So
I have this theory of sorts regarding how themed areas at Disney
parks come across independent of whatever attractions they might
boast. I think in order to “work” (however you might interpret
that word), a themed area needs to a) represent an easily
recognizable concept, and b) entice on the basis of said concept,
before you even consider rides and such. Last
week,
I did a rundown of the lands of Disneyland to see how they stack up,
and this week, the quest continues with California Adventure.
Buena
Vista Street
The
Setting:
The standard answer is that this is Southern California as Walt
Disney found it when he arrived in the mid-1920s, but that’s not
the half of it. For some reason, the Imagineers thought it would be a
good idea to name some of the “local businesses” after Walt’s
earliest cartoon characters, and devise a fictional backstory
pretending it was the other way around—that Walt named his
characters after his neighbors. Why this was deemed necessary is
beyond me. In any case, the area looks pretty good and most of the
period elements are on-point.
Do
We Recognize It?:
While the overall 1920s aesthetic is pretty well-known, many of the
details people associate with the period—speakeasies, gangsters,
that sort of thing—would not be appropriate for inclusion in a
family theme park. As such, I don't think Buena Vista Street lights
up the recognition centers quite
as instantaneously as its counterpart across the Esplanade.
Do
We Want To Be There?:
Again, I have my doubts. Last week, I dismissed Main Street, USA as
not quite interesting enough for the average guest to linger in, but
it’s practically Wonderland in comparison with Buena Vista Street.
This may be unavoidable—the 1900s and early 1910s have a distinctly
old-timey vibe, but by the 1920s we’re definitely in modern times,*
and on a lifestyle
basis it's not that different from the everyday lives of theme park
guests. Especially where entertainment is concerned...what is there
to do in the big city circa 1925? Listen to recorded music, go to the
movies, and go dancing in nightclubs. Wow, we are in some fantasy
world now.
So
Does It Work?:
It works as well as can be expected given the necessary constraints.
The live entertainment helps—if you can't have a speakeasy, you can
still have jazz!
Hollywood
Land
The
Setting:
Hollywood...ish. It's all the glamor of the film industry, but with
very little glamor, only token nods to the industry
(it would spoil the magic, d'yersee, if they acknowledged the
technical side of things too much), and almost no acknowledgement or
examination of the films as
films.
This is Disney's flailing attempt to siphon guests away from
Universal Studios Hollywood and its famous (and excellent) backlot
tour, and all the efforts to paper over the cracks and turn it into
something that stands on its own have only underscored the confusion.
Do
We Recognize It?:
You'd think a theme park located half an hour's drive from the real
Hollywood could create a more convincing replica. We all have a
mental image of “Hollywood,” the very throne of the film
industry, and Hollywood Land isn't anyone's.
It contains no evidence of film crews, no sunglasses-wearing
celebrities, and no references to famous landmarks like the Walk of
Fame, Hollywood sign, or Chinese Theater. It mostly just looks like a
generic city boulevard with some weird stuff off the the side
streets.
Do
We Want To Be There?:
Even to the extent that we recognize this as Hollywood, we are
acutely aware all the time that the real thing is half an hour's
drive away. So, no.
So
Does It Work?:
Clearly not.
“a
bug’s land”
The
Setting: An
ordinary meadow…rendered in giant scale as bugs would see it.
Clovers are the size of trees and everything closer to ground level
is built out of little bits of junk.
Do
We Recognize It?: I’m
going to call this one a definite yes—even independent of the
specific context of the film it’s referencing, “you’ve shrunk
and now everything is huge” is a common spec-fic scenario—one
that Disney has dabbled in both before and since. More specifically,
even if you knew nothing about “a
bug’s life”,
the details are presented well enough that you can easily get the
idea: this is a bug society that repurposes small items people
discard.
Do
We Want To Be There?: Mostly.
The aforementioned scenario gets a lot of play in fiction because
it’s fun to envision. “a bug’s land” suffers slightly because
a) it takes this straightforward concept and imposes an unnecessary
“fairground” layer on top of it (narrowing its potential), and b)
the results are laser-focused on young children at the expense of
other age groups.
So
Does It Work?: Surprisingly
well, actually. There’s a lot of enjoyment to be had in ambling
through the area and discovering all the clever details. It would
help if there were more hidden paths to explore, however.
Cars
Land
The
Setting: A
tiny rural town somewhere in the desert regions of the Southwestern
U.S., situated on Historic Route 66. Only, you know, everyone
is cars.
Do
We Recognize It?: Well
of course we do. Credit where it is due, the Imagineers really made
this area look like the town and surrounding landscape from Cars,
and who hasn’t seen Cars?
And therein lies the rub—without a successful movie franchise
backing it up, this conceit would be unfathomably weird. And on that
note…
Do
We Want To Be There?: …without
the “everyone is cars” conceit, a little rundown town in the
sticks of Arizona (or wherever) doesn’t have a lot to recommend it.
The film is well aware of this—in Cars,
Radiator Springs is failing because it’s only real purpose was
being a rest stop for tourists traveling Route 66, and the interstate
bypasses it entirely. The characters are the real draw here, and
that’s potentially dangerous.
So
Does It Work?: This
may surprise you in light of the above, but…yeah. It does. That
landscape of buttes and sagebrush is more compelling to sit and stare
at than you might assume, and it compares favorably to “a bug's
land” in terms of the potential to just amble around and pick out
creative details. It’s probably still lucky the movie trilogy is
doing so well, though.
Pacific
Wharf
The
Setting: It's meant to be the
waterfront area of San Francisco. The “factory tour” attractions
and hints of commercial fishing give it an industrial vibe that sets
it off from the more recreational Paradise Pier.
