Somewhere
along the line, Disney made the mistake of thinking it and Universal
were in the same business.
Now
you might be thinking: but of course they are, they both produce
films and then turn those films into rides in their respective theme
parks. That's like saying Coca-Cola
and Budweiser are in the same business because they both manufacture
carbonated beverages flavored with hops and packaged in aluminum
cans. If you paid attention to that previous sentence, at this point
you're scratching your head and going “But Coke isn't flavored with
hops,” to which my reply is: Exactly.
With its two “Studios” parks (one in Orlando, one in Paris) and
the Hollywood Land area in California Adventure (all three
collectively referred to hereinafter as the Studios), Disney is
basically doing the equivalent of dumping a lot of beer in the Coke
vat in order to try and woo the Budweiser market. They're trying to
copy Universal's schtick, because apparently being the undisputed
champion of the theme park realm isn't enough if the other guy sells
any tickets at all. We can discuss the ethics of greed later,* but
for now I want to concentrate on the folly of trying to beat the
other guy at his own game.
In
this case, the game is “Here are the movies, in theme park form.”
On the surface it seems like a sure win for Disney, who commands way
more perennially popular film IPs than Universal and
has more experience creating awesome theme park attractions. So why
has their execution of this concept been such a hot mess? A consensus
has emerged: Disney-MGM-Hollywood-But-Definitely-NOT-Universal
Studios in Orlando needs work, Hollywood Land is easily the weakest,
most disjointed part of California Adventure, and the Paris Studios
park outright sucks.
So...is
the issue that Disney simply can't beat Universal at its own game?
Could very well be.
But it could also be that Disney isn't really committed to playing.
See,
Universal's hook isn't just “Ride the movies!” To a large extent,
it's also “Here's how the movies work.”
Universal Studios Hollywood is a working film studio with a theme
park grafted on. The main attraction—which was for many years the
only ride—is the
backlot tram tour, featuring factual information about soundstages
and props, scenic views of outdoor sets, and live demonstrations of
practical effects. Other attractions have allowed guests to play with
green screens, puppets, and sound effects. There are plenty of
immersive rides too, but Universal Studios Hollywood never lets you
forget for a second that filmmaking is a hands-on industry.
Disney can't go that route. For them to base a theme park—or even a
theme park area—around the premise of movies as artifice, as clever
technological illusions, would be for them to shoot themselves in
both feet vis-à-vis all their other parks, where they would prefer
for you to suspend your disbelief and accept that the magic is real.
Show someone how motion-capture technology creates Davy Jones, and
the next thing you know they're noticing the projectors on the
Haunted Mansion and pointing out Tigger's zipper.
The
result is that the Studios stuff most directly analogous to
Universal—the stuff related to making movies—comes
across half-hearted. Sure, they'll let you try out a little voice
dubbing...but they'll chicken out of imparting any actual information
about the process in favor of pretending Ursula is stealing your
voice.** It's magic,
okay? Disney magic. This makes the Studios ultimately nothing more
than IP spam...but IP spam is what all Disney parks are mainly about
these days, leaving no way for the Studios to distinguish themselves
from everything else except that the buildings are uglier.
It's a pickle, all right. How can Disney get out of this corner
they've painted themselves into?
Well, one way is by putting more focus on IPs that actually fit the
theme of movie-making. Animal Kingdom sees a lot of animal characters
and the World Showcase gets characters with distinctive national
origins, so why not apply the same principle to the Studios?
In
at least one case, they have. The Muppets have a significant presence
in Disney-Hollywood Studios. Until fairly recently, they could also
be found in Hollywood Land, until their 3D theater was pre-empted
first by movie previews, then by a Frozen
sing-along, then by more movie previews. (Last I checked, it was
showing a clip from Pete's Totally Real Dragon That Can't
Teach You Anything About CGI Because He's Totally Real.)
No definitive statements have been made one way or the other regarding
whether the Muppets will ever return...but just in case they won't,
what else could be meaningfully
done with this real estate? Are there any other characters under the
Disney aegis that could be used to address the film and television
industries in that meta sense that makes the Muppets so delightful?
Well...what about this guy?
Bolt
is one of those Disney movies that, while successful enough upon its
release in 2008, seems to have been shoved to the back of the general
public's memory closet. This is almost certainly why nothing
permanent has been done with it in the parks, even though it is
perhaps the ultimate
IP for the Studios. This, too, is probably a mistake on Disney's
part—the company's greatest successes come when it surprises
audiences by giving them something they had no idea they wanted, as
opposed to simply following the polls.
The point is, if the Muppets are indeed gone for good, I have a
kickass idea for a show to go in their old theatre. So grab your 3D
glasses and queue up for...the Canine Stunt Spectacular Starring
Bolt!
Overview
This
show, like MuppetVision
3D before
it, combines a 3D film with practical effects, audio-animatronic
characters, and even live performers...and ups the ante with the
addition of pyrotechnics and precise stage-blocking to apparently
meld the live elements with the images on the screen!
