Welcome
to Beyond Blue Sky,
where I pull out all
the stops and share my very wildest and wackiest ideas and
observations. Attention, Bobsled riders: thar be squalls ahead and
there's no turning back now!
Boy,
those Disney marketers sure love to spam the word magic,
don't they? (Also dreams
and wishes
and believe,
but magic
is our focus here.) Disneyland is the Magic Kingdom, even if the name
officially belongs to its Orlando counterpart. Advertising invites
you to “experience the magic.” Or “share the magic.” Or
“bring home the magic.” The short street running alongside the
main parking area for the resort is called Magic Way. The year 2000
brought us the 45 Years of Magic Parade and the fireworks show
“Believe...There's Magic in The Stars.” The holiday fireworks are
still called “Believe...in Holiday Magic.” “Mickey and the
Magical Map,” currently showing in the Fantasyland Theatre,” draws full audiences (and deservedly
so—I'm
not claiming that the mere presence of an overused word automatically
taints anything associated with it). We're due to have the MyMagic+
system imported from Florida, thereby allowing guests to reserve time
on attractions, appointment-style, with their Magic Bands. And that's
just what comes off the top of my head.
That's
a whole lotta “magic.” And the irony is that those marketers are
probably completely unaware that the very geography of Disneyland
hearkens back to ancient traditions of real
magic, in the sense of mysticism and spellcraft.
Much has been made of the park's innovative hub-and-spoke layout, and
there's certainly a lot to praise there—the sight of Sleeping
Beauty Castle inevitably draws guests down Main Street, and then at
the Hub they are given the choice of which theme to explore, with
elaborate gateways hinting at what lies ahead in each direction.
Observant folks have noted how very appropriately the individual
lands are placed. Frontierland is in the West where it belongs, and
as it represents America's past, on the opposite side is
Tomorrowland, representing America's future. A similar if less
perfect balance can be found on the north-south axis—Main Street,
USA, an idealized version of the everyday small town (reality),
stands opposite Fantasyland, an idealized version of children's
imagination (fantasy).
Where does that leave Adventureland? In limbo, apparently. With its
approach path from the Hub skewing off at an oblique angle rather
than occupying one of the cardinal points, Adventureland doesn't fit
into this scheme. However, allow me to offer an alternative that not
only covers Adventureland but would not be complete without it. I
call this the Magic Circle model.
First,
a little background. Picture a classic “storybook wizard.”
Disney's own Merlin will do—an old man with a long white beard,
wearing a tall conical hat and a long robe, whose extraordinary
magical powers are accessed via chanting the right words (often
vaguely Latin-esque) and waving a wand. This image comes down to us
from practitioners of ceremonial magic in medieval and Renaissance
Europe. These sorcerers and alchemists believed that the key to magic
was meticulous ritual—inscribing perfect symbols, saying exactly
the right words in exactly the right way, using flawless magical
ingredients, and timing it all to coincide with precise astronomical
events. According to their philosophy, if you got everything exactly
right,
without the slightest deviance from the formula—and if your will
was unwavering—then your spells would work. And every ritual began
with the delineation of a magic circle.
The
purpose of the magic circle was basically to tell the universe: Magic
is going on here! Actually, it was a little more involved than that.
The idea was to establish a microcosm, the cosmos in miniature, in
order to bring to bear that age-old principle “as above, so below”
and ensure that what was done within the circle would affect the
larger world. (This is the same principle by which voodoo dolls
supposedly operate.) The magic circle was a liminal
space,
a transitional area between the mundane world we all inhabit, and the
spiritual world the magician wished to contact. It was a world
between worlds, neither fully Here nor all the way There but some of
both.
So what does all this have to do with Disneyland?
Relax, I'm getting there.
Would
you believe that the practice of drawing magic circles continues to
this very day? The inheritors of this tradition, primarily Wiccans
and other Neopagans, cast circles in order to formalize the start of
their religious rituals. The concept of the microcosm has survived,
and so no matter how simple the circle is (and in modern practice,
they are usually quite simple—not the webs of arcane sigils usually
depicted by Hollywood), the cardinal points of the compass will be
marked in some way. The directions have symbolic associations as well
as their literal meanings. Since the sun rises in the east and sets
in the west, the Eastern quarter is associated with beginnings and
birth and the Western quarter with conclusions and death. From the
perspective of the Northern Hemisphere, the Southern quarter is
associated with warmth and light, and the Northern quarter with
darkness, mystery, and sometimes evil. The process of drawing a magic
circle at the start of a ritual includes a short address given at
each cardinal point, inviting the essences of the directions to
witness the ritual and symbolically
transforming the circle into the center of the universe.
Whew!
The
upshot of all this is that, even without
Frontierland, the Old West in miniature, in the West of Disneyland to
balance it—even if there were something else there
instead—Tomorrowland would still belong in the East. Tomorrow
begins with the dawn,
which is another term for sunrise, which occurs in the east. People
often express optimism for the future—the kind of optimism that
drove Walt Disney to plan Tomorrowland in the first place—with the
metaphor of a sunrise or new morning.
