They
should not have closed the Tower of Terror. I still hold that
opinion. That ride was...basically perfect for its circumstances. It
fit in exactly with Hollywood Land, it did an extraordinary job of
building up atmosphere, it made guests the center of the story
(“...in tonight's episode you
are the star...”)
and the effects were pretty dang...effective.
Guardians
of the Galaxy—Mission: Breakout! is a distinctly inferior
replacement. I have no animus against the GotG franchise itself—on
the contrary, the movies are delightful and the second-worst thing
about the firing of James Gunn is the wrench it throws into the
production cycle of the third one*—but it's not the sort of thing
that begs to be a theme park ride, and certainly not this
theme park ride. It's awkwardly crammed into infrastructure that was
designed for something completely different, it jettisons the Tower's
beautiful melding of physical sets with digital effects in favor of a
collection of movie screens, instead of making the guests the
protagonists it makes them side characters in someone else's
adventure, it has an unwieldy, overly wordy name, and the building is
an eyesore.
Someone signed paperwork approving this design. Wrap your mind around that. |
(Some
people have the audacity to claim that this is an improvement on
Tower of Terror. To them I say: On
what grounds?
Seriously, what
does it do better? Also, aren't you the same people who were telling
us we shouldn't be upset that it was being changed because it was
still going to be a drop ride? Do you see the contradiction there?)
All
that said, there is something at least moderately interesting about
the ride's Halloween overlay, Guardians of the Galaxy—Monsters
After Dark, and that's that it is framed as a direct
sequel
to Mission: Breakout! I don't think that's ever been done with Disney
theme park attractions before—Star Tours: The Adventures Continue
is framed as a prequel
to the original Star Tours, what with the older Starspeeder model and
glitchy prototype of Rex in the queue, but there is no sense in which
the events of the one lead to the events of the other.**
Mission:
Breakout! literally
causes
Monsters After Dark. The tower's generators get shut off during the
former, and in the latter, the loss of power has freed all the
dangerous creatures from confinement (hence the title). If nothing
else, I appreciate the experiment. A Halloween overlay that only goes
into effect at night (with the default version of the attraction
operating during the day) is probably the only circumstance under
which this conceit could really work, and I imagine it must be pretty
cool if you manage to go on both in one day.
This
is not to say that similar
ideas couldn't work, especially if played subtlely. It could cross
the borders of attractions or even lands. Imagine, for instance, if
evidence were planted suggesting that the founder of the Jungle
Cruise Co. got his startup capital mining gold in Big Thunder
Mountain (before the disaster, of course). Obviously this would have
to be used sparingly—Imagineering is doing something
like this with the Society of Explorers and Adventurers, and the
overall consensus from the snooty elitist fans is that it's not
nearly as clever as the creators seem to think it is, doesn't really
add anything to the attractions it touches, and discourages guest
imagination by imposing One True Backstory on everything.
Anyway,
back to Monsters After Dark: How is it as
a ride?
Eh, it's okay, I guess. It has all the same weaknesses (compared to
Tower of Terror) as its non-Halloween/daytime counterpart, but some
of the details are different. Pro: Since it is framed as a horror
story rather than action-adventure, the queue is made creepier and
more atmospheric, with reddish lighting and corrupted
video transmissions playing on the big screen. Con: Instead of a
more traditional eerie Halloween score or even the upbeat pop songs
of Mission: Breakout!, our musical accompaniment is abrasive
and repetitive heavy metal.***
I'm
also not entirely sure it works as
a Halloween overlay.
Mission: Breakout! is already a ride that drops you at unpredictable
intervals while various threatening situations play out on the
screens and occasionally are staged to narrowly miss you. I'm not
sure there is a way to make that scarier or more thrilling and aside
from the unsettling elements in the queue, I am
sure Monsters After Dark isn't such. It also doesn't reference
Halloween by name, or use any of the holiday's specific imagery such
as ghosts or pumpkins. If they decided to make it a year-round thing,
it wouldn't exactly be out of place.
And
that's about all I have to say on the matter. Should you check out
Monsters After Dark, if you find yourself in California Adventure
this Halloween season? Sure, why not. Unless you're legitimately
afraid of heights/falling, darkness, monsters, fire, or Bradley
Cooper.
Have
a magnificent spooky holiday, readers mine. Next week...something
different!
*
The first-worst thing is that it was done at the behest of neo-Nazis.
In case you were wondering.
**
And that's not even addressing the fact that in aggregate, the events
of ST:TAC are a stinking jumbled mess of shredded continuity.
***
I don't personally mind it, and it is
composed by Tyler Bates, who also did the scores for both movies, but
I imagine it must have fairly niche appeal among the theme park
crowd.
"Seriously, what does it do better?"
ReplyDeleteIt's... It's, like, random!
I mean...there's nothing inherently *wrong* with a random (or at least variable) drop sequence, especially if thrills are the goal. But it's certainly not inherently superior to a predetermined sequence, and in this case especially, we lost way too much value in the transition.
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