The
Walt Disney Company is known for two things above all else: its
high-quality animated films, and its equally high-quality theme
parks. From the earliest days of Disneyland, these two product lines
have been closely intertwined: rides based on the films were built in
Disneyland, and Disneyland’s landmark castle (itself named after a
movie but not actually based on the appearance of the castle in said
movie) was used as the basis for the animation studio’s logo. In
recent decades, “synergitis” has only intensified the
relationship between Disney animation and Disney parks, and almost
any animated film with the Disney name attached might find a presence
in one of the company’s resorts.
But
we can probably all agree that there’s a right way and a wrong way
to do it. The purpose of this article is to get a handle on the right
way, for the benefit of Armchair Imagineers who combine a love of the
Disney animated canon with an eye for immersive and cohesive theming.
It
used to be simple: animated characters went into Fantasyland, the
domain of fairy tales, storybook adventures, and childhood dreams,
and that was all there was to it. The other lands were for realism,
or failing that, at least a more puckish, adult type of whimsy. But
as once-classic attractions such as the Swiss Family Treehouse and
CircleVision 360 wore out their welcome, the Disney Imagineers looked
to the company’s popular animated properties to inspire their
replacements, and animated characters began to infiltrate the other
lands. The first instance was the 1989 debut of Splash Mountain in
Bear Country, now rechristened Critter Country, since the
flume ride’s charming protagonist was the decidedly non-ursine Brer
Rabbit from Song of the South. The next few years saw the
placement of Aladdin in Adventureland, Pocahontas in Frontierland,
and even an entirely new land, Mickey’s Toontown (an expansion on
the concept of the earlier Mickey’s Birthdayland in Florida), built
just to showcase the Toons. Characters crept into the non-Magic
Kingdom parks as well, into EPCOT Center and Disney-MGM Studios (both
of which would ultimately be renamed). When Disney’s Animal Kingdom
opened in 1998, the animated characters were included from the start.
So
now, Armchair Imagineers (and real ones, for that matter) wishing to
base an attraction or other feature on an animated Disney property
have the task of figuring out where to put it in order to best match
its setting and visual style to the existing themes present in the
parks. Some matches are obvious—no one will dispute the inclusion
of Pixie Hollow in Fantasyland or
propose that the Festival of the Lion King should be in Epcot rather
than Animal Kingdom—but some films are trickier to place. Some,
such as Lilo and Stitch, might potentially fit in two or more
lands or parks. And some films don’t really have a “natural home”
in the theme parks…yet.
To a
large extent, Fantasyland is still the best bet for most films and
characters. The original practice of putting all cartoon-based
attractions there has left the various incarnations of Fantasyland
with a broad thematic base that can accommodate many different types
of movies, not just those based on fairy tales and classic children’s
stories. Don’t let the name or castle-shaped entrance (whichever
Princess is credited with ownership) fool you into thinking only the
magical and medieval-flavored films would be appropriate for the land
that has, since the start, also included Dumbo and Mr. Toad.
Still,
said fantasies are the easiest to imagine adding to the existing
environs of Fantasyland, and given the huge popularity of the
Princess, Pixie Hollow, and Alice in Wonderland brands, said environs
will likely only shift further in a fairy tale-related direction in
the near future. Plenty of animated films that have yet to receive a
full-blown attraction would fit perfectly in Fantasyland—Beauty
and the Beast, The Sword in the Stone, and even Hercules
come to mind.
Apart
from fairy tales and children’s stories, Disney is perhaps best
known for its animal stories, from semi-realistic takes such as Bambi
and The Lion King to fanciful tales starring anthropomorphized
creatures as in Robin Hood and The Great Mouse Detective.
Comparatively few of them have been turned into permanent
attractions, despite the existence of the animal-centered Critter
Country and Animal Kingdom. Of those that have, most take the form of
shows rather than rides. There are some big gaps going unfilled here!
There
is no all-purpose land or park that could host all animal stories and
characters equally well. Animal Kingdom is the best choice for wild
animal characters that behave much like their real-world
counterparts—it is easy to imagine a Bambi attraction in Camp
Minnie-Mickey, or a Jungle Book-based ride in Asia.
Adventureland is also a good place for wild animal characters,
provided they come from a suitably exotic habitat. Critter Country is
for semi-anthropomorphic animals with a rustic lifestyle; the more
human-like and more urban they get, the better they would fit
somewhere else such as Fantasyland or Mickey’s Toontown. Farm
animals would probably work best in Frontierland, and pets…well, it
depends on the details. The period settings of Lady and the Tramp
and The Aristocats map well to Main Street, USA, while Bolt
is a natural for Disney-Hollywood Studios or California Adventure’s
Hollywood Pictures Backlot.