The
show is framed as an “info-tainment” attraction, teaching the
audience about the challenges of working with animal actors, the
rigors of stunt work, and how ingenious practical effects make Bolt
the most convincing action series on television. But then...something
Goes Horribly Wrong, and it's up to Bolt himself to save the day for
real!
In addition to the usual team of Cast Members overseeing the
entrance, queue, and exit areas, this attraction requires a performer
to play the role of presenter and interact both with the audience and
(virtually) with the on-screen and animatronic characters.
Pre-Show
Changes
to the building facade and queue area are minimal; the theatre is
already themed as a television studio and only needs to have the
trimmings swapped out to change the supposed “owner.” The new
props should relate to the production of the show-within-a-movie,
Bolt.
Here are a few possibilities:
- Award certificates for innovation in production design
- Cast “photos”
- Crates of dog food
- Practical effects from the show, such as a full-sized “car” tipped up on end and leaning against something that a real car would crush, proving that it's a lightweight prop.
- A building directory—sharp-eyed guests may notice a huge amount of space given over to the Effects Departments compared to other functions.
The
waiting area just outside the auditorium is also redecorated with
more pragmatic-looking props and images. The program shown on the TV
screens is a mockup of a half-hour “behind the scenes”
documentary about the Bolt series, such as might air on
network television—with commercial breaks removed, such a program
would clock in at roughly 22 minutes, a good length for a theatre
show plus seating and exit times. It includes clips from the series
(some as seen in the movie, others brand-new), snippets of interviews
with members of the cast and crew, and lots of perkily narrated
descriptions of Bolt’s powers (“Zoom zoom,” the Super Bark,
etc.) and how they are achieved on-screen. A significant quote from
the director—“The superpowers may be studio magic, but the
heroism is real”—foreshadows the climax of the theatre
show.
Theatre
The
auditorium itself has been extensively remodeled. The penguins'
orchestra pit has been replaced by a stage platform extending outward
from the base of the screen. The balconies, decorative draperies, and
other trappings of the theatre have been removed and the space is now
lined with catwalks, overhead camera rigs, stacked crates, and other
things suggesting a TV set dressed as a warehouse.
Once
the audience is seated, the doors are closed, and the 3-D glasses are
on, the presenter walks out to the middle of the physical stage and
introduces themself as Terry (or another unisex name—this allows
the on-screen characters to address the presenter by name no matter
who is playing the role). They goad the audience into evincing
excitement about the proceedings before the show is allowed to begin
properly.
The
screen, unlike in MuppetVision 3D
but like in It's Tough To Be a Bug!,
depicts a fixed view of a physical space: a continuation of the stage
platform and warehouse-like props. The environment is close to
photorealistic, although all the characters that appear on the screen
are animated in the style of the film Bolt.
Show
Summary
On
the screen, an (animated) trainer brings out a white dog on a
leash—not the real Bolt, he explains, but a stand-in they use for
demonstrations when Bolt is busy filming, and sometimes in wide shots
of the show. “Rudy” doesn't know all of Bolt's tricks, but he's
still learning. The trainer talks a little about what all goes into
training an animal actor.
He
then leads Rudy through a number of performance tricks—running and
jumping on command, leaping at a stunt actor in the uniform of Dr.
Calico's minions, and at one point pulling on a downward-hanging
rope, which causes a real crate
on the stage to rise into the air, suspended by a real rope. The
physical prop and the image on the screen are arranged in such a way
that they appear to be connected.
The trainer says “And now let's put it all together into an action
scene!” More “minions” emerge from offstage and strike
threatening poses. At this point, the show takes its cues from the
climax of the movie: Rudy spooks at the sight of so many “enemies”
and runs away, knocking over a stage light in the process. Sparks
fly, and the stage catches fire!
The flames quickly spread not just all over the on-screen image of
the stage, but the real theatre space, thanks to a combination of
practical effects, projected images, and a few actual (small) flame
jets. The animated stunt actors escape, promising to summon the
studio firefighters, but the catwalks “collapse,” blocking the
theatre doors. More items fall over both on-screen and in the
physical space. Terry assures the audience that remaining seated is
their best bet to stay safe, but they don't have much time!
Suddenly, barking is heard from the direction of the stage, and a
white dog bursts into view on the screen. Is it Rudy? No—it's Bolt!
He heard the tumult from his soundstage and raced over to help!
This is the climax of the show in not only the narrative but the
technical sense—the fact that piles of debris on the screen line up
with physical props allows Bolt to “move” from the virtual space
to the real one by appearing to crawl through them. State-of-the-art
animatronic figures pop out of hidden spaces, exhibit some lifelike
movement, and vanish again so Bolt can show up somewhere else. This
is partially symbolic—the “fake” Bolt (Rudy) appears only on
the screen, while the “real” Bolt has an existence in the real
space.
