*carefully
peeks inside the blog*
Wow,
that dust built up faster than I thought it would. What has it been,
six weeks? I'm going to need to get a crew in here. Or just rebrand
it as a urban exploration/haunted house blog. But for now, this:
Geographically
speaking, I should be a
Universal gal. The house I grew up in is about a 25-minute drive from
Universal Studios Hollywood, and nowadays I live even closer—if I
could get up to the roof of my apartment building, I could probably
see the park. But the
pattern was established in my childhood and I am pretty ride-or-die
for Disneyland.* I think I've been to You Ess Aitch about...ten
times. In my life. Until very recently, all my trips preceded my
theme park blogging life, which is why I have mentioned Universal
only in passing.
Until now.
This
past Memorial Day weekend, I finally
went back in order to finally
see the Wizarding World of Harry Potter. We probably could not have
timed it better—we were anticipating insane
crowds due to a) the holiday, and b) the fact that everyone was
saving their Disneyland trips for the next
weekend—but attendance was actually pretty light. Maybe the weather
kept people away (it was the chilliest, dampest Memorial Sunday I can
personally remember. I wore layers),
or maybe the Universal fans were holding off until the Jurassic ride
opens back up. We got to do everything
we wanted to do, some of it more than once.
I shrieked at the top of my lungs in full view of an auditorium
crowd. I had my reasons.
What
really struck me on this, the first Universal trip since I started
blogging, and really drilling down through all my strata of feelings
and observations about theme parks, was how stark
the place is, compared to Disneyland. I often complain about Disney's
growing tendency to just slap attractions down wherever in defiance
of area theming, but at least Disney has
some lingering commitment to area theming. Universal doesn't lack it
completely, but it's low on the priority list. The most you can
expect most of the time is what I like to call “cluster theming,”
where individual attractions are backed up by matching shops and
eateries nearby, but across the way things might be entirely
different.
So the theming at Universal is focused on single attractions rather
than broad area concepts. It's hard to blame them, since they're so
constrained in where they can build and expand due to the park's
hillside location. One consequence of this is that...it can be kind
of hard to find what you're looking for. Basically you have to either
already know where it is, or be willing to wander around until you
stumble across it. The map can help, but your navigation skills are
further handicapped by USH's wonky, meandering split-level layout.
Another
consequence—or perhaps a motivating cause—is that Universal seems
very little invested in the longevity of its attractions. It might be
helpful if I explain this by way of contrast. If something at
Disneyland needs to be replaced, the replacement has to fit—at
least tangentially—with the area theme. The pool of possible
replacements for any given attraction is therefore smaller, which
incentivizes the park to install attractions that can stand the test
of time. It doesn't always work out that way, obviously, but at least
they try.** Without
themed lands, Universal can literally throw anything anywhere,
content to know that if it doesn't work out, they can just rip it out
and install the next most popular option from their giant portfolio
of anythings.
All of the above is the rule. The exception is Wizarding World.
That
seems to be the generic name for “Harry Potter Land” in whichever
Universal park you find yourself in, though the specific locale
recreated varies. Orlando got Diagon Alley, Hogwarts and the
associated village of Hogsmeade, and a slammin' Hogwarts Express
train ride to get from one part to the other. We got just Hogwarts
and Hogsmeade. Obviously, I can only comment on the
latter...but...damn.
Universal went hard on
setting here, and every nook and cranny of the place is utterly
committed to the concept, from the film-accurate exterior of Hogwarts
Castle to the voice of Moaning Myrtle in the restrooms.
Honestly? It's better than a lot of what Disney's been doing lately.
I was particularly impressed by the interiors of the shops and
eateries, which are themed with just as much dedication and attention
to detail as the exteriors. To say nothing of the merchandise, which
reinforces the escapism with very few exceptions. The big draw of
Harry Potter for most people is not the characters and plot so much
as the fantasy of being a wizard in this secret parallel society, and
Universal happily indulges this fantasy by selling all manner of
items which wizards are actually seen to buy in the series—robes
and wands and outlandish quill pens and Chocolate Frogs and
butterbeer and...
What
about that staple of the theme park scene: collectible pins? Well,
yes, there are pins, but...here, let me digress for a bit to explain
how Disney tends to fall short in this area. Disneyland will probably
always be my greatest theme park love, but—I know I have complained
about this before—it puts way too much emphasis on character
branding, to the detriment of its own environmental illusions. Disney
shops and restaurants almost never feel like in-universe
shops and restaurants; you're constantly reminded that you're in a
theme park, shopping for theme park souvenirs. Here's Exhibit A:
You
can get this Monsters University cap anywhere in the resort that
Pixar merch is sold. It looks innocuous enough, but what's that
threadbare spot on the bill? Not the result of time, misfortune, or
vandalism—these hats are manufactured that way. Why? Because they
are not meant to be generic MU caps, such as monster students might
wear while attending Monsters University in the monster world. These
are specifically replicas of Mike Wazowski's
cap:
This
is what I mean by the focus on character branding damaging the
illusion. I can't suspend my disbelief that there is a monster world
where monsters go to college and wear caps with their school logo
when all such caps in my
world bear identical damage in order to remind me of one individual
monster.***
The
Harry Potter series also, rather famously, features a school. And
Universal sells the trappings of that school to guests much the same
way businesses within the fiction would sell them to students. You
can buy a replica of a
specific character's wand, but you're not obligated
to in order to have a wand at all. Your Slytherin robe is yours,
not Draco Malfoy's with rips in the sleeves from the hippogriff
attack in Prisoner of Azkaban.
