Monday, March 6, 2017

Armchair Imagineering: Escape From the Shadowman!

I've inspired myself! It happens sometimes—spend enough time spitballing ideas, and one of them is bound to stick to the wall. While writing last week's post, I liked my sketchy idea for a dark ride based on The Princess and the Frog so much that I decided to develop it in more detail. It's a pity I was sick a few weeks ago and had to do a filler post, or this would have come out just in time for Mardi Gras, but we all have to play the hand we're dealt.


Premise

Dr. Facilier has turned us into frogs because...reasons! We must escape his shadow-minions through the Louisiana bayou and return to New Orleans before midnight on Mardi Gras because...also reasons!
Obviously, this ride concept references the plot of The Princess and the Frog in only the broadest of strokes. I keep saying that the best rides are those that focus on the guests rather than making them passive observers to a narrative, and I stand by that. We're not here for Tiana and Naveen. We're here for us.
You'll see what I mean when I get to the details of the ride itself.



Location

Where else? I could not reasonably put this ride anywhere but in New Orleans Square. The Princess and the Frog was made for New Orleans Square.* But! I hear you cry. Where is there room in New Orleans Square to add a dark ride? Surely you're not proposing to rip out one of the two absolutely sacrosanct rides already there!
Of course I'm not. What do you take me for? Let's pretend for the time being that we inhabit a friendlier universe—one where, among other differences, New Orleans Square is twice as large as it is in our universe, and thus there is plenty of room to install a wonderful dark ride without either encroaching on the territory you** rightly deem sacrosanct or cutting into Management's precious retail and pandering-to-rich-people space.
Okay? Okay.


Queue and Load Area

The great thing about this movie being tailor-made for an existing land is that theming the queue is practically effortless. The overflow can simply continue through the streets of New Orleans Square—which, remember, is hypothetically twice as large. The dedicated queue space takes the form of side alleys which grow slightly grimmer and more ramshackle as we approach the ride entrance.
The indoor queue/load area is made to look like the little courtyard space where Dr. Facilier's storefront is located in the movie:


That barren tree has interactive functions; touching it causes shadows to shift across its surface (due to an interior lighting effect) and hidden speakers play the keening calls of Dr. Facilier's shadow-minions.
And let's not forget about music! As is standard for dark rides, the interior queue/load area has its own music loop, a short (less than ten minutes) mix of music from the film, mainly an instrumental version of “Friends on the Other Side” and score pieces from Dr. Facilier's big scenes.
This is as good a place as any to also describe the ride system and vehicles, since this is our first glimpse of them. These days the amateur Imagineers seem to be all about the trackless, so sure—I'll use the same system as Pooh's Hunny Hunt in Tokyo, only instead of hunny pots, the vehicles are water lilies with seating for two. They can spin, bob (“frog-hop,” if you will), and react to obstacles.
Hop aboard!***


The Ride

The ride begins with us cruising through Dr. Facilier's front door into his Voodoo Emporium. This appears pretty much as it does in the movie—


