Since
bringing it up in the bunny-themed post of a couple weeks ago, I've
been thinking I should devote a post to Roger Rabbit's Car Toon Spin.
This is one of the most overlooked rides in Disneyland—not just by
the general public, who tend to miss it due to its back corner
location and lack of timelessly beloved central characters,* but by
Disney theme park bloggers, who ought to know better. This is
surprising, because it's one of the best dark rides in the park,
weaving together flexible source material, an innovative ride
concept, nifty effects, and an absolute commitment on the part of
Imagineering to make the experience as seamless as possible within
the limitations of the format and the mid-Nineties technology they
had to work with.
But
wait! There's more! And this is something that only occurred to me
fairly recently—Roger Rabbit's Car Toon Spin is the first narrative
Disney attraction I can think of that deliberately takes place in
the themed land where it is physically located.
I'll come back to this later.
The
Source Material
I
doubt there will be many people taking the time to read a Disney blog
who have never seen Who
Framed Roger Rabbit,
but if you're one of them...you should fix that. It's a really
fantastic film...so fantastic, in fact, that the author of the book
that inspired it decided it was the “real” story and retconned
his own work out of canon. It's simultaneously an affectionate parody
of the film noir genre and a sterling example of the same, and of
course it represents an absolute triumph of cinematography in its
nearly flawless blending of traditional animation and live-action.
For our purposes here, though, the most important thing this movie
achieved was introducing the concept of Toontown to the public
consciousness. Disney had toyed with the concept of cartoon
characters as actors portraying roles before, but this movie made it
explicit and mainstream, and further postulated Toons as an entire
category of being: celluloid-based life forms with their own
community where the only law of physics is the Rule of Funny.
What's not to love about that?
Besides being a fun idea in and of itself, Toontown provides an
immediate hook for further stories taking place in the film's
continuity. Post-war Los Angeles—at least as the movie portrays
it—is a fairly indifferent setting, but Toontown is rich with
possibility.
And
(Mickey's) Toontown is precisely what the ride gives us. There is no
hint of Eddie Valiant, Dolores, R.K. Maroon, or the infinitely freaky
Judge Doom, but the queue and ride combined give us not only Roger
and Jessica, but Baby Herman, all five Weasels, Benny the cab, and
even the gorilla bouncer at the Ink & Paint Club. Naturally, this
departure means that the ride cannot
simply recap the movie, but must tell an altogether new story
involving these characters...and
the guests.
(See below.)
The
Concept
It's interesting to note how many of Fantasyland's rides, especially
in the beginning, were just standard carnival rides with a Disney
veneer and a gimmick.** Dark rides are fun houses used to recreate
scenes from animated films. The Mad Tea Party is a Tilt-a-Whirl that
lets riders impart their own spin.
And Roger Rabbit's Car Toon Spin is what you get when a dark ride and
the Mad Tea Party love each other very, very much.
Supposedly, Imagineers tested this concept by putting an actual Tea
Cup on the track of the Haunted Mansion and riding it through while
spinning, but I am skeptical. The rides can't be that modular, can
they? If you want to tell me they kitbashed something involving the
base of a Doom Buggy and a stripped-down spinning rig from a Tea Cup,
I can believe that. But there's no way you can just put one ride
vehicle on the track from a completely different, mechanically
specialized ride, and have everything still work.
Never
mind. It doesn't matter how
they decided it was a good idea, because it manifestly is
a good idea. The hybrid concept adds a dash of guest
control—“interactivity,” if you like buzzwords—to the
narrative structure of a dark ride. Good dark rides (good rides in
general) already cast the guests in the roles of protagonists,
whether by having them retrace the adventure of the main character in
the source film, or by presenting an entirely new story (that
nonetheless hits many of the same beats as the source film, because
that's the stuff that makes us want to enter that world to begin
with) which focuses on the guests. Roger Rabbit's Car Toon Spin, as
mentioned above, takes the second approach...and then kicks it up a
notch by making the guests literal hands-on participants in the
motion of the vehicles. The effect of their participation is
obviously cosmetic—the track layout is what it is, and in that
sense you're not really “controlling” your car any more than when
you frantically spin the unconnected wheel on Mr. Toad's Wild
Ride.*** But the psychological dimension matters. We feel
like we're contributing.
And in all honesty, how we choose to spin that wheel does slightly
alter our experience of the ride by changing our viewing angle. The
Imagineers went to extraordinary lengths to ensure that we'd have
something appropriate to look at no matter which way we were facing—a
challenge rarely faced in dark ride design—and as with most
top-level Imagineering efforts, there are so many clever details that
you can ride dozens of times and still not catch them all.