Returning
to Adventureland, it’s not just the pure animal stories that work
well there. A number of films in the Disney animated canon take place
in the tropics and can be represented in Adventureland with little
trouble. In the Anaheim park, Tarzan’s Treehouse has replaced the
Swiss Family Treehouse, while Tokyo Disneyland added Lilo and
Stitch-based elements to its revamp of the Enchanted Tiki Room.
(The American parks instead emphasize Stitch’s science-fiction
origins and put him in Tomorrowland.) Nor is the Disney definition of
“exotic” limited to equatorial rain forests—Aladdin has
a presence in no fewer than three Magic Kingdom parks. It might be
just the place for an attraction based on The Rescuers Down Under
or possibly even Mulan.
Animated
films with a futuristic or science-fiction feel are rarer in the
Disney lineup than those that hinge on fantasy and magic, but they do
exist and are well-suited to Tomorrowland and the FutureWorld portion
of Epcot. Lilo and Stitch has already been mentioned, but an
even better choice for a Tomorrowland attraction is Meet the
Robinsons, which is so much in harmony with the original
presentation of the land that it includes a tongue-in-cheek tribute
to it (making it utterly bizarre that in Anaheim, the characters were
shoehorned into Hollywood Pictures Backlot.) On the other hand, the
more steampunk-ish style of Atlantis: The Lost Empire and
Treasure Planet fits better in Disneyland Paris’s
Discoveryland.
Meet
the Robinsons is, of course, not the only Disney film to be
assigned willy-nilly to Hollywood Pictures Backlot or
Disney-Hollywood Studios. The philosophy of the Imagineering
decision-makers seems to be: they’re all movies, so why not? It’s
hard to argue with “logic” like that, which is vague enough to
defy refutation. Of course, part of the awkwardness stems from the
fact that Disney’s theme parks have always been about total
immersion and willing suspension of disbelief. (“It’s a
movie—look at how it works!” is more of a Universal Studios
thing.) It can create a sort of cognitive dissonance to be asked to
accept Cruella DeVil as a dangerous villainess in one park and a mere
film diva in another. That said, there are a few animated Disney
properties that self-reference Hollywood and the film industry, and
which would be perfect for inclusion in these locations. Others could
work by dint of having contemporary urban settings that, if they
don’t specifically address Hollywood, at least inhabit the same
universe. And really, where else in the existing parks could you put,
say, an Oliver & Company attraction? (If you wanted to,
that is.)
This
brings us to the Pixar films, most of which fall right into that
contemporary urban (or not-so-urban) limbo. Their artistic merit and
popularity practically demand that big-ticket attractions be made of
them, but for the most part they don’t fit any of the standard
Disney themes. The usual solution so far as been to jam them wherever
there is room or usable infrastructure, which many hardcore fans of
the parks find unsatisfactory at best. As if to add insult to injury,
the Pixar films tapped for attractions tend to be those easiest to
merchandise rather than those that tell the best stories or that
would fit most comfortably in existing park areas.
A
popular Armchair Imagineering solution to the Pixar problem is to
design an entire theme park specifically to house attractions based
on the Pixar films. This idea has potential, but in order to fully
realize this potential it would have to be imagined as something
radically different from a standard Disney park, to reflect the
fundamentals of Pixar storytelling and characterization as distinct
from those of pure Disney works. Walt didn’t just use Disneyland to
retell the stories he had already told; he applied his filmmaking
principles to the themes he chose and told entirely new stories, in
an entirely new medium, but with an unmistakable Disney feel.
Ideally, a Pixar-based park would do the same thing with that
studio’s principles, not just rehash the movies, settings, and
characters.
The
same is true of any new park or land designed in order to provide a
“home” for an animated film that doesn’t have one.
Accommodating that one film, or even several films, can’t be its
sole purpose or it will fall flat. There must be an underlying theme
that can be developed independently of the movie and character
tie-ins.
And
so I’d like to end this article on a cautionary note. While Disney
animation and Disney theme parks go together like peanut butter and
jelly, the former is not the be-all and end-all of the latter. A
common rut for Armchair Imagineers to fall into is to base all
their ideas on the animated films and shorts, plus a handful of
high-profile live-action films…apparently forgetting that the most
successful rides have always been those not taken directly from any
in-house source material. In this era of 72-inch plasma screens and
home SurroundSound, it is more important than ever that theme park
attractions, and the parks themselves, have something to offer beyond
simple recreations of films. Figuring out where to place an
attraction based on an animated film is a stimulating exercise…but
there’s no point unless the possible locations have robust themes
to begin with.
That advice at the end is something a lot of Armchair Imagineers could take top heart.
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