It's
inevitable. Dabble in Armchair Imagineering long enough, and sooner
or later you'll get the urge to try your hand at designing an entire
park. There are two main ways
people go with such a project—either they attempt to put together
their personal Platonic ideal of a Disneyland-style “Kingdom”
park,* or they craft their own answer to Universal Islands of
Adventure with a bunch of Disney's purchased IPs.
This is an example of the former.
It's
times like this when I really
wish I could draw well. I would love to be able to create a tentative
map of my vision here, or some concept art for the original
attraction ideas. But alas, that gift is not mine, so you and I are
stuck with text.**
My goals here are severalfold. I wish to distill my 40 years of
Disneyland memories into something that hits all the sweet spots of
both my nostalgia and my current tastes, while also having things to
offer the younger generation of fans. I want to iron out some of the
wrinkles that have resulted from decades of
making-it-up-as-they-go-along, while still preserving the charm that
this methodology has produced. I want a park that's chock-a-block
with things to do, at all levels of intensity, while still having
room to grow. I want immersive worlds that are just complete enough
to prompt guests to fill in the blanks themselves. I want to get
back to the principle that the guest experience is primary.
A great deal of what follows will be intimately familiar. Hopefully,
enough of it won't be to constitute a transformative
improvement. Or at least to be intriguing.
Overall
In
the first place, I envision a Disneyland that was able to claim a lot
more space at the outset. Most of the lands are bigger, though the
extra space is mainly located at the margins, occupied by show
buildings and potential expansion pads, keeping the walkway areas
about as cozy as the ones we know. Traffic congestion is managed not
by building wider walkways but by having more
of them—alternate routes and winding side paths that not only drain
people off the main routes but contain immersive details and
encourage exploration.
I
want this to be a park with enough to do that people can feel like
they've had a full day of fun even if they don't hit a single ride
as such. Live entertainment will be ample, as will non-ride
attractions. The food options are varied and high-quality (this is
something Disneyland actually does right already) and the shops are
more specific to their themed areas.
So
without further ado, on to the lands!
Main
Street, USA
You
know what? I'm not so sure a Disney park
needs
a Main Street anymore. Back in 1955, no one had ever experienced
anything like Disneyland before, and Main Street, USA served the
vitally important function of easing the guests into the idea. But
nowadays, everyone knows more-or-less what to expect from a theme
park in general. Plenty of theme parks—not usually ones built by
Disney, granted—are comfortable just chucking you straight into the
adventures as soon as you walk in the front gate, and no one seems to
mind.
That
said, it's expected that any “Kingdom” park will have a Main
Street or the equivalent. It's become an iconic thing unto itself,
and it still does serve valuable functions like containing numerous
breakfast eateries and being the main leg of the parade route. My
Main Street is very similar to the one we have, with the following
major exceptions:
- It's significantly wider in order to accommodate the Main Street Vehicles on higher crowd-level days. I think it's a sorry shame that they have to stop running the vehicles as soon as the foot traffic picks up even a little.
- The Main Street Opera House has no permanent show, not even “Great Moments With Mr. Lincoln.” New documentary-style featurettes are produced on the regular, coordinating with the changing exhibits in the adjacent Disney Gallery. However...
- The Abe Lincoln audio-animatronic is a triumph in itself as well as a major milestone of Disney theme park history, and I am not putting it in mothballs. Instead, I am completely re-imagining “Great Moments” as a more intimate, up-close attraction—a recreation of President Lincoln's Oval Office, which guests visit in batches of a couple dozen at a time, to spend a few minutes with the Great Emancipator. A Lincoln meet-and-greet. No hugs or handshakes, obviously, but a brief Q&A might be possible with someone offstage directing the figure's words and actions. It might be safer to just have a scripted exchange between Lincoln and the Cast Member on-duty, though.
- This is the only land to sell “generic” Disney merchandise in any great quantities, with the shops elsewhere being more specifically themed. Toys, clothing, knickknacks, you name it, and featuring just about any character you like (or any aspect of the park itself). This principle also applies to the characters you might find meeting and greeting on Main Street. Any character who isn't in such high demand as to require a dedicated meet-and-greet spot (and even sometimes ones that are) might be found ambling around Main Street.
Adventureland
Adventureland
has grown a lot over the last 63 years, but it still holds up pretty
well. Only Aladdin's Oasis is seriously out of place, and they're
fixing that. My changes to Adventureland involve making it bigger
in order to accommodate one more major attraction, and shuffling the
locations of a few things to tighten up the layout.