The
Effects
Well,
actually, I'm just here to talk about one effect—the “portable
hole” via which Roger saves your bacon at the end. This effect is
so completely convincing—an obviously
flat object is held up against an obviously
solid wall, transforming it into a tunnel—that I've seen multiple
people drive themselves to distraction trying to figure out how it
works. (They usually wind up assuming projections of some kind are
involved, because these days, projections
are always involved.)
The actual secret is pretty well known at this point, but if you want
to preserve the mystery...best skip to the end of this post, because
I'm about to spill the beans!
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To
recap, toward the end of Roger Rabbit's Car Toon Spin, we are in the
Gag Factory warehouse. We approach an exterior wall, through which a
Dip machine has crashed, with Smarty Weasel at the controls,
threatening us. We hang a hard right to avoid the danger, moving
parallel to the wall, only to find ourselves headed for a dead end.
But wait! Roger Rabbit is there, and he's found a crate of portable
holes! He holds up one easily big enough for us to escape through
and, while we watch, stretches his arm to apply it to the wall, which
visibly
continues behind it in the meantime. Voilà—the
wall sprouts a tunnel through which we flee the warehouse and return
to the Toontown Cab Co.! Huzzah!
There are actually two effects in this scene, although the portable
hole so overshadows the other—Roger's stretching arm—that most
people don't bother to think about it. It's pretty simple: The arm is
a long rod that extends through Roger's gloved hand and behind the
“hole,” out of sight, and the glove, affixed to the hole, slides
along it.
The hole effect itself is almost as simple, though the rig that
operates it is quite sophisticated. The “tunnel” is basically a
squared-off arch, painted black on the inside, that slides in and out
of the wall. The portable hole is a flat black shape attached around
the entrance, while the side of the tunnel nearest the riders is a
mirror that reflects the wall and floor so that they appear to
continue behind the hole. And that's it! It's all clever mechanics
and a well-worn optical illusion—no digital projectors needed!
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The
Thing I Said I'd Get Back To Later
Disney
did something interesting when Mickey's Toontown opened back in 1993.
They put it about that the area was real.
Not merely simulated like other areas of the park, but the actual,
real town where the actual, real Mickey and Minnie and Roger Rabbit
not only live now, but have always lived, since decades before
Disneyland was even built. So the official story goes, the presence
of Mickey's Toontown in Orange County is why Walt Disney decided to
locate his park there—so the characters wouldn't have far to travel
in order to show up for parades and autograph signings. Mickey's
Toontown wasn't built
in the early Nineties, oh no...it was merely opened to the public at
that time.
The
result of this conceit is that Mickey's Toontown, in its entirety, is
probably the best-developed, most cohesive themed land that has
existed in Disneyland since Bear
Country was forced into an identity crisis in the late Eighties.
With most lands, the exterior walkway areas are plenty immersive, and
the individual attractions may be top-notch, but there's not such a
sense that the latter are really connected to the former...or to each
other, for that matter. Are the Jungle Cruise and the Enchanted Tiki
Room part of the same continuity? Do the miners working in the
tunnels of Big Thunder Mountain relax after their shift at the Golden
Horseshoe? They might in your headcanon, but the possibility is not
explicitly supported by the theming on display. Adventureland and
Frontierland (and Fantasyland and Tomorrowland) are well-designed,
lavishly detailed sections of a theme park, but not exactly
believable places in themselves.
Mickey's
Toontown, however, is presented as a real place, and its individual
attractions are things to see and do in that place,
not separate adventures that just happen to be accessible from it.
You can wander the residential neighborhood, and go inside some of
the houses. You can explore the downtown area and get food at the
same eateries and shop in the same stores that the Toons do. And
you...can...get in line for a theme park ride?
The
façade
and loading area of Roger Rabbit's Car Toon Spin are made out to be
the “Toontown Cab Co.,” and the elaborate queue is themed to
resemble the back alleys of Toontown, but that blatant ride title
sign is not doing any favors to the supposition that this is the real
town where the Toons live. All the other attractions here have names
that are diegetic—that
is, they would be called the same thing in-universe that they are
called on the park map. We go to Mickey's House for a photo with the
famous mouse, just as Donald Duck goes over to Mickey's house to carp
about the relative sizes of their parts in the latest Disney Channel
script. But if we take the area at face value as a real community, we
can't imagine the residents having cause to visit “Roger Rabbit's
Car Toon Spin.” That makes no sense as the name of a feature within
the town.