Do
We Recognize It?: On the whole,
I don't think so. It doesn't really stand out among the other areas
of the park. Moreover, there's nothing about it that evokes San
Francisco per se—this could be any
American waterfront district.
Do
We Want To Be There?:
Are we hungry? Then we might want to be there—Pacific Wharf
functions as a food court of sorts. Apart from that, no, it's just
not compelling enough.
So
Does It Work?:
This is a hard no. I doubt most guests even recognize Pacific Wharf
as distinct from the adjacent Paradise Pier.
Paradise
Pier
The
Setting:
A seaside amusement park, circa 1890 or so. When it opened, it was
liberally dusted with California-related buzzwords like Malibu,
Mulholland, and oranges, but these proved not to be much of a draw,
and nowadays Paradise Pier displays far more Disney character
branding.
Do
We Recognize It?:
The “seaside amusement park” aspect is about as obvious as it
gets, but as I mentioned last week, the “circa 1890 or so” aspect
tends to get lost in the shuffle.
Do
We Want To Be There?:
You get seaside amusement parks pretty much anywhere you get
seasides...even lakesides, in some cases. This one needs to stand out
more to be enticing in and of itself.
So
Does It Work?:
Not well...which is presumably the reason for the incipient “Pixar
Pier” makeover. I'll touch on that again toward the end of the
post.
Grizzly
Peak (and Airfield)
The
Setting:
A pastiche of the Northern California wilderness. You want redwoods?
We got redwoods! You want whitewater rafting? We got whitewater
rafting! You want grizzly bears? We got...fiberglass statues of
grizzly bears!
Do
We Recognize It?
While the Sierras are maybe not the most iconic mountain setting in
the world, no one passing through this area has to ask “And what's
this supposed to be? What's the point of this?” Even people who
don't themselves enjoy camping or other outdoor activities still
understand why others do, or at least that
others do.
Do
We Want To Be There?:
Grizzly Peak, like most of California Adventure, suffers from the
fact that it's in direct competition with the literal thing it's
mimicking. Apart from that, it's a lovely setting (featuring actual
shade,
a rarity in the park), and most people don't need to be convinced of
the benefits of taking a walk in the woods.
So
Does It Work?:
Overall, yes. It's pleasant and thematically appropriate in the
context of the park. You know what doesn't necessarily work though?
The 1950s veneer on the Airfield subsection. It's consistent and ties
in with the aerospace industry sub-theme, but I don't think it adds
anything to the land in and of itself. There is no functional
difference between the National Parks today and the National Parks 60
years ago.
Drawing
Some Sort of Conclusion From All This
So
my theory isn't a slam dunk. There are numerous factors that
contribute to the success or non-success of a themed area in a Disney
park, and just as shoddy execution can spoil a good concept, skillful
execution can turn a weird one into something really compelling and
enjoyable.
That
said, I still have major doubts about “Pixar Pier.” Seaside
amusement parks are a thing—a very familiar thing. A seaside
amusement park where everything is covered in Pixar characters,
though? Not a thing. Not recognizable sort of place. Even if you love
both carnival rides and Pixar, the two concepts do not benefit in any
way from being combined. Pixar movies are, at
best,
only tangentially related to seaside amusement parks. “Pixar,”
itself, is not a theme.**
Themed
areas that work transport you to exciting places and times where your
imagination can run wild—the Old West, a fairytale kingdom, a
miniscule insect society. Even in a best-case scenario like the one I
described a
few weeks ago, “Pixar Pier” is not going to transport you.
It's only going to remind you of where you literally are: in a Disney
park.***
I
question the sustainability of this business model. Brand promotion
is traditionally good for profits, but it's not as if people need
to visit Disney theme parks in order to get their fill of trademarked
Disney/Pixar/Marvel/Lucasfilm characters. They have big-box retail
outlets for that. The whole developed world is one giant Disney
Store. Who needs a vacation that's only going to offer more of the
same?
Can
we bring back placemaking, please?
* It’s almost as if something happened in between these two periods
that changed the world forever...I went dark again, didn't I?
** Some individual Pixar franchises might function as themes, or work
in support of themes. But the studio label as a whole? Nope.
*** But then again...that's pretty much all Paradise Pier does to
begin with, so at least it's not a big loss?
Pixar Pier is going to be all decoration, no actual theme. And sadly, that was the bane of California Adventure to begin with, and which they spent millions of dollars trying to fix. It was just so much twee "see, California! You're in California! But real California is out there! This is an amusement park postcard of California that reminds you you're in California without actually making you feel like it's anything specific about California!" Now it'll just be decorations to remind you of Pixar and Marvel.
ReplyDeleteAnd that's a damn shame, because they've done such a good job of fixing it. Maybe it's because I'm not Californian, but I feel that Buena Vista St. really does set the place for DCA. That 1920's, Art Deco period is iconically California architecture to the rest of us. Its only problem is that it does lack things to actually do, like Main St. has.
Being an aficionado of the National Parks, I think the changes to Grizzly Peak have really done a good job at capturing that mystique, 1950's theme and all. The only thing that doesn't resonate with me is the Soarin' building, because mentally I can't divorce that from the previous Condor Flats theme. That building is Edwards Air Force Base, not a dinky Smokejumpers airstrip. Itherwise though, this is my favourite part of the park exactly because it most successfully captures the romance of a kind of place that I love.
Carsland is very well done, though I'm antipathic to Pixar and the Cars franchise. It does capture the look of modern Route 66 very well, which can be good if you're into that, though raise the challenge (as most the park does) of why not just GO to the actual thing? Disney is at its best when providing experiences you can't otherwise get.
The rest... meh... we know that they've been problems, and what to do to fix them, and how Disney isn't doing that, so there's no point bothering.