I've
been getting more wildly speculative with my Armchair Imagineering
posts lately. This is largely because I've had this blog for
three-and-a-half years, with a pretty consistent weekly posting
schedule, and I'm just plain running low on what you might call
“standard” material. I've gotten all the Strong Opinions about
rides past and present out of my system and I have to reach deeper
into my imagination for topics.
The
topic of this week's post is something I've touched on before but
never devoted an entire post to: ideas for area themes that haven't
been tried before, at least not by Disney. I don't have a proposal
for a park to fit all these into, but for what they are, I hope you
find them as intriguing as I do.
Superhero
City
Hollywood's
superhero freight train shows no sign of slowing down any time soon,
and of course Disney can largely claim credit for the current
dominance of the genre through its Marvel IPs. However you might feel
about the Em Cee Yu in and of itself, you can't deny that it's a
remarkable achievement in the world of film franchising. One or two
Marvel-branded attractions have already been introduced in the parks,
with larger “Marvel Land” projects in the pipeline, but I expect
these upcoming areas to be both too broad and too narrow for what the
concept deserves. Even within Disney properties, there's more to
superheroes than Marvel (and vice-versa).
So
rather than Marvel Land, I'd like to see Disney try a themed area
based around the idea of superheroes in general. The default setting
for superhero adventures is a large (American) city, which is
unsatisfyingly mundane for a theme park, but two tweaks could make a
lot more colorful even before you get to the rides: 1) giving it an
ultramodern, “Next Sunday A.D.” aesthetic, and 2) having evidence
of superhero/supervillain activity everywhere.
Collateral damage to buildings, TVs tuned to a news station covering
a battle in-progress, ads for in-universe businesses with superhero
endorsements, all that sort of thing.
Obviously
Disney could tap the MCU for content, but also The
Incredibles
(equally obvious) and Big
Hero 6*...and
for subtle, jokier references, let's not forget about those classics,
Super Goof and
the Duck
Avenger! Beyond that, I would love to see them devise a cast of
theme park-only superhero characters reflecting different eras of the
genre—100% earnest Golden Age heroes, gonzo-silly Silver Age
heroes, and gritty, Nineties anti-heroes with superfluous pouches all
over their costumes. Make it clear that the area is about superheroes
as
a concept,
not just additional media featuring those superheroes whose licenses
are owned by Disney.
Pet's-Eye
View
They
don't usually make the Top Ten lists so people tend to forget about
them, but Disney
has actually produced quite a few “pet adventure” movies, both
animated and live-action, and at least some of them are memorable
enough to warrant more than the cursory theme park acknowledgement
that is all they ever receive. Granted, it's hard to make an enticing
theme park setting out of movies which literally take place in the
world as we know it—our homes and neighborhoods—seen from a
slightly different perspective. But maybe that slight change in
perspective could make all the difference.
Imagine
an ordinary suburban neighborhood as a smallish-medium dog must see
it: all the houses and other features are bigger by comparison,
things nearer to the ground seem more prominent, and interesting
sounds and smells are more noticeable than they would be in a
human-focused neighborhood. The sensory aspect is especially
intriguing—it's not technically possible to create the experience
of perceiving things that humans can't actually perceive, but perhaps
some sort of synesthetic equivalent could be attempted. If objects
representing things that would smell strongly appeaing to a dog or
cat (e.g. a hot dog cart) were painted in bright colors, while less
interesting smelling things (e.g. a flower bed, for maximum irony)
were given muted or gray tones, how many guests would get it?
In
any case, if you've got the perfect concept for an attraction based
on Lady
and the Tramp,
101
Dalmatians,
or Homeward
Bound: The Incredible Journey
and have been stymied only by the lack of somewhere to put it...this
is for you.
Ancient
World
Disney
is not what you'd call even-handed in its depiction of time periods.
The contemporary era—whenever that is for the film in question—is
well represented, as are the Victorian and Edwardian periods and the
“once upon a time” vagueness that spans from the late medieval
period through the early 1800s. Everywhen else tends to get short
shrift...even the era often referred to as the “ancient” or
“classical” world, encompassing ancient Egypt, Greece, and the
Roman Empire, which otherwise looms so large in our perception of
world history and is lovingly addressed by other film studios. This
time period figures prominently in a few Epcot rides past and
present, but the only Disney film
projects I can think of that take place during/allude to it are
Hercules,
Fantasia
(the Pastoral Symphony sequence), maaaaayyyyybe Aladdin,
and...“The
Small One.” Oh, and “Donald in Mathmagic Land.”
Whereas
the previous two suggestions are, more-or-less, to provide a natural
setting for content based on entire collections of movies that
otherwise wouldn't have one, I suggest this one because
there aren't so many potential IP tie-ins. It would be an opportunity
for WDI to develop some original
attraction concepts in an immersive, evocative setting. Due to their
status as the “foundation” of Western civilization, the art,
architecture, and mythology of the “ancient world” are familiar,
yet still distant enough from our everyday lives to be exciting and
magical.
Discworld
(If
you just sat up and took notice, we need to talk. If you didn't...we
still need to talk but the conversation will be different.)
