The
Autopia is currently undergoing an extensive refurbishment, prompted
by the end of Chevron's sponsorship and the beginning of Honda's. The
known changes are primarily superficial—fresh coats of paint to
bring the cars and queue structures away from the ridiculous color
schemes engendered by the 1998 remodel of Tomorrowland and get them
more in line with Honda's own contemporary aesthetic. We're seeing a
lot of blue and white:
Nice,
isn't it? More than nice, it's classic Tomorrowland coloring: a
return to form in at least that superficial sense. And naturally,
with a change in sponsors and paint jobs comes the inevitable
question: Is anything else about this Opening Day ride changing?
Autopia
discussions on Disneyland message boards tend to generate two
factions, one espousing the philosophy of “The Autopia is an
outdated, polluting waste of space and it needs to go,” and the
other taking the positions of “The Autopia is one of Walt's classic
Opening Day rides and the last piece of the original Tomorrowland and
it should never be touched, ever.” I think both groups have a
point, but I tend to agree more with the first one, because honestly?
If you're out to preserve the few remaining Opening Day attractions,
the Autopia is not the hill to die on. It's already vastly different
than it was in 1955.
On
the other hand, while it's true that the Autopia generates a lot of
pollution and is not remotely futuristic nowadays,* these are not
inescapable facets of its concept. The core of the ride's appeal is
quite simple: Even if you're just a kid, you get to drive a car. It's
not required that the car be a contemporary, gasoline-powered model.
Even the people who want to keep the ride around usually agree that
it would be best for Disneyland to adopt a cleaner-running fleet, not
just for the direct effects on the air quality of Tomorrowland and
the environment at large, but to set a good example. This was never
going to happen as long as the sponsor was a gasoline company, but
now that an actual car
company has the reins, it seems like a reasonable possibility.
The biggest challenge with an hypothetical all-electric fleet of
Autopia cars would be keeping them charged. With enough of them, some
could be charging while others were running, but either way the
charging station would have to be huge. Figuring out where to put it
would be a challenge all on its own—part of the attraction
footprint? Would that take too much space away from the ride itself?
Backstage? What would have to be moved/removed to make that work?
Hybrid
Autopia cars would be a workable compromise, just as the full-sized
versions are for consumers...but the operative word there is are.
Hybrids are commonplace in the modern day, therefore not exactly
futuristic. (The comparative rarity of all-electric cars is what
would make an all-electric Autopia futuristic...at least for now.)
The most talked-about automotive innovation at the moment is
self-driving cars, but
that would be too much of a betrayal of the ride's basic “kid
drives car” premise.
So
it's going to take more than new engines to make the Autopia properly
“Tomorrowland-ish” again. What it really needs is another
wholesale revamp of its landscaping. “Kid drives car” speaks for
itself and is a feature of every mini-golf “family fun center”
across the nation; it's in where
the kid purportedly drives the car that there is an opportunity for
Disneyland to strut its themed stuff and inspire flights of
imagination. The variety of potential futuristic settings for the
Autopia is enormous. The purpose of this post is to describe a few I
wouldn't mind seeing, but first, a caveat:
Any speculation about remodeling the Autopia track must take into
account that the Monorail winds through the area and the Submarine
Voyage passes under part of it. All three attractions stand to lose
their “grandfathered” status with CAL-OSHA and the Americans With
Disabilities Act if they are tampered with too much, which could
require yet more (costly) revamping, or even force them to close
permanently. So any changes in the area must be gentle on the
underlying ground.
The
City of Tomorrow
This classic concept would probably be the easiest to implement, by
building a bunch of dummy structures** resembling “futuristic”
buildings and other features. Design-wise, they could be as realistic
(think Dubai and Hong Kong) or as fanciful (Googie, Raygun Gothic,
etc.) as the Imagineers wanted, and they could incorporate things
like functional solar panel arrays and other “green”
infrastructure.
The
biggest issue with this plan is keeping the area cool enough for
comfort. Shiny white “city of the future” buildings tend to act
as solar reflectors, with much the same effect as a foil-lined camp
oven. This can be mitigated quite a bit by maintaining shade trees,
which is what the current version of the Autopia does to beat the
heat along its track, but any trees large enough to provide adequate
shade would tend to dwarf the model buildings, to potentially comical
effect. Maybe that wouldn't be a problem. The Autopia doesn't have to
be a serious
ride. But “city of the future” settings are not normally supposed
to be humorous, and when they are, it's generally not because they
look like they were built by hobbits.
Sugar
Rush Scenic Drive
I
first came up with this idea in the wake of the 2012 release of
Wreck-It
Ralph,
and back then I was really gung-ho about it. I loved the movie (still
do) and really wanted it to have a permanent attraction, and
reskinning the Autopia to resemble the Candyland-inspired setting of
the Sugar
Rush Racers
game seemed like the most natural thing to do. Video games =
computers = Tomorrowland, right?
I
have since come to my senses and realized that this idea is the kind
of “two steps removed” thing that gets my dander up otherwise.
Tomorrowland is
the most appropriate land for a Wreck-It
Ralph
attraction, but it would be wiser to make it an indoor one, with an
enclosed queue that can create a transition from the general
futurey-high-techy aesthetic of the area to a more specific video
game/virtual reality concept. Furthermore, the Sugar
Rush
setting would be even harder to keep shaded than a futuristic city,
because it has no naturalistic trees, only peppermint and lollipop
approximations without bushy foliage.