As
a rule, this area puts “civilization”—shops and so forth—along
one side of the walkway, and the wild areas with their adventurous
attractions on the other. The only exception has been the Tahitian
Terrace/Aladdin's Oasis/Tropical Hideaway location, which sits
incongruously on the jungle side. My version puts the Tropical
Hideaway on the shops side. The list of attractions, starting from
the land's entrance, is as follows:
- Spirit of Adventure: The new addition, a simulator ride in the vein of Star Tours (which, as you will see, has been omitted from my park), with randomized sequences inspired by the events of the movie Up. Ride a flying house through the jungles and canyons of Paradise Falls, Venezuela!
- Enchanted Tiki Room.
- Jungle Cruise.
- Castaway's Treehouse. Located on a bank of the jungle river.
- Indiana Jones Adventure.
Character
appearances and merchandise in Adventureland can be drawn from the
various movies with tropical settings: The
Jungle Book,
The Lion King,
Moana,
etc. I'm actually pretty fond of the non-IP-related merch sold in the
Adventureland Bazaar—the fair-trade musical instruments and
similar—and would definitely keep that stuff around, perhaps
splitting it up among different carts in the Tropical Hideaway in
order to bring across the “trader's market” aspect.
The
Tropical Hideaway itself includes not just merch carts, but the
area's major eatery (an expanded version of the Bengal Barbecue) and
a small stage for tropic-themed performances and character
meet-and-greets.
New
Orleans Square
A
lot—maybe most—of the projects of this type that I have seen
don't include New Orleans Square. They follow the Orlando model
instead, with Liberty Square in its place (and Pirates of the
Caribbean in Adventureland). But nuts to that, this is my
Disneyland, based on my
nostalgia, and we have New Orleans Square.
As
with Adventureland, the biggest change is having enough room to fit
an additional ride, but there's also a lot of restoration
going on here: the return of shops carrying unique lines of classy
merchandise, the re-opening of the Court of Angels to the public and
re-installation of the smaller forced-perspective windows in Club 33.
Attractions:
- Pirates of the Caribbean. The one-and-only. The movie references have been removed. Not entirely sure what to do about the bride auction; I am gradually swinging around to the opinion that it needs to go, but I am very skeptical about the replacement we are getting and I don't have any solid ideas for a better replacement.
- Pirates Grotto. Pirate's Lair on Tom Sawyer Island is out-of-theme for Frontierland, but there's nothing inherently terrible about the basic concept, and Disneyland does need more explorable walk-through attractions. This is a supplemental attraction for Pirates of the Caribbean, housed in the same show building but accessed separately. The fun is in wandering through and finding all the hidden tableaus of pirates and treasure troves. Highlights for Disney aficionados include references to films such as Treasure Island (the live-action original), Peter Pan, and The Rescuers.
- Haunted Mansion. I think I would save the Hatbox Ghost but otherwise go back to the pre-Constance version of the attic.
The
expanded area allows for all the same dining options currently
present, plus a “Tiana's Palace” to go along with the dark ride.
I don't think even a larger New Orleans Square needs two
gourmet table-service restaurants and the Blue Bayou isn't going
anywhere, so Tiana's can be more on the level of the Creole Cafe or
French Market.
Oh
yeah, one more thing...I am reducing the presence of The
Nightmare Before Christmas.
Haunted Mansion Holiday goes up after
Halloween with the rest of the Christmas season overlays, and its
merchandise is made similarly seasonal. Seasonal theming is as
important to me as area theming.
Critter
Country
My
Disneyland does not have Critter Country.
GASP!
It
does have a close analog, discussed later on.
Frontierland
Frontierland
is in pretty good shape as it is, although I am still a bit salty
about the loss of Big Thunder Ranch. Naturally, my Frontierland has a
ranch with live animals, a full-length Rivers of America with the
sort of elaborate landscaping that was added recently when the river
was truncated, and lots more besides! Here's the full attraction
list:
- Frontierland Shootin' Exposition.
- Golden Horseshoe.
- Rivers of America and all associated attractions, including the Mark Twain Riverboat, S.S. Columbia, Davy Crockett Explorer Canoes, and Rafts to Tom Sawyer Island. If they can be made reliably safe, I would also bring back the Keelboats.
- Big Thunder Mountain Railroad.
- Circle D Ranch. I'm renaming it basically because I can. Besides being a beloved attraction in its own right, the ranch's placement helps to blend the theme of one of the adjacent lands.