The
other original themed lands are in their right places relative to the
Hub as well. Frontierland in the West is obvious enough to have
already been mentioned...twice in this article alone. The North suits
Fantasyland because of this area's use of imagery and design motifs
from European fairy tales, where wicked witches lurk in dark forests.
That just leaves the South for...Main Street? Nope. Adventureland.
(See? I told you Adventureland was part of the model.) Main Street
may be due south of the Plaza Hub, but Adventureland is conceptually
south of it. It represents the tropical regions of the world (the
“global south” in geopolitical terms), where it's always warm and
sunny and life is abundant. And check out this view from Google Maps:
The
faint green line is the main path between the Plaza Hub and
Adventureland, while the dark green bar is the approximate location
of the gateway. You'll notice that, although the walkway starts out
heading west-by-southwest, almost immediately after passing through
the gateway itself, it turns nearly due south
before curving again southwest to continue into the land. Moreover,
that southbound portion of walkway is pointed directly at the Jungle
Cruise river (blue squiggle in the bottom left corner)—remember
that on Opening Day, the Jungle Cruise was just about the only thing
there was to do in Adventureland. There is no doubt in my mind but
that Adventureland was situated and designed the way it was in order
to take guests south again from the Hub after they had gone north
along Main Street to get there.
But it gets better.
Let's
leave the cardinal directions for a moment to discuss the four
Classical Elements. You might be familiar with these even if you
aren't into mysticism, because they're all over fantasy fiction. The
ancient Greeks, lacking true scientific knowledge, conjectured that
everything in the universe was made of (Fans of Avatar:
the Last Airbender,
recite with me!) water, earth, fire, and air, in varying proportions.
Like the cardinal directions, the Elements were believed to have a
metaphysical dimension as well as a physical one—fire wasn't just
flame that you could see with your eyes and heat that you could feel
with your skin, but also anger, passion, energy, destructive
impulses. The other Elements likewise had associations with mental
and emotional states, virtues, vices, and ways
of being
beyond the substances they were named after.
Like
magic circles, the Classical Elements are still part of the practices
of modern mystics and pagans. In fact, the two are connected. This is
where it gets really
good,
folks—when invoking each cardinal direction during the creation of
a magic circle, the
magician also invokes the Element that goes with that direction.
Four directions, four elements. Fire, the hottest and lightest
Element, goes with the South, the direction of warmth. It is balanced
in the cold North by Earth, the heaviest and most solid Element.
Northern forests also come into play again, as plant life, springing
from the soil, is usually considered part of the Earth element. Air
goes with East, since refreshing breezes are easy to associate with
cool mornings. And Water goes with the West—not only due to the
common association with death (crossing the river Styx, etc.), but
because to the ancient Europeans who originally worked this stuff
out, there was a big old honkin' impassable ocean in the west.
Now turn your attention back to that map of Disneyland. You can
probably deduce where this is going already. Not only are the
original themed lands logically placed with respect to the compass
directions, each one proudly displays its corresponding Element in
abundance. They were there on Opening Day and have only gotten
stronger over time.
Adventureland,
the hot South, has Fire in the form of tiki torches, Pele the volcano
goddess, the campfires of jungle explorers, and the magma chamber in
the Temple of the Forbidden Eye. You might also count the Genie from
Aladdin
(still appearing for meet-and-greets in Aladdin's Oasis), since in
Arabic mythology, the djinn are “spirits of smokeless fire.”
Frontierland, the wild West, contains the single largest Water
feature in the entire park—the Rivers of America, containing no
fewer than four of Frontierland's current attractions and once host
to yet more, including the impressive fountain-in-a-mountain Cascade
Peak. Kinetic water also features in the landscaping around Big
Thunder Mountain, and the Big Thunder Trail passes by a pond where
mechanical fish leap.
Fantasyland,
the mystical North, offers Earth in the gem mine of the Seven Dwarfs,
the gardens and miniature forests of Storybook Land, and of course
the mighty Matterhorn, Disneyland's largest and most visible
mountain. Wordplay gives us another form of Earth in Fantasyland—the
Earth, the whole planet, condensed in “it's a small world.”
Tomorrowland, the optimistic East, presents Air as both a goal and a
challenge. It postulates a world where even ground vehicles are
placed on elevated tracks and thus move through the air, where rocket
ships casually penetrate the atmosphere, where even the architecture
is drawn upward, to the sky, and dominated by the sky's emblematic
colors of white and blue. Everything in Tomorrowland is designed to
give an impression of being lightweight and ready to break the bonds
of gravity.
And
it all comes together at the Plaza Hub! While the central portion of
the Hub is pretty consistent with the design sensibilities of Main
Street, the outer ring, the part that physically connects to the
other lands, partakes of their theming in the vicinity of each
gateway. In fact, the boundaries separating the Hub from each land
are fairly fuzzy. The entrance to the Enchanted Tiki Room is in front
of the Adventureland gateway rather than behind it, and significant
chunks of Fantasyland real estate sit out in front of Sleeping Beauty
Castle, encroaching on the Hub. (This
article
does a great job of showcasing specific instances of these
encroachments, as well the fuzziness of inter-land boundaries within
Disneyland in general.)
