First of all, happy Victoria Day to my faithful commenter Cory Gross!
What exactly defines a Disney-quality theme park experience? There seems to be broad agreement that Disney is the gold standard in theme park design, but what exactly does WDI do that gives its output that little extra edge? Does it even do anything all that differently anymore, or is it just coasting on its reputation? Something that troubles me a bit is the tendency for the mainstream public to judge attractions according to just two factors: 1) how kinetically exciting (fast, bumpy, etc.) is it, and 2) does it feature characters I like? Hence a phrase I have coined which also serves as the title of this post: Space Mountain and Mickey Mouse.
What exactly defines a Disney-quality theme park experience? There seems to be broad agreement that Disney is the gold standard in theme park design, but what exactly does WDI do that gives its output that little extra edge? Does it even do anything all that differently anymore, or is it just coasting on its reputation? Something that troubles me a bit is the tendency for the mainstream public to judge attractions according to just two factors: 1) how kinetically exciting (fast, bumpy, etc.) is it, and 2) does it feature characters I like? Hence a phrase I have coined which also serves as the title of this post: Space Mountain and Mickey Mouse.
It's
easy to be dismissive of this mindset, to brush these people off as
ignorant, imperceptive, shallow, or whatever buzzword gives you the
maximum sense of superiority over them, but I am coming around to the
idea that it's largely not their fault. Nor is it entirely WDI's
fault. Or even Upper Management's fault, although as the ones with
the lion's share of the power to change it, they need to own it.
The
“Space Mountain” half of the equation is easy enough to explain:
it's part of the overall cultural emphasis on speed and thrills. You
could probably get an entire series of essays out of examining the
reasons behind this larger trend, but that's not the kind of
sociology project I'm suited for. I'd rather tackle the “Mickey
Mouse” portion, which seems to me to be less obvious, and therefore
more interesting to speculate about.
I'm
starting to think it's actually, at least in part, a generational
thing.
I
am a Gen-Xer, but a younger one. I was born in 1977, smack dab in the
middle of Disney Animation's post-Walt Dark Age. Throughout my
childhood, Disney's Golden and Silver Age features were much better
known and more highly regarded than its recent output, which was both
rare (four years was the typical span between new features) and
distinctly sub-par. The theatrical re-releases of classics* got more
attention and acclaim than the new releases. The result was that I
came to think of “Disney movies” as a known, fixed quantity.
Perhaps
needless to say, Disney was not a big deal in the larger culture when
I was little. Most people didn't think much of it at all. Certainly
most of my peers didn't. If you didn't
live convenient to a Disney theme park, the company didn't have much
to offer you on a regular basis.
Disneyland
was also pretty static during that period, but more germanely, what
was there had all been built with the assumption that rides based on
movies should be relatively simple projects, and the big bucks and
technological whiz-bang should be reserved for original concepts.
During my formative years, Disney didn't often build new attractions,
never built new
attractions based on recent movies (because the recent movies weren't
any good), and had a history of pouring most of its theme park effort
into rides and attractions that had nothing to do with any
movie. The result of this
was that I grew up thinking of Disneyland as something quite apart
from “Disney movies,” and something much grander at that.
By
the time The Little Mermaid
launched the Disney Renaissance and suddenly Disney Animation was the
hot thing in town again, I was twelve. Childhood over, more or less:
hello adolescence. That Disney was suddenly releasing new,
high-quality animated features on a yearly basis was a sea-change.
I had never imagined this to be possible.
But
to people five or ten years younger than me, who would eventually
come to be known as Millennials? This was normal.
They do not remember a time when Disney was not fantastically
productive and at the top of the entertainment heap. They do not
remember a time when Disney's theme parks had a higher profile than
its movies. Disney capitalized pretty quickly on the success of the
Renaissance films by adding them to the parks—albeit largely on the
level of live entertainment—and now a whole generation has grown up
expecting that when Disney releases a hot new movie, we'll be seeing
aspects of it at Disneyland in pretty short order.
To
Millennials, Disney movies are
the main attraction, and the theme parks are spinoffs. If the parks
are not hyping the movies—the newest, shiniest, hottest
movies—then how do they justify themselves?
And
there's another factor, one that I don't think I've seen mentioned
before. The Disney Renaissance marked a return
to quality, but it also marked the start of something entirely new
for Disney Animation: well-defined protagonists.
This
is not to say that Disney had never
produced an animated film with a strongly characterized lead before,
but the most evocative movies tended to have relative blank slates as
their stars: Snow White, Pinocchio, Alice. These characters' simple
personalities meant that they could be established quickly,** and
then turned loose to interact with gorgeously animated worlds and the
usually much more entertaining side characters and villains. It also
made them easy for audiences to project into, which in turn made the
films in question ideal for adaptation into classic dark rides, where
the guests take on the role of the protagonist and share their
experiences impressionistically. Being in the presence of the main
character is not the draw for these movies, so they don't have to
show up in the ride much (or at all) in order to recreate the
feelings associated with said movies.