- Backwater Amphitheatre. A spur loop on the back of the Rivers of America encloses a second island on which is an elaborate stage. The outer bank of the loop consists of amphitheatre seating with benches molded to resemble split logs. During the daytime, the amphitheatre hosts a Wild West stunt show. At night, the boat track is re-routed to circle the stage island for performances of Fantasmic!
Frontierland
is one area whose merchandise has really suffered from homogenization
(along with changing societal attitudes that make “cowboys and
Indians” toys unpalatable to many). It really didn't need
to—“Western” and “country” styles are popular motifs for
fashion and home décor. My Frontierland has a clothing store, a
kitchenware shop, a rock-and-mineral kiosk, and a space reserved for
lease to Native-owned and operated arts-and-crafts businesses. That
should still leave plenty of space for Toy
Story
and Pocahontas
toys.
Zootopia
Tucked
inbetween Frontierland, Fantasyland, and Toontown is my replacement
for Critter Country, which in its current form is an utter hodgepodge
of motifs loosely centered on the concept of animal characters.
There's nothing remotely wrong with that as a concept, but Critter
Country carries so much baggage from its history that I think it's
best to start fresh.
The
name Zootopia itself is technically a placeholder. My readers should
know by now that I am not a fan of single-IP lands, and this is not
one...which would make it a bit awkward to name it after the title
setting of a single movie. But as of now I don't have any better
ideas, and Zootopia
is one of the major influences here.
So
we have an urban neighborhood with architectural motifs clearly
patterned after the organic shapes in the film Zootopia.
Unlike Critter Country, where the major design direction seems to be
where
the community is (i.e. the sticks), here the focus is on who
the community is: anthropomorphic animals. The worldbuilding of the
film specifies that only mammals are included in this spec-fic,
heading off some of the problems that often arise when telling such
stories, but we'll have to brush that aside in order to accommodate a
variety of attractions:
- Splash Mountain.
- The Country Bear Jamboree. Instead of their own dedicated playhouse, the bears are occupying a local theatre venue, with the implication that they might move on in the future and another act move in!
- Mr. Toad's Wild Ride.
- Zootopia Express. A fast but gentle roller coaster through the major biome-mimicking neighborhoods of Zootopia, inspired by the train ride scene from the film.
Eateries
include the Hungry Bear Restaurant and Jumbeaux's Ice Cream Parlor.
The Country Bears make appearances in the meet-and-greet spot, as do
characters from not just Zootopia
and Song
of the South,
but Robin
Hood,
The
Great Mouse Detective,
and others.
Fantasyland
Fantasyland
has always been an interesting case, with not just one single theme
but
several, deftly arranged so that they blend at the margins and
don't interfere with each other. With more space to play with, this
feature can be enhanced. My Fantasyland is subdivided into a few
different “mini-lands,” differing slightly in focus but still
blending together so that the integrity of the entire area is
maintained.
The
land's entrance takes the form of the original Sleeping Beauty
Castle. I just can't bring myself to love any of the other castle
variations as much as the one I grew up with. Immediately beyond is:
Royal
Courtyard
The Royal Courtyard's sub-theme, as
its name suggests, is the Princess brand and classic fairytale-type
stories. It incorporates aspects of both the Fantasyland Courtyard in
its current form, and Fantasy Faire. A few different attractions are
accessible from its footprint:
- Castle Fairytale Tour. A variation on the Sleeping Beauty Castle walk-through attraction wherein, instead of a series of dioramas telling the story of Sleeping Beauty, the basic stories of all the major “Princess” movies are told with transforming dioramas (like the ones currently occupying the Emporium windows on Main Street), tapestries, and stained-glass windows. The displays can be swapped out as new movies are made or for special promotions.
- Royal Reception Room. A dedicated Princess meet-and-greet location, similar to the existing Royal Hall.
- Snow White's Scary Adventures.
- Rapunzel's Tangled Quest. A flume ride based on the film Tangled, as described in this tumblr post by semi-official Tangled fandom leader and one-time guest poster on this blog...my sister!
- Royal Carrousel. Pretty much just a renaming of the King Arthur Carrousel.
This
is also the access point for the major Fantasyland eatery, the Be Our
Guest restaurant, and the Bibbidi Bobbidi Boutique. At the far end,
the walkway splits in two, leading to the other two mini-lands to the
west and east.