This makes the Hub a close cousin of the ceremonial magician's magic
circle in the sense of being a microcosm of the world. The “world”
in this case is Disneyland Park, with its four major themed realms
located at the four cardinal points (or just slightly askew of them
out of necessity) and embodying the four Classical Elements, and all
reproduced in miniature at the center. The Hub is a true liminal
space, a world between the worlds. It's not Adventureland, but it's
got some tropical greenery in a planter toward the South. It's not
Frontierland, but there's evidence of pioneers over in the West. It's
not Fantasyland, but the low walls to the North look like castle
stones. It's not Tomorrowland, but those rocks in the East just might
come from another planet. From here, we can get to any of the realms,
as easily as crossing the street. (Easier, actually, since the local
traffic moves at the speed of trolley horse.) The decisions we make
here will affect the course of our journey throughout this Magic
Kingdom. As above, so below!
Speaking
of the street, I hear you cry...what about
Main Street? You know, the part of Disneyland that actually is
due south of the Hub? The part everyone has to traverse to get to the
Hub in the first place? What direction does it
occupy in this “magic circle” and what Element does it represent?
I'm so glad you asked!
Main
Street still has a place in the Magic Circle model. In fact, it still
has its original place: the aforementioned part you have to traverse
to get to the Hub in the first place. In the metaphor, Main Street is
the process of
creating the magic circle.
It is placed in the literal south only because humans can't walk in
three dimensions (and to give incoming guests the best possible view
of that awesome Castle), but symbolically, it's Up the Ladder to
Heaven, or possibly Down the Rabbit Hole. (Journeys into the spirit
world can be expressed as either ascents or descents.) Its Element is
thus the legendary “fifth Element”—call it Spirit or Mind or
Void, but whatever you call it, it both underlies and transcends the
other four. The ultimate goal of the true magician is not to conquer
the world, but to conquer himself.
Whoa.
Pretty heavy stuff for a theme park, right? If it makes you feel any
better, I don't think Walt and the Imagineers consciously designed
Disneyland with the occult in mind. For one thing, magic circles and
the creation thereof were hardly mainstream knowledge in the United
States at the time—Wicca was starting to pick up speed in England
as of the 1950s, but it would be another decade before it crossed the
Pond. Instead, the park's layout probably came about because it feels
right. It makes intuitive sense.
On the other hand, intuitive sense was surely the guiding principle
behind the Classical Elements and their associations with the
cardinal directions (as well as seasons, times of day, phases of
life, etc.) in the first place. Any number of geographic, historical,
and cultural accidents contributed to the way the people of Old
Europe viewed the world, but once that view took shape, it was handed
down through the generations and ultimately passed on, in however
reduced and subliminal a form, to Americans such as Walt Disney. So
while Disneyland probably wasn't planned as a deliberate reference to
the magic circles of old times and new, it is not entirely
coincidental that similarities exist.
And
isn't that...well...fantastic?
That merely by going with the flow and building a theme park that
appealed to their own sensibilities, the planners behind Disneyland's
basic layout wound up tapping into the fundaments of actual magical
practice going back to the Middle Ages and beyond? It's almost as if
a hidden Muse were guiding them to make the park a Magic Kingdom not
merely in the advertising copy, but in actual fact.
Supposing there is such a Muse, she might like to know her influence
is being noticed. The next time you visit Disneyland, maybe take a
few minutes to perambulate the Hub—clockwise, of course, lest you
attract evil spirits—and pause at each gateway to appreciate what
it represents. If anyone asks what you're doing, just say you're
experiencing the magic.
That was a good article! That said, I think you were stretching a bit to associate Frontierland with Water.Water seems like the opposite of the hot, dry Wild West Frontierland is based on. The again, all the others fit perfectly. I'd like to see more of this feature.
ReplyDeleteWould you believe you are the first person to comment on this blog since I started it at the New Year? I was starting to think no one would ever notice...
DeleteAnyway, while some parts of Frontierland do depict a desert environment, it's by no means the only or even the dominant theme for the whole area. Literal, liquid water plays an important role in nearly all of its attractions. The Mark Twain, Columbia, and canoes circle the river, while the rafts cross it. Big Thunder Mountain--which is definitely a desert setting, make no mistake--has its pools and sluices and the little squirting jets under the dinosaur skeleton. And the ranch has those banks of faucets for hand-washing before and after you visit the animals.
If you consider New Orleans Square and Critter Country to be "suburbs" of Frontierland (I don't really, but many people do), there's also Pirates of the Caribbean and Splash Mountain. There's open water all over the park, but Frontierland makes the most use of it for the largest percentage of attractions.
Thanks for commenting and keep reading!
Personally, I think of Critter Country as a suburb of Frontierland but I prefer to think of New Orleans Square as a suburb of Main Street.
DeleteI can see that...although it's awkward to have a "suburb" that's not directly connected to the main area.
Delete