And
you can get pins, but they are not pictures of the characters the way
nearly all Disney pins are. Instead they are House crests and Prefect
badges and Quidditch team pins. You know, like wizards
would wear.
The
contrast between this, and what I am used to from Disney, is not only
striking, but a real lightbulb moment. “Ooohhhhhhhhh,” my brain
is going. “That's
why Disney panicked and built Pandora and Batuu.”
And now Galaxy's Edge is open at Disneyland, and reviews have been
trickling in over the past month. The consensus seems to be that it's
pretty dang good—immersive and detailed and all that—and also
that it leans pretty hard into the roleplaying aspect. Obviously I'll
have to wait until I am able to see it for myself before I can make
any judgments, but there is a glaringly obvious difference between
Star Wars and Harry Potter that I think makes the two concepts less
in competition with each other than I think Disney is banking on.
And no, it's not that one has spaceships and the other has wizards.
Star Wars also has wizards. The Jedi are wizards. Let's not kid
ourselves.
It's that in Star Wars, only a few people are wizards, while in Harry
Potter, everyone is a wizard.
That's
not all of it, but it sort of points to the whole, which is more that
the Harry Potter setting is easier to play casually
in. You can still be a wizard even if you're not a direct participant
in the big Good vs. Evil clash. In Star Wars, by contrast, every
character of consequence is someone who has gone all-in on the
conflict, pitching in on one side or the other or in a few cases
aggressively playing the middle. Nothing happens in Star Wars except
for the plot, while the Harry Potter universe still has Quidditch
matches and Transfiguration exams and vacations to Egypt. Star Wars
just inherently takes itself way more seriously than Potter does, and
I think that has a major effect on the mindset you must adopt in
order to immerse yourself in their respective theme park spinoffs.
To
put it another way, while Disney is undoubtedly getting a major
attendance boost from the addition of Star Wars LARP-Land, it may not
be wooing away Universal's Potter crowd so much as tapping a
previously underserved market segment. Which...great! Different
make-believe strokes for different escapism-craving folks.
Only...Disney's
unsettling trend toward snobbishness and courting the upper class is
rearing its ugly head again. One of the recurring complaints I'm
seeing about Galaxy's Edge is that the full show isn't available to
everyone. I haven't investigated in detail, but apparently there's
some kind of lightsaber presentation ceremony that you only get to
see if you or someone else in your party plunks down about 200 beans
for a custom-constructed lightsaber souvenir. Nope, it's no good
asking to sit in on a stranger's ceremony; it's a private event.
(There's also a build-a-droid shop, with comparable prices, but no
ceremony, I think? Again, I haven't looked at it very
hard.)
200
is a lot of beans. By contrast, the Harry Potter wands—the closest
narrative equivalent to a lightsaber—run in the neighborhood of
forty or fifty legume seeds. You can kit out your whole family with
wizard gling-gling sticks for the price of just one Jedi vwoom-vwoom
baton. So you can see the issue. The park has always offered premium
souvenirs for high prices, and charging for VIP access to certain
bits of show is nothing new at this point, but this...this is locking
people out of part of the show altogether if they don't buy the
premium souvenir, and that's a new degree of bad form.
So
honestly? I think that to the extent that I have a theme park fantasy
roleplay setting of choice, Wizarding World is still going to be it.
Even though I'm not a Universal gal.
It's
a funny old world, isn't it?
*
Get it? Ride-or-die?
Because of the...never mind.
** In
Disneyland/the Kingdom parks, that is. The others seem more
vulnerable to out-of-theme tinkering—“Paradise Pier” or “Echo
Lake” just don't have the same cultural cachet as “Fantasyland.”
***
If Mike were a celebrity in his universe, it might be more
believable. But he's not.
My wife and I have long joked that if Disney got the rights to make Harry Potter Land, it might be themed nicely but ALL the merchandise would be t-shirts of Mickey dressed as Harry Potter. Universal's Harry Potter Land is, above all else, a shopping experience. But God bless 'em, they figured out how to make shopping a themed experience that is miles above anything else they've done before or since. At Universal Hollywood, the theme is the fact that it's functioning movie studio with rides. At Universal Orlando, the theme is pretending to be a functioning movie studio with rides.
ReplyDeleteStar Wars Land is very definitely an answer to Harry Potter Land. It's not a response in terms of quality... Harry Potter Land brought Universal UP TO where Disney was already at in terms of theming... but a response to the business model of a themed shopping experience. The only question from a business perspective is how deeply invested the public is in role-playing the Star Wars experience. I'd agree that Harry Potter is more inclusive from an in-world perspective (though whenever I watch it I always wonder why the Muggles with the guns aren't taking care of a very clear and present threat, i.e.: Voldemort), and more so now that Disney is dedicated to making people sick of Star Wars.
I think financially it all works out the same. The costs of Star Wars role-play are concentrated in a couple nodes - $200 premium lightsabres, $100 build-a-droids, $70 Kowakian Monkey Lizards that sit on your shoulder, $45 Tiki mugs - but if you fully kitted out your gear for Hogwarts you'd be spending the same or more. Over our day at Universal Orlando I'm sure we must have spent upwards of $75 on just butterbeer refills.
I just wish my vacation money wasn't already spoken for by the Grand Canyon this year and Yosemite next year. I hear Disneyland is pretty much a ghost town! I don't super CARE about Star Wars as more than the original trilogy (in the origianl theatrical versions) being a childhood nostalgia thing. But 5-10 minute waits for most rides? Hell yeah!