Storybook
Village
The
attractions in this section of Fantasyland are keyed to those movies
based on classic children's books rather than fairytales handed down
over generations (even if the tales were codified by one writer or
another at some point):
- Alice in Wonderland and Mad Tea Party.
- Peter Pan's Flight.
- Pinocchio's Daring Journey. (It catches a lot of flak for starting dark ride design down the “book report” path, but I still like it.)
- Pooh's Hunny Hunt. Located right on the border with Zootopia, as a nod to Pooh Bear's current location.
- Lilliputian Land Canal Boats. A boat ride past miniature scenes, very much like the Storybook Land Canal Boats but named as a throwback to the original plan for a “little people” ride.
Fantasy
Fairground
This
area has a circus/carnival theme, making it stylistically the most
distinct of the three mini-lands. The Royal Carrousel sits on the
border between it and the Royal Courtyard, helping to bridge the gap.
- Dumbo the Flying Elephant and Casey Junior Circus Train. Just as in the current park, the train track interweaves with the site of the canal boat ride.
- Toy Story Midway Mania. It's not a great ride no matter where they put it, but it obviously has its fans, and Fantasy Fairground needs something big.
Other
features of Fantasy Fairground include a face-painting booth, magic
shop, and several food stands offering typical carnival snacks.
Toontown
I
don't think it needs to be called Mickey's
Toontown, do you? It's not like he owns the whole place; he's too
humble for that. In any case, for what it is, Toontown is mostly
fine. My version isn't quite
so wide-open and contains more shade trees. All the same character
homes/meet-and-greet spots are there, plus the following:
- Roger Rabbit's Car Toon Spin.
- Toontown Park Bandstand. The location of performances by an improv comedy group—a Toon's purpose in life is to make people laugh!
You
might have noticed a couple major
omissions from my vision of Fantasyland. That's because they've been
moved here, to a completely new area sandwiched between Fantasyland
and Tomorrowland and based around the theme of multiculturalism. The
link above describes International Land as if it were being added to
Disneyland as it is, but this version is a little different.
- “it's a small world”
- Matterhorn Bobsleds
- All the World's a Stage. A “theatre-in-the-round” stage for demonstrations of folk dancing and other performing arts from around the world.
One
of the major advantages of International Land is that it can be used
to promote movies, such as Mulan
and Coco,
that contain a strong cultural element but don't fit well into the
other area themes. The meet-and-greet spot is located in a
beautifully landscaped “city park” type area with sections
inspired by gardening and landscaping concepts from various
countries.
Tomorrowland
I
have to be honest: Tomorrowland is perhaps my greatest Armchair
Imagineering weakness. Science-fiction and technology are not my
comfort zones when it comes to flights of imagination and I've had a
hard time designing a version of Tomorrowland from scratch. But at
the same time, I am deeply unsatisfied with what Tomorrowland has
become and want to change just about everything about it.
In
this
old post, I proposed a concept for Tomorrowland that would
hopefully be more evergreen than other things they have tried, and
more coherent than anything
they've tried recently. In brief, the idea is to make Tomorrowland
“the community of the future” without trying to pin down a
specific timeframe. It's very soft sci-fi, even whimsical, but it's
clear to me that the rapidly pace of technological and social
evolution means any attempt at a “realistic” world of tomorrow is
doomed to be outdated before the paint is dry.
Anyhow,
these are the attractions I have come up with. It might seem a little
sparse, so I welcome further suggestions provided they are in tune
with my overall concept:
- Adventure Thru Inner Space. I wouldn't even update it, except maybe a couple effects. At this point, the datedness of the technology is a big part of its charm in all our memories.
- Magic Eye Theater. The inaugural show depicts a space probe's-eye-view of the solar system as it jets from one planetary orbit to the next, set to stirring symphonic music. The ease of making 3-D movies nowadays means that shows can be rotated frequently enough to maintain guest interest.
- Space Mountain.
- SFIT Expo. A more whimsical take on the basic idea of Innoventions, housed in a restored Carousel Theater. SFIT is of course the San Fransokyo Institute of Technology from the film Big Hero 6, and giving this attraction a fictional framing device allows for fiction-based technology “demonstrations” in addition to sponsored real-world ones. Imagine seeing presentations by Stark Industries (MCU) and InventCo (Meet the Robinsons) right alongside those by Honda and Microsoft. Even the denizens of other planets, imagined just for Tomorrowland, could share their inventions in such a venue.