Starting
with the Renaissance, however, Disney protagonists began to be more
charismatic, with defined, complex personalities and uniquely
expressive animation. As far as the theme parks were concerned, this
turned out to be a mixed blessing, since it increased guest demand
for attractions featuring these characters while making the movies
less suitable for adaptation into traditional attraction forms. By no
coincidence, this is when the “character meet-and-greet spot”
concept really took off—when seeing characters
became an attraction in and of itself.
To
Millennials, this too is normal.
And
then Disney partnered with Pixar, and the parameters of what
constituted a “Disney character” became hopelessly blurred, a
situation that was only exacerbated years later when the company
started buying up every major media IP they could get their hands on.
And that brings us to basically where we are today, when the majority
of Disney theme park enthusiasts (which is not the same as the entire
set of people who enjoy visiting the parks) think primarily in terms
of which of the company's vast
portfolio of film (and sometimes television) IPs would make for the
most exciting rides.
It's
not their fault. It may not be anyone's
“fault” per se. But it's an attitude that sometimes genuinely
alarms me, such as when someone on a message board declares that the
Matterhorn is “pointless” as it is and should be remade as a
Frozen ride. Or when a
popular YouTuber makes a video wherein he scoffs at the popularity of
Figment over in Epcot because “he's not from
anything.” (Really? An incredibly creative, sophisticated, and
inspirational ride isn't anything?) Or when someone opines that
Tomorrowland is just fine the way it is, because Star Wars and Toy
Story and Nemo are all popular franchises.
I've
mentioned a few times on this blog that Pixar, in particular, is not
a theme in the theme park sense. But you know what? Neither is
“Disney”—at least, not in the way that most people think of the
brand nowadays. It made sense for Walt to name the park after himself
because it really was the culmination of all his multifarious ideas
and so that he would
get the accolades for coming up with it,
but he made sure to carefully organize those ideas: the themed lands.
Just being based on a Disney property won't make an
attraction fit if the supporting environment isn't there.
And
while I'm at it...faster does not equal better. Just saying.
*
This was a thing that happened often, before VCRs became a standard
household appliance.
**
This was a big concern back when the average length of an animated
film was like 80 minutes or less.
Thanks for the Victoria Day shoutout! Happy... uh... *Googles*... National Strawberries and Cream Day!
ReplyDeleteGreat insights into why the problem exists as well. As an addendum, it's interesting to observe that only direct franchising in the modern sense in Walt's original park was in Fantasyland. There was synergy all over the park (True-Life Adventureland, Nature's Wonderland, Davy Crockett, Tomorrowland), but a direct ride based on a direct movie was only found in the one land. The concept of Disney as a brand has only really developed since the Walt Disney Company umbrella has included other brands.
I admit, I kinda' half want to see these posts and videos you mentioned that prompted this rant, but I half don't either, since my heart would cry.
The message board posts were quite a ways in the past; I don't even remember exactly which message boards anymore except that they *weren't* Disney-specific. They only stuck in my head because of the negative emotional reaction they provoked in me.
DeleteAs for the video, you can find it (if you feel like being angry) on the YouTube channel SuperCarlinBrothers. Just...proceed with caution. You WILL get angry. It would be one thing if he merely expressed confusion as to why a park-only character became so popular. But he's so *smug* in his conviction that Figment fandom is a nonsensical phenomenon. I feel like a freaking Zen master for restraining myself to leaving one (1) moderately salty comment on the video.
Found it! And left a link to the Wikipedia entry on the Dunning-Kruger Effect ;)
DeleteWhat do I do now? Whom do you contact when you witness a murder across national borders? ;)
DeleteYour analysis is really good and makes a lot of sense.
ReplyDeleteIt's interesting.. I'm gen z,but the way you describe your experience sounds similar to mine. I grew up with 00s disney. We went to see the pixar movies but not all of the new disney ones, and it wasn't a big deal. 'disney' was watching the older films on vhs and dvd. ("older films" including renaissance ones...)
But we lived near disneyland, had annual passes and went very often. the parks were a way bigger presence in my life than the movies, and disneyland didnt change much for a lot of that time as well. we got astro blasters, finding nemo, and, uh, pirate's lair? 2 of those being re-dos of an old attraction. the 50th was huge and it focused on disneyland-as-disneyland, with the new fireworks being about the park, the exhibit in the opera house, etc. the part of disneyland involving disney characters seemed small compared to the whole of it. The Parks were definitely their own thing.
princess and the frog came out the month i turned 12, which of course started the revival...and 6 years later the view of the parks as Disney Brand or film focused seemed cemented in when comparing the 60th to the 50th.
and yeah, i stopped hanging around theme park and disney forums cause seeing comments like that matterhorn one just got too much on the nerves.
you're spot-on about disney as a theme, and i used to wonder why cgaracter greeting, The Princesses, etc seemed to appear as a Thing all of a sudden around 2000, but you seem to have solved it with your point about the protagonists of renaissance films vs older.
God this comment nearly got as long as a post itself. ill stop now, but yeah, i also worry somewhat about the "space mountain and mickey mouse" view of the parks.