and an animatronic figure of the “doctor” himself beckons toward a curtained archway. “Right this way! I see green in your future!” The curtain is drawn aside...not by Facilier, but by his independent shadow, which tugs on the shadow of the curtain cord via the magic of projection effects.
I've come down on projection effects before, but this sort of thing is what they were born for.
We veer into the adjacent room, which is dark and features several floating faux-tribal masks representing the Friends on the Other Side. They, along with a Facilier voice-over, basically perform the end of their namesake song, glowing voodoo sigils zip about the walls, and then the masks start growing while we watch—they are basically elastic screens built on expanding frames with interior projection mapping to produce their features and colors. “You got what you wanted, but you lost what you had!” they taunt us, and our vehicles slide down a mild slope in the floor to the next scene.
We “land” with a splashing sound and find ourselves in the bayou. Green lights inside the vehicles have turned on, casting a tint on our skin: We've been transformed into frogs! There is a screeching sound from overhead, and a spotlight lands on a colossal animatronic stork. We spend some time ping-ponging around this room, dodging snakes, alligators, and other predators all rendered giant-size, for as frogs we are very small. Finally, we hear Facilier's voice—“Oh no you don't! I need those frogs alive...for now!”—and images of his shadow-minions spring up on the trees. The lighting on the carnivores shuts off, as if the shadows have overwhelmed them. For a moment it seems as though the shadows will overwhelm us too, but then Ray the firefly appears, glowing fiercely. The shadows wail and fade, and Ray says “Mama Odie will know what to do! We'll take you to her!”
A swarm of fireflies highlights the exit from this room, and we pass through into a corridor with more bayou scenery but mostly chock-full of fireflies—some animated projections on the walls, some simple lightbulbs, and a few full figures. Our vehicles bounce in time to the tune of “Gonna Take You There” (you might think of it as “Goin' Down the Bayou”).
The next scene is Mama Odie's treehouse...houseboat...treehouseboat, and is brightly lit. Strong lamps mimic sunlight streaming in through the windows, and colored glass bottles hanging from the ceiling throw various hues everywhere. (We, of course, are still green.) Flocks of roseate spoonbills sing “Dig a Little Deeper” and Mama Odie herself—on a raised platform so that she towers over us even though the figure is not huge like the predators in the bayou—stirs her cauldron of gumbo and says “You got to get to the city graveyard in N'Awlins before midnight on Mardi Gras in order to break the spell!”
This scene is followed by a transition corridor which is decorated to look like the lower deck of a paddlewheeler as it heads downriver toward the city.
We enter another large space, dressed as a New Orleans Street during the Mardi Gras parade. There are buildings, floats, lampposts draped with beads, and partygoers. We careen around the scene, but everywhere we go, Dr. Facilier or his shadow-minions pop up ahead of us, forcing a retreat. Eventually we cruise around a corner and into the city graveyard, where Facilier is waiting for us. Suddenly, the clock strikes midnight! The sculpted heads on the gravestones come to life, taking on the colors of the Friends masks (more interior projection mapping). They begin to chant and float out from the stones, and the shadow-minions rise up around Facilier, who screams “You tricked me into coming here!” and folds in on himself in terror before the ground swallows him up.
With the sorcerer defeated, the spell no longer has any momentum. The green lights inside the vehicle turn off, indicating that we have returned to human form. We exit the graveyard into a daylight scene of the city with cheering citizens and a refrain of “Dreams do come true in New Orleans!” before continuing to Unload.


Afterthoughts

As presented, this ride does not make sense. It hits some of the major beats as the movie, The Princess and the Frog, without having any connection to the reasons those events were in the movie. This is intentional—this is not Tiana and Naveen's story, but ours. What does Dr. Facilier want with us? It's certainly not to steal our identities as royal gadabouts on the prowl for a marriage of convenience. So all the stuff about kissing princesses isn't going to work either. You have to fill in your own justifications for this stuff to be happening in the ride...or else not worry about it and just go along with the visuals and excitement. My purpose in designing it was to create a throwback to the classic era of dark rides, when impressionism, not doomed attempts at narrative, was the order of the day.
The core aesthetic here—the foundation of the impressionism—is light vs. darkness. This was of course one of the major visual themes in the film, and I've tried to recreate it by having wholly positive scenes brightly lit or heavily featuring warm light, while negative or tense scenes are dark, sometimes highlighted by lurid splashes of unnatural color.
The music of the film also plays a role, but not as large a one as I had expected when I first started thinking about a potential dark ride based on The Princess and the Frog. The problem with using song sequences in a traditional dark ride is that they are sequences, while a classic dark ride consists primarily of brief moments. Only rarely does a song sequence function as the extension of such a moment (though when it does, as on Peter Pan's Flight, the results can be stunning).

So there you have it, and only a week late. What do you think?



* I am reasonably certain that this is literally the case.
** That is, I, putting words in your mouth.
*** No, you shut up.

No comments:

Post a Comment