A funny thing happened about five minutes after I submitted last week's post. I suddenly remembered that when Kingdom Hearts
was new—well, newer than it is today*—I actually had a silly idea
for a “Kingdom Hearts tour,” where you would visit attractions in
the same order as you visit the corresponding “worlds” in the
game.
And...why not? I'm distracted this week, it's been a while since I
offered up any Unauthorized Fun,
and we're just entering the time of year where you can actually
experience this ride plan to its fullest extent. So here it is: The
Disneyland Resort Kingdom Hearts Tour!
Destiny
Islands
The
game starts you out on a tropical island which some kids have
converted to an adventure hangout by building platforms and bridges
and lookout towers and whatnot out of scrap lumber and native
materials. Well then. Start the tour with a trip to Tom Sawyer
Island! Explore as much or as little of the island as you like in
order to “level up” before proceeding.
Disney
Castle
In
the first Kingdom Hearts game, this world appears only in
cutscenes and is not playable. Head over to Sleeping Beauty Castle
and take a picture, but don’t go inside!
Traverse
Town
This
cozy town winds up being your “home base” world, where you come
to re-supply, improve your gear, and catch up with NPCs. Simulate
this by ambling around Main Street for a while and visiting the
shops.
Wonderland
This
is the first Disney setting world you actually play through in the
game, and fittingly, this is the first actual ride on the
tour. (Well…you have to ride the rafts to and from Tom Sawyer
Island, but I don’t think most people consider that a “ride”
any more than the parking lot tram counts as a “ride.”) Hop
aboard a caterpillar for the Alice in Wonderland dark ride! Or spin a
teacup in the Mad Tea Party! Or both! The dark ride gets you a lot
closer to the content of the game, though.
Olympus
Coliseum
This
one gave me a bit of pause. Disneyland doesn’t have any sort of
Hercules-based attraction, nor does it generally use the
characters much. But it does have an attraction featuring combat training, ultimately leading to a face-off with a
black-robed villain voiced by an actor named James. To cover this
world, take in a show at the Jedi Training Academy!
Deep
Jungle
This
is the Tarzan world, because I guess they decided not to name
any of the worlds after a real location even when the movie
transparently takes place there. That’s fine. Visit Tarzan's
Treehouse and play with all
the things in the camp area to pass this stage. If that's not enough
content for you, go ahead and ride the Jungle Cruise as well.
Take
a Break
At
this point in the game, you have to return to Traverse Town and
accomplish some tasks before you can continue to more worlds.
Depending on crowd level and when you started your quest, it might be
time for lunch about now. Or at least a snack.
Agrabah
After
eating, troop right back to Adventureland and visit Aladdin's Oasis.
If you can, go inside and get a quick picture of the Cave of Wonders
set piece. Unfortunately, there's not much else to do there these
days.
Monstro
Yes,
the whale from Pinocchio
comprises a world unto himself, and when you arrive at him, he
swallows you. If that's the main element under consideration, now
would be the time to ride the Storybook Land Canal Boats, and then I
guess plug your ears for most of the tour. Otherwise, ride
Pinocchio's Daring Journey.
Atlantica
Are
you ready to do some walking? Time was, you would have stayed
comfortably within the berm of Disneyland Park and visited Ariel's
Grotto in order to check off the Little
Mermaid
portion of the game. For better or worse, that spot has been given
over to the pixies and Ariel has her own dark ride, clear over in
California Adventure. I suppose it's fitting that you have to undergo
a radical departure from the park you're in for this stage, since in
the game, navigating the underwater world involves a radical
departure from the standard motion controls.
If
there's anything else you want to do in California Adventure while
you're there (such as any of the “Sidequests and Mini-games”
below), go ahead and do it, because you won't be back otherwise.
Halloween
Town
This
is why it's so fortuitous that I started thinking about Kingdom
Hearts
in the fall—the last quarter of the year is when The
Nightmare Before Christmas
has itself an actual ride, not just a merch kiosk. I guess Haunted
Mansion Holiday is good for something after all?
Incidentally,
if you attempt the Kingdom Hearts tour outside of the
Halloween-Christmas season, you can clear this stage by browsing the
aforementioned kiosk and/or going ahead and riding the plain old
superb Haunted Mansion anyway.
Neverland
Nip
back over to Fantasyland and ride Peter Pan's Flight. Not much else
to say about this one.**
100-Acre
Wood
Cross
back
to the west end of the park and ride The Many Adventures of Winnie
The Pooh. Technically, you can begin accessing this world (more like
a bundle of mini-games) at any point after completing Deep Jungle,
but you can't finish it until much later, and official numbered
listings of the worlds in the game place it after Neverland. If the
extravagant back-and-forth travel annoys you, I won't blame you for
checking it off immediately before or after Halloween Town instead.
Take
Another Break
It
must be just about dinner time, mustn't it?
Hollow
Bastion
This
is that pseudo-futuristic/steampunk/magepunk palace I mentioned last
week. Conceptually, it was created for the game and has no ready
counterpart in Disneyland or the Disney film library. Disney
characters
appear there, however—Belle and the Beast, a handful of other
Princesses, and Maleficent. Due to the overall castle-y nature of the
place and the showdown with Maleficent, I'm going to go ahead and say
this
is where you return to Sleeping Beauty Castle and do the walkthrough.
End
of the World
Not
a world per se, but a conglomeration of the remnants of all the
worlds destroyed by the game's villains, resembling a black hole in
outer space. It seems like the logical choice for an attraction here
is Space Mountain, wouldn't you say? The fact that at
this moment in time,
the ride is done up as Space Mountain Ghost Galaxy, is no problem,
because “Bob” is a reasonable substitute for the enormous
monstrosities you have to fight as part of Kingdom
Hearts's
grand finale!
Sidequests
and Mini-games
Of
course, there's more to any decent video game in the adventure genre
than the straightforward story, and Kingdom
Hearts
includes many optional goodies. I won't describe them all in detail
here—those of you who have played the game know what I'm talking
about, and those who haven't can easily look them up if you're
curious.
- Find all 99 Dalmatian puppies: This would work best as a camera quest, I think. Take 99 pictures of Dalmatian puppies—in shop windows, in plush form, on other merch...go to Toontown and ring the Firehouse doorbell 99 times if you must.
- Gummi Garage: Buy a package of gummi candies. Make sure your hands are nice and clean and play with them for a bit, assembling them into vehicle-like shapes. Then eat them. Yum!
- Magic spells: Find the best possible visual representation of each of the following “elements”: Fire, Ice, Thunder/Lightning, Healing, Wind, Gravity, and Time. Snap a picture of each.
- Practice magic with Merlin: Visit the Main Street Magic Shop and watch a demonstration of a trick. Be sure to look suitably impressed!
- Summonable characters: This can work similarly to the puppy quest. The characters you need to locate are Simba, the Genie, Dumbo, Bambi, Tinker Bell, and Mushu.
- Item synthesis: Uuuhhhhhhh...I got nothin'. Someone else will have to cover this one. Fortunately, it's only a sidequest.
That's
all for this week! Hopefully I'll have something a little more
substantial next time!
*
That damn game turns fifteen this year. You know what turned
fifteen the year it came out? The original Legend of Zelda. Do
you feel old yet?
**
Yes, I know it's ironic that you never set foot in Neverland
proper in the original Kingdom Hearts. That's not what I'm
here to talk about today.
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