Sunday, January 25, 2015

Armchair Imagineering: The Great Toontown Bank Heist

In a previous post, I roundly decried the plan to demolish Mickey's Toontown and replace it with “Star Wars Land.” As one of the reasons for this plan is Toontown's low traffic, I pointed out that when Bear Country was suffering from flat attendance, the solution wasn't to rip it out but to add a big attraction (and re-name it, but that's more a consequence of the Bear Country name being too specific in the first place). Here, then, is a description of the sort of ride I believe would do for Toontown what Splash Mountain did for the area now called Critter Country.


This ride is designed for Mickey’s Toontown in Disneyland. It combines the overall “look and feel” of Roger Rabbit’s Car Toon Spin with the motion simulation of the Indiana Jones Adventure and the shooting-arcade interactivity of Buzz Lightyear Astro Blasters to create a dark ride adventure that is both fun and funny for the whole cartoon-lovin’ family.

Concept

The nefarious Beagle Boys have escaped from jail and robbed the First National Bank of Toontown! Every available police officer is on the case, but the wicked Beagles have gone to ground in the seedy Back Alleys of Toontown, where everyone is a crook. It’s up to the guests, armed with comical “stun guns,” to clean the place up and catch the Beagle Boys before they get away with all of the town’s money!

Location/Footprint

The entrance to the ride is located in the Downtown area of Toontown, where all the “official” buildings are such as the bank and City Hall. A section of the employee access road immediately behind the facades has been re-routed to dip underground, and the queue for the ride built over it, leading around the back of Toontown to the show building, which is built in the space formerly occupied by Gadget’s Go-Coaster and the Chip & Dale Treehouse. The exterior of the building is decorated to look like a new apartment complex called Rubber Arms. (For added laughs, an array of “door buzzers” has been added to the visible portion of the building for guests to push in order to hear what the residents have to say!)

Pre-Show

The queue takes the guests through sets designed to look like the Toontown Central Post Office, First National Bank, and finally the Police Station.
The Post Office walls are bedecked with portraits of the Beagle Boys and other wanted criminals, with posted rewards (in “simoleons”) corresponding to the points they will be worth as targets on the ride later on. They all look like extremely stereotypical cartoon lowlifes, with eyepatches, snarling expressions, heart-shaped tattoos that say “MOM”, that sort of thing. TV sets in the corners, such as might be installed to keep people entertained while waiting for an available postal clerk, display a continuous loop of animated “news story” about the recent bank robbery and other crimes.
In the Bank, the giant safe door swings forlornly back and forth, its hinges creaking, so that everyone can see it has been cleaned out. Nearby is the office of the bank’s president, Scrooge McDuck. His door is closed and his window shade is drawn, but his silhouette (a digital projection effect) can be seen against the shade and his voice can be heard as he shouts over the phone at the Chief of Police. The Chief apologizes that most of the city’s cops are currently attending the annual Policeman’s Ball, but he’ll assign every remaining officer to the case and recruit some emergency volunteers to make up the difference.
The Police Station is the most elaborate portion of the queue. Simple moving figures of desk cops can be seen at their workstations, while an audio-animatronic Chief of Police (an original character who looks like a bulldog), standing in front of a city map, explains how to recognize criminals and how to operate the “stun guns” in order to catch them. He also encourages guests to tag anything that looks like it might be stolen goods (i.e. is marked with a target), so the police can pick it up as evidence later. And he lets guests know that he will keep in touch with them via radio during their foray. All this information is repeated on signs in case the noise level prevents guests from hearing the Chief or they just aren’t paying attention to the audio.

The Ride Itself

The ride vehicles seat four apiece and resemble cartoonish black-and-white police cars. Each one is equipped with four of the aforementioned “stun guns”—laser emitters of the same type as those used on BLAB, but the casing is molded to resemble a boxing glove on a retracted spring, with the laser in the “knuckles.” Pulling the trigger causes the glove to pop out slightly as the laser flashes. Each vehicle is also equipped with motion-simulation technology similar to that of the Indiana Jones Adventure, though the motion is much gentler—this is a challenging arcade-style ride, not a thrill ride.
As the vehicle sets out, the Chief of Police comes over the “radio” speakers, reminding the guests to watch out for more than just the Beagle Boys. The first portion of the ride is called Larceny Lane, and is populated by a few small-time crooks worth only a small amount of points. This gives guests a chance to get used to the “stun guns” while there’s not much at stake yet.
Then the car makes a sharp turn (the motion-sim platform tilts slightly) into Lower Beagleville, and riders get their first encounter with the Beagle Boys! A whole clan of them! “Careful!” says the Chief. “They’ve got dum-dums!” Sure enough, the Beagles are holding silly-looking guns and firing “dum-dum bullets” at the guests, as evidenced by puffs of air and little flicks of light coming at them from both sides. Extra points can be scored by shooting the guns so that the Beagles drop them. As the car progresses through the set, more Beagles pop up in the windows of the run-down buildings, out of manholes, etc. At the end of the scene, a trio of Beagles in prison stripes—the escaped bank robbers—can be seen loading sacks of money into the back of a van. Lucky guests can shoot a hidden target on the sacks for lots of bonus points. “That was them! Don’t let them get away!” the Chief bellows.
The car turns again, into a narrow street. There are no crooks here at first, but there are valuable things they have stolen—TV sets, heaps of jewelry, rare paintings—all with targets to shoot. Halfway through this section, there is a screech of tires and the Beagles’ van pulls out from a side alley in front of the ride vehicle and drives ahead of it for several seconds, exposing a high-value target. At the end of the scene, the Beagles swerve off again and the riders lose sight of them.
Now the car enters Shady Acres, the really rough part of town, and the guests can tell because the vehicle starts to bump and jolt like it’s running over potholes (more motion-sim). All of the hoodlums living in the Back Alleys are alerted to their presence now, and there’s no end of thieves and ruffians to take aim at. Attentive guests will recognize them from their Post Office mugshots. The track winds around and the car tilts, all the extra movement making it that much more of a challenge to get in a clean hit and score points, but to make up for it, all the targets here are high-scoring. All the while, the Chief is shouting “helpful” advice such as “Look out!” or “Get ’em!”
Now comes the climax: a final showdown with the Beagle Boys! The track here makes a wide turn around a central area in which the Beagles’ van, covered on all sides with targets, is doing donuts, offering every side to the guests in turn. Just before the guests’ car leaves the scene, headlights flash and more cop cars pull up to the van, surrounding the Beagles. One set of “headlights” on each side of the track is actually a camera flash, photographing the guests.
For the denouement scene, no points are scored and the motion-sim comes to an end. The guests find themselves cruising alongside the First National Bank as the Chief congratulates them over the radio and an audio-animatronic Scrooge thanks them for their help and promises to cut them a check in the morning for a number of simoleons equal to their final score. As they leave the scene and return to the boarding area, he can be heard to mutter, “Of course, simoleons aren’t legal tender outside Toontown!”

Post-Show

The exit queue passes back through a hallway of the Police Station. A door to the break room is open, leaving visible a box of donuts on the table and a TV set showing the same animated news program seen in the Post Office, only now the anchors are announcing that the Beagle Boys and several other notorious Toontown criminals have been arrested. Just before the exit, which debouches near Donald’s Boat, there is a bank of computer terminals that guests can use to bring up their photos and e-mail them to themselves, as on BLAB. Each photo is assigned a unique alphanumeric code which can be used at the Disneyland Photo Center to order a print of the photo, or of the promised check from Scrooge.

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