Walt
Disney loved miniatures. This interest seems to be part of a broader
fascination with extremes of size that gave us Mickey Mouse’s
battles against giants in “The Brave Little Tailor” and “Mickey
and the Beanstalk,” the immense dinosaurs and minute pixies of
Fantasia, Alice’s
size-shifting escapades in Wonderland, the tiny animal sidekicks in
films such as Pinocchio
and Cinderella, and
perhaps even Adventure Thru Inner Space. A dramatic change of scale
is a dramatic change of perspective,
and Walt was all about seeing the world in unconventional ways.
Combine that with the delicate and nimble touch required to craft
miniature models, and it's not hard to see why he loved them so much
that he decided to put an entire country of them in his park.
Every
Disneyland fan knows that Storybook Land's first incarnation was an
attraction called the Canal Boats of the World, intended as a
showcase of models of international landmarks such as the Eiffel
Tower and Taj Mahal. However, the project ran so short of budget that
it opened with no models at all, and would have been nothing but a
tour of mounds of dirt had the landscapers not transplanted weeds
from the parking lot at the last minute for greenery. Fantasyland
might have evolved very differently if it had worked out.* Thanks to
that fizzle, we wound up with Storybook Land instead.
Last
year when I ran my 60 Diamonds series, Storybook Land was the first
one on the list. I put forth the opinion then that it was underrated,
and I still think so. In fact, for several years there I was one of
the people underrating it. It wasn't that I didn't like the ride; it
was just really low priority.
I'm
not sure what changed, but nowadays I think I ride Storybook about
every other time I visit Disneyland. It's not my favorite, not by a
long shot, but it's one of the more uniquely
charming attractions in the park. For one thing, even sixty years
after its debut, it remains resolutely old-fashioned.
A few scenes have been changed out for newer ones, a couple of the
boats have been renamed in honor of more recent characters, but by
and large Storybook Land seems to delight in celebrating relatively
obscure vintage material from the Disney library.
For
instance, I could mention the music loop that plays in the queue
area.** It naturally consists of music from Disney movies...but no
special effort seems to have been put into making the loop a preview
of the ride itself as such. Of the seven films represented in the
loop, only three also appear in miniature form on the ride.
Furthermore, two of them aren't even animated
and have been seen by probably fewer than 1% of park guests. I
haven't even seen Babes in Toyland,
that I recall. That's the most recent film on the playlist, by the
way...and it came out in 1961. I'm fairly impressed that this loop
has managed to resist being updated, especially since the Imagineers
started tinkering with the attraction in the Nineties, when Disney's
music as well as its animation was undergoing a Renaissance.
And
then there are the boats. In classic fashion, these are named after
female Disney characters,*** but it's not the barrage of Princesses
you might expect given recent marketing efforts. Sure, there's Snow
White, Cinderella, Aurora, Ariel and Belle...but also Daisy (Duck),
Alice, Wendy, and Tinker Bell. Even more surprisingly, each of the
three Good Fairies from Sleeping Beauty—Flora,
Fauna, and Merryweather—has a boat. So does Faline, who isn't even
humanoid. So does Katrina. You know...Katrina?
Oh
come now, you can't
forget Katrina.
This
gal:
If
you're still scratching your head, this is the minx who egged on Brom
Bones and Ichabod Crane in their rivalry for her affections. Not at
all the sort of girl Disney likes to promote these days...but she
still gets a boat on Storybook Land. They haven't overwritten her
with Jasmine or Tiana or (god forbid) Elsa.
Another
thing I like about the boats is that the designers didn't feel the
need to underscore the point by including pictures
of the characters in question. Each boat features the name of the
character in a font reminiscent of her movie's title, plus some
floral flourishes in an appropriate style and maybe a small creature
or two: someone acquainted with her, but not the gal herself. It's a
refreshing design choice in an era where you can't walk through a
retail space without tripping over pictures of trademarked
Princesses.
Come
to think of it, there is very little character
imagery in Storybook Land as a whole. There's the Monstro cave
entrance (if you consider Monstro to be a character per se), the tiny
statue of Peter Pan in the London Park model, and...that's it. You
hear characters far more than you see them...and you only hear them
in bits and snatches. The stars of the show are the miniatures
themselves and the creative landscaping.
And
they are wonderful miniatures—constructed to a 1/12 scale so all
the designers need do is convert feet to inches to get the
proportions right, and exquisitely detailed right down to working
lightbulbs (and working doors so the maintenance crew can reach in to
replace them). Befitting the “low-Marketing” vibe of the
attraction, the locations depicted are not, for the most part, the
flashiest ones seen in their respective films; we see villages and
towns and cottages rather than the dramatic scenery of Wonderland or
Neverland or Pleasure Island. This makes sense in the context of
Fantasyland as a whole—it would be redundant for Storybook Land to
contain such intense scenery when just yards away are dark rides
allowing you to visit those places more intimately.