While Bolt is zipping around, extinguishing what he can and looking
for more solutions, the firefighters arrive (represented by recorded
voices on one side of the theatre, muffled to sound as though coming
through the wall). They can't get through the blockages, but if they
can find a clear path through a duct they can feed a hose through and
put out the fire that way. Terry eggs the audience into commanding
Bolt to “Speak!” and a final animatronic emerges to perform the
Super Bark at the outlet of a vent. Mist pours from the vent, and the
flame effects are turned off. Bolt has saved the day! He “returns”
to the screen and Terry leads the audience in a round of grateful
applause.
Two
Possible Endings
Like it says, I can think of two ways to conclude the show. I'm not
sure which would be better—if you have an opinion, please let me
know in the comments!
Straight Play Ending: The
theatre “really was” on fire, and when the audience exits, they
see piles of blackened debris that have been pushed away from the
exit doors, lines of safety tape, and perhaps firefighting equipment.
Subversion/“Movie Magic” Ending:
Bolt performs the Super Bark, but there is no mist. Instead, the
flame effects are blatantly turned off and the “collapsed” set
pieces move back into their original positions. It was all an act,
and Bolt was in on it! He returns to the stage, along with the human
performers, the dog trainer with Rudy, and a few previously unseen
techie characters; they all take their bows.
To recap what I consider the
particular virtues of this concept:
- It hits that sweet spot of compromise between an original, guest-focused experience and an IP-driven spectacle.
- It's a perfect fit for an area that has been extremely hit-and-miss with regard to theme-appropriate attractions.
- It uses existing infrastructure to its best advantage.
- It's genuinely educational without being tedious or didactic. (It helps that the topic involves animals, which most people are happy to learn any number of facts about.)
And
getting back to my original point...
- It's a way for Disney to play Universal's game without betraying its own ideals.
That's
all for this week. See you next time!
* Or, you know, not
** And inserting it into
a clip from The Lion King, as
Sea Witches are wont to do.
Interesting, and largely accurate, analysis of what makes Universal fundamentally different from Disney.
ReplyDeleteWhen I first went to Universal Hollywood, there were two things I was excited about: the studio tram tour and Jurassic Park. The studio tram tour is what Universal, at the end of the day, really has going for it. Seeing actual functional sets from current and past films is pretty incredible. Jurassic Park ended up being lackluster (probably would have been better if half the effects, including THE CLIMAX, actually worked) but I still liked the storyline behind it, in that Universal Studios invited John Hammond to build a real Jurassic Park on their lot. That's pretty meta, and lampshades the fact that you're in a movie studio. I also enjoyed the haunted house, which I guess is gone now, because I'm a huge fan of the Universal Monsters.
The strength of Universal Hollywood is what kills Universal Orlando and Disney's various Studios. After you've been to REAL Hollywood, FAKE Hollywood is just... fake. The "magic" of Hollywood is pretty unglamorous, and it only has cachet if it's the real thing. I liked some of the architectural recreations, but even then, I've seen most of those actual buildings on Hollywood Blvd. I've been to two actual movie studios (Universal and Disney), so a fake one is an indifferent experience. I liked the exhibits with actual props - One Man's Dream, Universal's monster make-up show lobby - but those are relatively small parts of the whole. Orlando's Mummy ride is pretty meta though (ride the ride inspired by the making of the movie!). Overall, it's hard to get excited about the fake version of something that is so readily accessible in fact. About the closest they can come to anything worthwhile is by trying to recreate Hollywood's Golden Age of the Twenties and Thirties, but that is somewhat intermittent to say the least.
Which brings it to the next point: Islands of Adventure is not... good. Universal trying to match Disney falls short in clear and obvious ways (well, obvious to anybody who isn't a MiceChat Universal fanboy). Sure, Harry Potter upped their game on set dressing, but I found Wizarding World to be a very flat experience of shopping areas with only a single ride. Whether or not things even WORK is a crap-shoot at Universal. And on top of that, they don't even know what they have. How Universal doesn't recognize what they're sitting on with the classic Monsters is beyond me. You guys own DRACULA, FRANKENSTEIN, THE WOLFMAN, THE CREATURE FROM THE BLACK LAGOON! And the best you can come up with is a cafe and a lobby exhibit?!?
Anyways, Universal trying to compete with Disney highlights Universal's glaring inadequacies. Disney trying to compete with Universal just doesn't even make sense. It's like Disney's executives saw the rapid growth of Universal's Orlando parks and got simultaneously freaked out and jealous, not realizing that all Harry Potter accomplished was winning the war against SeaWorld and the Kennedy Space Center as Disney's unofficial fifth gate.
I don't think I'll ever understand why Disney keeps trying to ape* Universal instead of just being the best Disney they can be. Ultimately I think the two are not in direct competition. Either people budget enough to visit both from time to time, or they develop brand loyalty to one and don't worry about the other.
Delete* Is there a King Kong joke to be made here?
As you said, Capitalism. It's not enough to beat the other guy. If there's any sort of contest, you're still losing as far as investor-logic is concerned. Also, in regards to Disney being not in competition with them, they think they are. Remember,as Cory went over last week, the stockholders (probably) aren't looking at this from the perspective of different artistic styles and visions. They're looking at this from the perspective of "same industry, same area, therefore we're in competition, whoever gets the most tickets wins."
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