- Submarine Voyage and Interplanetary Rovers. The subs and reimagined Autopia, fulfilling my fond dream of having these two attractions be re-framed as exploration of an alien planet's sea and surface, respectively.
- PeopleMover. The return of a fan favorite.
Please
note the total absence of anything Star
Wars-related.
If you find this odd in light of the fact that I have not proposed
any sort of Star Wars land for my park, consider this: I'm just kind
of sick of Star Wars being shoved in my face every time I go to
Disneyland. Honestly? That source material can support an entire park
all on its own. They're short-selling
it by just building a themed land.
You
may also notice the absence of the Disneyland Monorail. Read on to
find out why that is!
Other
Tying
up a few loose ends here with things that don't belong to any one
land:
- Disneyland Railroad. The stops are in Main Street, New Orleans Square/Frontierland, Zootopia/Fantasyland/Toontown, and International Land/Tomorrowland. And of course the dioramas are included.
- Disneyland Monorail. Rather than an in-park attraction, the Monorail serves a pure transportation function like its Walt Disney World counterpart, cycling between the Esplanade, Disneyland Hotel, and whatever else my imagination eventually adds to this resort.
And
with that...I am tired.
See you next week!
*
I've also seen this template referred to as “castle parks,” but
to me Castle Park is
a cheesy mini-golf chain.
**
And our imaginations.
My platonic ideal of a Disney park is basically just a list of the rides that I happen to like... Sometimes, when I'm feeling lazy about the question, it's even just Disneyland Paris with the missing rides ;)
ReplyDeleteIf I was going to give'r though... My Magic Kingdom (Let's call it "Disney Universe") would actually be patterned on EPCOT, with the rides arranged around a central lake. Imagine this lake as an inverted Hidden Mickey, with his "head" lake in the middle and two "ears" of water at about 4 o'clock and 8 o'clock.
The entrance is at the south, and is a huge castle. Basically, the Disneyland Paris Hotel, but it looks like a proper Disney-style castle on the public side. That is also the actual Disney Universe Hotel. Entering, you pass through an interior courtyard that has a DCA Disney Animation lobby-style presentation with Fantasia-like aesthetics. We'll put the Partners statue there.
When you exit the castle you are now on Main St. USA. The park-side of the hotel is Victorian-Edwardian in style. At this end of Main St. the buildings are practically full sized, but get more scale sized as you go north towards the end. They also change as you go, from urban Victorian-Edwardian at the south end to "Old West" and Spanish Colonial at the north end. Along Main St. you will find the Tower of Terror (closer to the DisneySea version), and fully distinguished, functional cinemas, penny arcades, shootin' galleries, and art galleries, as well as various shoppes and eateries.
Main St. terminates at the main lake, where you can board transit steamers for other quadrants of the park and the Sailing Ship Columbia, which takes you on a round-trip tour of the lake. To your immediate right is a Spanish-style fort that houses what is essentially Fortress Explorations from DisneySea and Pirates of the Caribbean. This is the transition to Adventureland. To your immediate left is the Haunted Mansion, in the style of Phantom Manor but with the contents of WDW's HM. This is the transition to Frontierland.
Let's hang a right to Adventureland. This section hugs the edge of Mickey's "ear". In the middle of the "ear" is Adventure Isle from Disneyland Paris. Facing the lake is the Jolly Roger and Skull Rock, and at the top of the Isle is the Swiss Family Treehouse.
Adventureland is further divided into subsections based on different parts of the world. The first is, of course, the Caribbean, with Fortress Explorations and the Pirates of the Caribbean, with it's DLP-style exterior but more or less identical to the original DLR version. Following the Caribbean is Africa, with a courtyard that mixes different styles from across Africa and from which one can either take in a Festival of the Lion King show or board the Jungle Cruise. This Jungle Cruise is effectively Kilimanjaro Safaris, but by boat, which the Disney Parks Blog can brag about as "finally realizing Walt's original dream". After Africa is India, with a non-Indiana Jones Temple of the Forbidden Eye attraction, Expedition Everest, and Maharajah Jungle Trek. Finally is Polynesia, with the Enchanted Tiki Room, Trader Sam's, and Spirit of Aloha/Tahitian Terrace-style dinner show. Each of these places would have appropriate shoppes and eateries as well. Tucked into the crook of Mickey's "ear" would be the Matterhorn, loosely connected with the Swiss Family Treehouse and serving as the transition to Fantasyland.
Man, this is getting long... Maybe I'll save the rest ;)