So
does the ride break the premise? Eh, sort of. It redeems itself, at
least partially, with what I mentioned back at the beginning of this
post: Roger Rabbit's Car Toon Spin takes place in Mickey's Toontown
as we already know it. It has major scenes set in locations—the
Power House and the Gag Factory—that you can also see outside the
ride, as part of the environment. It cannot be overstated how
effective this is in making the ride feel, after all, like a natural
part of the area. We can possibly overlook the gaudy entrance sign as
a weird fluke. Clearly this
adventure has existence and relevance beyond the boundaries of the
ride itself.
And
that's something we rarely see anywhere else in Disneyland, including
grander, more popular, or more “classic” rides. The Haunted
Mansion is magnificent, but it doesn't take you on a tour of New
Orleans Square. None of the rides lining the Fantasyland Courtyard
are set in a Bavarian village. Thus riding them, while a fine
experience in itself, provides no additional context for anything
else in the themed lands where they are situated. This should not be
taken as a knock against these rides! On the contrary, for every land
and ride to take the literal approach used by Mickey's Toontown and
Roger Rabbit's Car Toon Spin, would be unnecessarily and
detrimentally limiting to the variety of attraction experiences we
can expect from Disneyland. It's the sort of thing that's best in
small doses.
Way
back when this blog was barely getting off the ground, I put up a
post lamenting what then seemed to be the inevitable destruction
of Mickey's Toontown to clear the way for the Star Wars area. For the
time being, it seems that will not come to pass after all—Toontown
recently underwent a surface-level refurbishment (it may still be
going on) that would almost certainly not have happened if it were
slated for the wrecking ball. With no small amount of relief, we can
surmise that here at least, Upper Management demonstrates some
respect for the accomplishments of the last generation of Imagineers.
Let's all show them they made the right choice and shower some love
on this underappreciated ride!
* Roger was kind of A Big
Deal in the late Eighties and early Nineties, as an emblem of the
“new Disney,” freed from the weight of the past that was keeping
it stuck in the Dark Age. However, once the Renaissance really got
underway, he got pushed into the background, because it turned out
people liked the old formula
when it was done well.
** Or
sometimes not even that—e.g. the King Arthur Carrousel.
***
Everyone else does this too, right?
"Disney had toyed with the concept of cartoon characters as actors portraying roles before"
ReplyDeleteToyed? That was the central conceit of Mickey Mouse... Other cartoon characters were characters in cartoons. Mickey Mouse was an ACTOR in cartoons.
That conceit served a functional purpose in allowing them to put Mickey in whatever scenario they wanted without having to explain it (which was soon dropped for "barnyard humour" sitcoms, and then picked up again in colour). But it also allowed Mickey to transcend mere "popular cartoon character" status to become a bona fide celebrity. He did celebrity "interviews" in industry magazines and newspapers, he did guest spots in Hollywood variety films, he got an Oscar in 1932 (well, Walt did, but that's just because they couldn't rightly give him one), and all sorts of stuff that I think contributed as much to his popularity as did synchronized sound.
Anyways... sorry, nerded out there for a moment... Mickey-as-actor is one of the things I find most fascinating about him...
Great observations about the Roger Rabbit ride growing organically from the land its in. I think one is hard-pressed to find that kind of continuity in Disneyland, but one might argue that the phenomenon got its start in Walt Disney World. FoxFurr just did a post recently on how Adventureland in the Magic Kingdom works organically. Some of the rides in World Showcase have the same effect. And then if we pop over to Paris, Phantom Manor and Big Thunder Mountain were redone to fit organically into Frontierland's narrative. Now, of course, it's all over the place... Grizzly River, Twilight Zone, 20,000 Leagues Under the Sea, Kali River Rapids, Expedition Everest, etc.
Finally, I'm glad I'm a visual-spatial learner... I read your description of how the hole effect works and still don't get it :)
Your point about Mickey is well taken. Maybe I should revise the post? Though I think WFRR really mainstreamed the idea, not just regarding Mickey but potentially for all cartoon characters.
DeleteMaybe for the contemporaneous generation, sure. It certainly did invent the idea of a common town where cartoon characters live (Duckburg is a city inside the cartoon, Toontown is a city inside ours). If you haven't gotten them yet, I recommend the first couple volumes of the Floyd Gottfredson Mickey Mouse comic strips, which has a lot of those newspaper articles and things as supplementary material, if you interested in the subject.
DeleteAnyways, it wasn't a criticism, just adding to the discussion :)