Still, there are at least two points in its favor. The geekier one is
that it would be a perfect opportunity to finally realize the
never-built “Big Rock Candy Mountain” initially planned for
Storybook Land. The other, which should be of interest to more people
than just Disneyland nerds, is the possibility of modifying the
Autopia fleet to run on corn oil, the exhaust of which supposedly
smells like baked goods. The resort already uses its leftover cooking
oil for fuel in various contexts; this would allow them to
simultaneously use it for special effects.
Interplanetary
Rovers
Of
the ideas presented here, I think this one has the most promise. The
notion of cars or carlike vehicles exploring the surface of an exotic
planet is both legitimately futuristic and
allows for elements of whimsy.
My
ideal “interplanetary Autopia” would have garden beds filled with
some of the weirdest, most “alien” plants our own planet has to
offer, such as desert succulents:
...oddities
like Welwitschia mirabilis:
...and
the travelers' palm:
As
a bonus, many of Earth's bizarre-looking plants are desert-dwellers,
making them drought-resistant by nature—an important consideration
in Southern California! Juniper trees are also found in deserts, and
work well as shade trees, privacy hedges, and topiaries (indeed, they
are already used extensively in Disneyland for these purposes):
Real,
live, honest-to-goodness weird plants would be the backbone of the
ride's theming, but they would not be the sole denizens. I would
leave it to the Imagineers to design artificial plants, animals, and
landforms in order to create the impression of a genuinely
extraterrestrial setting. They could try for serious attempts at
exobiology, or go for more of a silly pulp adventure vibe. Possible
sources of inspiration for designs include Rolly Crump's “Museum of
the Weird” sketches, the fascinating critters from Tokyo
DisneySea's Journey to the Center of the Earth ride, and any of the
plethora of sci-fi movies that feature alien life forms.***
Given
the current state of animatronic technology, these creatures could be
amazingly lifelike, with context-sensitive reactions to their
environment and even the approaching cars. With embedded LEDs, they
could provide a completely different experience at night—another
important consideration for a theme park that relies so much on
repeat guests. (Plus, bioluminescence is just plain cool.)
If
I got my wish with extra birthday sprinkles, this remodel would be
accompanied by a similar one for the Subs: one ride exploring the
surface of the alien world, the other exploring its ocean. I like
Finding Nemo as much
as the next animation enthusiast, but not only is it at least a few
steps removed from the Tomorrowland theme, but the ride provides very
little that isn't already in the movie. Disneyland only has one
underwater ride setup; it shouldn't be wasted on a summary of a film
that the guests riding are overwhelmingly likely to own at home. I
also think an original concept wouldn't need to rely so completely on
the admittedly impressive LCD screens to depict creatures, since
there would be fewer expectations for how things “should” look
and move.
It's
easy for us Armchair Imagineers to scoff at our less-preferred
attractions and call for their removal. It's harder—but also more
constructive—to examine what exactly it is about them we don't
like, and think of ways to possibly reduce those aspects without
changing the heart of the attractions. If you are indifferent to “kid
drives car” like me, it's easy to focus on the negatives about the
Autopia and wish it gone...but that would be a loss for all those who
do appreciate “kid drives car.” With a little creativity—and
willingess to invest—we can all have our way.
We
won't know what all Honda plans to do with the Autopia until the ride
re-opens, and even that will only represent what they plan to do for
now. There are still plenty of
opportunities for this ride to show us a bright and imaginative
future.
* I say “nowadays”
because on July 17, 1955, the Autopia genuinely represented a “city
of the future” with convenient highways for fast driving. The
Interstate Highway Act passed in 1956. The Autopia was the first
casualty of the Tomorrowland Problem.
** Which could
nonetheless serve other purposes, such as Cast Member break rooms or
storage sheds.
*** The 2001 David
Duchovny vehicle Evolution
has some great critter
concepts. Too bad that's really all it has to recommend it.
I fall into the camp of "Keep Autopia but update the vehicles to clean fuel." It always has the potential to showcase new automotive technologies, short of cars that drive themselves. It doesn't have to stop there either... It can be a whole Magic Highway USA deal where new road technologies are also showcased. If they ever get that solar powered roadway thing figured out, that can be the power generator for the cars.
ReplyDeleteThe problems of Autopia are, really, a microcosom of the problems for Tomorrowland as a whole. As long as it remains a Universal-style dump for newly acquired IP, it won't reach its potential to be what it was originally intended. If I had my druthers, I would fix up Autopia as I described, bring back the NASA exhibit to the Fastpass den, bring back the Peoplemover, build the Primeval World attraction that had been considered for the 1998 remodel (basically Dinosaur, but integrated with the existing diorama), switch out the Finding Nemo theme for a Disneynature theme on the submarines, and turn the Circle Theater into a permanent "ElecTRONica" type attraction with a Flynn's Arcade. I'd also like to kick out Buzz and Star Tours, but that's getting ahead of myself.
I still think Tomorrowland's best bet is to embrace *some* degree of speculative/fantastic theming...but to be creative with it rather than latching onto science-fiction IPs. It can't shoot for pure realism anymore because the technology moves too fast.
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