The
aggregate effect on this
ride, however, is to make Storybook Land more of a gateway to worlds
of fantasy, than a world of fantasy in itself. Indeed, one
consequence of the scenes being rendered in miniature is that we can
imagine we are viewing them from a distance—we are approaching
the stories, not there yet. The models are more than pictures in the
storybook for which the attraction is named, but less than the places
themselves. Storybook Land is what folklorists refer to as a liminal
space, a boundary or area of
overlap between one place and another. Once we pass through Monstro's
mouth (a great example
of a Threshold Guardian, by the way, as well as being an awesome
“face your fear” moment for preschoolers), we are no longer in
the mundane everyday world, but nor are we quite
in the magical worlds.
That,
I think, is the source of Storybook Land's charm—it's not just that
so much care has been put into creating and maintaining these scenes,
but that they represent something very different from a typical
Disneyland ride. We fans love to praise Disney's knack for bringing
us into stories via
the ride medium rather than just telling them, but there is something
to be said for the way this ride does neither, but rather brushes us
along the edges of the stories. The weakest parts, to me, are the
parts where it tries to impress us with big show pieces—the rose
arches and Cave of Wonders from Aladdin,
Elsa belting out “Let It Go” from her ice castle. (By no
coincidence, these parts were added to the ride in order to promote
then-current movies.)
So
yeah, Storybook Land is good stuff, and good in ways that are not
necessarily immediately obvious. However, there are a few ways in
which I think it could be improved:
Slow
down. I don't
remember the ride being over this quickly when I was a child. Now,
I'm sure my sense of time's passage has shifted as I've grown up, but
the fact remains that the boat jets by each scene too fast to really
take in the details. The ride is not so popular that the operators
can't afford to slow down a smidgen, maybe even briefly pause next to
each model so the guests can admire it. This breakneck speed also
requires the Cast Member to rattle off their spiel at uncomfortable
speeds, then gun it for the next scene and the next part of the
spiel. Which leads me to my next point:
Give
the CMs more freedom with the spiel.
The Jungle Cruise and Storybook Land are both spieling attractions,
but there's a huge difference. Jungle Cruise skippers are working
from a template, while Storybook guides are reciting a rigid script.
I'm not saying the latter should be as jokey and irreverent as the
former, but they should be allowed to improvise a bit, to make the
role their own and maybe even emphasize their favorite aspects of a
model. It would do a lot to improve Storybook's rather twee
reputation if riding it didn't always get you the exact same lines
delivered in the same syrupy tones. Imagine the possibilities if, for
example, some guides focused on the romance in tales, others on the
magic and mysticism, and still others on the craftsmanship of the
models themselves. Each ride could be a different experience.
Make
better use of the Disney film library.
As refreshing as it is that this attraction has preserved so much of
its original material even as Disney has gone marketing-mad, there is
a lot of wasted or underused potential in the allocation of space
here. Does Aladdin
really need three
segments all to itself? If it and The
Little Mermaid
were both deemed worthy of models, why not Beauty
and the Beast?
Disney has added enough fairy tales to its lineup that I wouldn't
mind seeing more of them represented, especially since space for
full-blown attractions is so limited. The key would be in designing
scenes to maintain that sense of coziness and liminality.
As
for where these additional scenes could possibly be placed, I have a
few ideas. I mentioned above that Aladdin
claims more real estate than it really needs. Reduce its footprint to
the Cave of Wonders, and that opens up the entire Agrabah pad to use
for something else. The space currently taken by the rose arches
could also be transformed, although Disney tries to keep the models
in spots where they can't be seen from the general walkways. Beyond
that...would it be beyond the pale to suggest that perhaps the Giant
Patchwork Quilt doesn't need to be quite
so giant? Of all the Disney productions referenced on this ride,
“Lullaby Land” is the most obscure by quite a wide margin.****
Maybe it doesn't need an entire hillside all to itself? Landscaping
that area is tricky because of the Casey Junior tracks, but they
managed to find space to relocate Toad Hall; it could be worth a
shot.
Despite
minor issues such as these, I maintain that Storybook Land deserves
more praise than it typically gets. In a park growing top-heavy with
thrill rides and state-of-the-art special effects, I'm glad we still
have this example of simple and humble beauty, providing an alternate
perspective on the themes of Fantasyland.
*
For one thing, Walt hated to repeat himself, so we might never have
gotten “it's a small world” if there had already been one
international boat ride around the place. Sobering thought, that.
**
The speakers are actually located on the opposite bank in the hedges,
which is why no good recordings of the loop are available.
***
With one exception: Flower, the (male) skunk from Bambi.
****
Here, have a YouTube video, but...it's pretty weird. Don't say I
didn't warn you:
I enjoy Storybookland, and I love the version in Paris. In that one, you pass through the Cave of Wonders rather than Monstro, and the selection of stories is different. You have Peter and the Wolf, Beauty and the Beast, and a few references to Fantasia. The whole thing culminates in the Emerald City, which is a strange touch considering that it's not even a Disney film. It also has little figures added to the vignettes. I feel much the same about it as I do about Small World, in that it is a float-through work of art more than a ride as such.
ReplyDeleteI've heard about the little character figures in Paris's version. I feel like that misses the point of Storybook Land, but if their version is that different maybe it holds up all right.
ReplyDelete