Come
now—you didn't think you were going to get rid of me that
easily, did you? I have no intention of abandoning this blog quite
yet! Things are happening again, and I have things to say about
them...I just don't have the brainspace to develop full posts about
them. So here's a sampler platter.
After-Action
Report: Star Wars Land/Star Wars: Galaxy's Edge/Batuu/Black Spire
Outpost
What
a mouthful! As Jenny
Nicholson points out, the latest addition to the Disneyland map
has no less than four
names in common usage, representing, in this order: 1) An informal
description of the area; 2) The official name of the area; 3) The
fictitious planet represented by the area; and 4) The specific
location on said fictitious planet. That's a lot of lore to absorb,
just in what the place is called.
It
kind of lets you know what you're in for with the land itself.
You
can't honestly say Galaxy's Edge is not immersive. I would actually
say it's immersive to a fault—the placemaking is so
intense and so
detailed that it's actually disorienting. I just did a quick
stroll-through of the area, and it legitimately felt like being in a
marketplace on some exotic alien planet...which is kind of a problem,
since I'm not an exotic alien. I had trouble telling what anything
was—most
of the atmospheric signage is done in Aurebesh
lettering, which I am nowhere near nerdy enough to read without a
transliteration guide.
I
suppose if you are that nerdy, Galaxy's Edge is a dream come true. It
certainly feels like a roleplayer's paradise...for a game I'm not
familiar enough with to enjoy. It was hard to tell what was even
allowed
for guests to do, vs. what was for show only.
Maybe—just
maybe—all of this is why it's apparently underperforming? Go ahead
and tell me I'm pandering to the lowest common denominator here, but
I feel like you shouldn't need a primer in the specific backstory of
a theme park area just to understand how to navigate and enjoy it.
You shouldn't need to be
a top-tier Star Wars geek to get into some casual Star Wars
roleplaying during your vacation.
I
know I tend to complain about the overwhelming theme park-iness of
Disneyland, but this takes things too far in the other direction.
Immersion is lovely, but perhaps it's time Disney rediscovered the
fine art of presentationalism.
As
a side note, Galaxy's Edge is color-coded tan
on the park map, like
I suggested. I want a ceremony of congratulations.
After-Action
Report: Halloween Screams
On
the other hand, we probably have that
to thank for this.
This year, the Halloween parties are being held not in Disneyland,
but across the way in California Adventure, and I assume it's because
they don't want any early shutdowns for the park that's boasting the
new hotness. This leaves the Halloween-themed fireworks show—normally
limited to the party events—without its usual venue.
Now,
they could have just thrown up their hands and said “Whatever, we
won't do Halloween Screams this year.” That's exactly what I would
have expected from a management team that has been making deep
cuts to live entertainment. But instead, to my delighted surprise,
they did us a solid for once and made Halloween Screams the seasonal
fireworks show for everyone visiting Disneyland in the meantime.
And
that's super! I love Halloween, and I like Halloween Screams, and the
Halloween parties have gotten so expensive that I was pretty resigned
to never seeing the show live again. So that was a pretty terrific
surprise on my recent visit.*
You
know what though? You know what? I'm starting to feel like the whole
Disney Villains angle on Halloween is getting played out. It's an
obvious enough path from one to the other—Villains are scary and
Halloween is all about controlled fear—but I think Disney has
started taking that path for granted and skipping right to “Halloween
= Villains,” and in the process we wind up with some wonky imagery
on occasion. How Halloween-ish is Ursula, really?**
On
which note, keep reading...
Second-Hand
Report—World of Color: Villainous!
Okay,
so I haven't actually seen this show—see above re: the rising
unaffordability of the Halloween party events—so I went ahead and
watched someone's video of it on YouTube.
It's...something.
The
word I applied to it on Tumblr was “fanfic-y,” and I stand by
that. On one level, it's exactly what you'd expect—a light and
water show heavily featuring various Disney Villains and their
various songs and aesthetics, all headed by Oogie Boogie. But on
another level, for some reason they decided that instead of just
having the Villains directly address the audience, the way they do in
Halloween Screams, we needed a viewpoint
character.
Enter Shelley Marie,*** a small moppet with a very Tim Burton-esque
design who considers whether to wear a Villain costume for Halloween
and then, as near as I can make out, experiences a vivid
hallucination wherein multiple Disney Villains cajole and threaten
her into joining their ranks until she...does? She barely has any
dialogue and the focus is very much on the Villains, leaving me
bemused as to why they thought this character was necessary. If
they're trying to create a new Halloween mascot character, this was
not the way to do it. I don't care about Shelley Marie. Her costuming
indecision is not my problem.
Also,
the ending is weird. Just when it seems like the tide of over-the-top
wickedness must
turn Shelley off of the idea, she does a last-second face-heel turn
and toddles out to beg candy in her evil finery, like a tiny CGI
Daenerys Targaryen. If the message is supposed to be, as I assume,
“It's cool to play
Villain for Halloween,” then they should have made the baddies less
frightening throughout. Otherwise we have a case where a very
young child is really digging the idea of behaving just like Oogie
Boogie and Ursula and Dr. Facilier and Hades, and I feel like that
might be a bit socially irresponsible?
I'm
probably overthinking this schlock.
LEGO
Set# 71044
See,
after the WDW Castle model came out, I thought they might
do more theme park sets. I kinda didn't expect a lovely recreation of
the Disneyland Main Street Train Station and a condensed DLRR train
with an engine based on the C.K. Holliday. Look at it; isn't it
gorgeous?
The
detailing on this thing is really superb. The direct Disneyland
references have been smoothed out into “Disney” references, but
the lettering is perfectly on-point. The fun details inside the
station include two
minifig-scale model trains, a sly (and potentially recursive)
micro-model of the Castle set, and an
actual representation of a Main Street trash can.
The designers here are just showing all the affection for my home
park, and I am delighted.
Now,
if only I had a good place to set the track up in a loop and actually
play with this thing...
Anyway,
they went with classic shorts characters for the minifigs—Mickey as
the engineer, Minnie as...a passenger, I assume...Chip and Dale as
stationmaster and conductor respectively, and a long-awaited Goofy
minifig. So that has me thinking...does the future of the Disney
theme parks line of LEGO sets depend on their ability to shoehorn
well-known cartoon characters into each set? Should we only ever
expect to get five figures per? Because both of these would hamper
our potential to have, for instance, a Haunted Mansion set, and I
really want a LEGO Haunted Mansion.
That's
all for this time. I'll probably revisit at least one of these topics
in greater depth in the future. Until then—or whatever I come up
with—stay classy!
*
It may or may not have made up for the fact that they haven't
installed Space Mountain Ghost Galaxy this year. It has been
pre-empted, surprising no one, by more Star Wars content.
**
The correct answer is “somewhat”...provided you have first
established a sub-theme of “Undersea Horror.” It's not an
effortless connection, in other words, and in the limited time of a
theme park fireworks show, you want effortless.
***
Go ahead and chuckle; I did.
Nice but yet now you ended the blog though more recent posts of your at nice chats 😊
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