For
those not in the know, Discworld is a series of fantasy novels
written by the late and deeply
lamented Sir Terry Pratchett, known for the extensive cast of unique
characters, extremely well-crafted plots, and especially the setting:
a magical flat world on the back of a colossal turtle swimming
through space. Most fantasy at least tries for some detailed
worldbuilding, but rarely is it so vividly successful. The Discworld
itself (not the turtle) (but also the turtle) is as much a character in the novels as the
various humans, dwarves, trolls, and assorted other fantasy
creatures, and as such it would make for a superb
theme park experience. With numerous distinct nations and cultures
(even if most of them riff on familiar things from our own
Roundworld) and entire magical ecologies, it could be the basis for
an entire park, not just a single land. A Discworld park could even
forgo rides altogether and try for something in the vein of Evermore,
which I covered last
week.
A
handful of Discworld novels have been adapted for film and/or
animation, so there's plenty of supplementary material to help with
visual design. None of them are by Disney, but—this is awesome—one
almost was.
Even absent that connection, if Universal can claim the theme park
rights to the Harry Potter franchise despite those films being made
by competing studio Warner Brothers, then Disney could potentially
snap up the hypothetical rights to Discworld.
Homework
Assignment:
Come up with your own idea for a unique area theme and describe it in
the comments!
*
Big
Hero 6
is
Marvel—it's got the logo and the Stan Lee cameo and everything—but
it's not part of the MCU. It's part of the Disney Animated Canon. So
as adorable as it would be to see Hiro Hamada, Peter Parker, and
Princess Shuri form a Teen Tech Geniuses Club, it probably won't
happen.
Neat ideas!
ReplyDeleteGiven what Main Street USA was originally supposed to do - be a reversion to childhood through the familiar images of grandma and grandpa's childhood - the most resonate way to rework that now would be to set it during the 1950... Kind of like Cars Land but not a dilapidated Route 66 past its prime. Rather, this is the full on idealized mid-century period of Walt's contemporary films.
This Main Street USA would have its standard Main Street type stuff, but in a more Fifties milieu... A greasy spoon diner, a malt shop with Fifties hits on the jukebox, all that sort of stuff. You might have Davy Crockett references, but it's not to him directly. Rather, it's to the Davy Crockett craze. 50's Main St. would be a perfect venue to transplant both the Sci-Fi Drive-In (though not themed to a movie set this time, just a drive-in) and 50's Prime Time Cafe. The Medfield College building would house an Absent-Minded Professor attraction, either an effects show or a Flubberized Model-T flight simulator (ala the Simpson's ride at Universal). The Mystery of the Applegate Treasure would be a Haunted Mansion-style attraction but with the theme of joining the Hardy Boys through the dilapidated house and the caverns underneath for a lost pirate treasure. Spin and Marty's Triple R Ranch can replace the now-defunct Big Thunder Ranch, maybe adjoining a Camp Inch play area. There would have to be a Mickey Mouse Club theatre or bandstand for live shows, retro-50's cover bands, sock-hop sorta' stuff. If this was in a park that didn't already have one, you might get away with a Storybook Circus kind of area too.
The one misgiving I have about a 1950s-styled Main Street - and it's a pretty big one - is that the Fifties are still very much *with* us, in a lot of ways. Main Street, USA as we know it isn't *just* old-fashioned; it's a relic of a bygone age. It predates WWI, the proliferation of electrical utilities, and indeed the change from an economy still dominated by the agrarian sector to one dominated by more urbanized industries.
DeleteWhat are the hallmarks of the Fifties? Cars? Rock and roll? Suburbia? Science-fiction movies? In what sense has American (I can't speak for Canadian) society meaningfully moved on from any of that? You can make a Fifties-themed Main Street clean and idealized; what you can't do is make it significantly different from the lifestyle the guests already live.
The Baby Boom generation has been far too successful at digging in their heels and refusing to relinquish their hold on the cultural zeitgeist. Not that I am bitter.
(I am so totally bitter.)
well, I mean, there's another reason that Main Street is so 1890s/1900 other then generationalism. Namely, that was the time for Walt's childhood, what he felt nostalgic for. The Big Five lands were all abse don Walt's personal obsessions. Small-town america circa 1890s/1900s inspired Main Street, Adventureland came from his love of adventure stories and nature documentaries, Frontierland came from Westerns, Fanatsyland came from classic fairytales, and Tomorrowland from his ideals of science and progress. And, largely thanks to Walt, all those things were very popular with the public at large through the time Disneyland was founded...Not so much now. It's a Grandfather Clause thing.
DeleteMid-century pop-culture is a HUGE thing... Rockabilly, classic cars, monster kids and golden age Sci-Fi, Las Vegas, Surf, Tiki, retro soda shoppes and diners, Pin-Ups. That's exactly what Prime Time Dinner, Sci-Fi Dine-In, Trader Sam's, and Annette's in DLP are about, not to mention Charles Phoenix's entire career. It's the foundational premise of the Fallout series of video games. There are mid-century conventions all over the US (e.g.: Viva Las Vegas, Nashville Boogie). If anything, I'd say that the Fifties is actually MORE popular as a nostalgia-fetish than the Gay Nineties (likely for the same reason that the Gay Nineties were a nostalgia-fetish in the Fifties, being that it was far enough away to be nostalgic about but still close enough to be living memory). Yeah it might still be "with us", but the Fifties are conspicuously different from modern times to be nostalgic about.
DeleteDisney's Discworld? Yes please! Although, given the reason they didn't adapt Mort...
ReplyDeleteMort was definitely the wrong Discworld story for Disney to start with. They could probably work wonders with The Amazing Maurice and His Educated Rodents.
Delete