Before
I start diving into the nitty-gritty stuff, I thought I'd take a
moment to explain my position vis-à-vis
Disneyland—the formative experiences that led me to view the park
the way I do.
I
grew up in the 1980s in the San Fernando Valley—more than a stone's
throw from Disneyland, but still close enough for a day trip without
even having to get up very early. A stone's slingshot-launch away,
you might say. My parents divorced when I was quite young, and my
mom's income sat us firmly in the lower middle class. So trips
weren't frequent, but my sister and I could count on going at least
once per year, sometimes twice (once with each parent).
I
remember crowds being pretty light; we rarely waited more than 45
minutes for anything, even on Saturdays. Possibly, the 1982
discontinuation of the ride coupon system in favor of the unlimited
one-day pass had priced enough people out of the market to thin the
herd, but more likely than that, Disney's reputation just wasn't that
great at the time. Right up until the end of the Eighties, the
animation studio was in a serious slump, and that surely reverberated
onto the park. My classmates teased me for preferring Disneyland over
Six Flags Magic Mountain, which was far more thrill-heavy and had the
wisecracking Bugs Bunny as its mascot. Disney was considered baby
stuff.
I
loved it anyway. I developed something of an obsession. I would save
the souvenir maps (in those days, the free ones were multi-page
booklets) and between trips, would spend hours poring over them,
studying them, trying to figure out what made the place tick. Even at
the tender age of less-than-ten, I sensed something there that no
other theme park could replicate—not Knott's Berry Farm, not
Universal Studios, and certainly
not Magic Mountain, whose charmless tangles of unadorned roller
coaster track were clearly visible from I-5 whenever we passed it on
the way to my dad's astronomy club. On the much rarer occasions that
we visited Magic Mountain, I would complain that the coasters lacked
“scenery.” It wasn't until much later that I learned a better
word for what I was missing there: theming.
To
me, theming is the
Disney magic. Rides are fun, but you can get those anywhere. Even
meeting Disney characters, while always a part of my childhood trips,
was never crucial because I was no fool—I knew those were actors in
costumes. It was fun to play along, but it wasn't the thing I looked
forward to. What I looked forward to—although I didn't consciously
know it yet—was the extraordinary attention to detail, the
commitment to quality placemaking
that made visiting Disneyland not just a theme park, but an exercise
in seamless escapism. I was a smart child of smart parents and never
for a moment mistook the park's illusions for reality, but the
make-believe came very very easily, and that was more thrilling than
any inverted coaster.
And
then there's the sense of design. Disneyland was and is loaded with
distinctive design motifs, and I absorbed these at a very young age.
When bored in school, I used to doodle the spiral-veined leaves of
the Alice in Wonderland ride and color them in that eye-popping
palette of pinks and cool greens. The exterior façade
of “it's a small world” was another favorite of mine—all those
squares and circles and triangles and golden pinwheels jumbled up
together, the alternating rough and smooth textures, and the clock
face that ought to have looked sinister with its overhanging brow and
robotic features yet somehow...didn't. The leering, candle-clutching
gargoyles and bat-shaped stanchions of the Haunted Mansion enthralled
me every bit as much as the actual ghosts did. From Adventureland's
grinning tiki totem poles to Tomorrowland's upswept needle spires,
the park was crammed with visual elements that simply could not be
had anywhere else.
It's worth remembering that this was before the rise of the Internet.
Nowadays if I want to “see Disneyland” when I'm not there, all
those unique design elements are a Google Image search away. When I
was a child, if it wasn't in our family photo album, the only place I
could see it was at the park itself. Or else in my memories of past
visits and my feverish anticipations of future ones.
This
is a recipe for madness, but it's a kind of madness willingly, even
eagerly entered into. To paraphrase a coffee mug witticism: I didn't
suffer from Disneyland-mania...I enjoyed every minute of it. Even the
censure of my classmates, which could be extraordinary in its
viciousness, could not dim my ardor. I felt like a member of a secret
society, persecuted by the mainstream for my slightly-superhuman knowledge. And it all hinged on the
fact that Disneyland was special.
There was nothing remotely like it within my reach. Maybe the closest
I could come, between visits, was watching on VHS the handful of
animated films that had counterpart rides in the park, and even that
wasn't very similar, because the classic dark rides were more
abstract and less like straight summaries of their respective films
than the newer ones are.
This
leads me neatly to my next point, which is that the presence of film
and other IP tie-ins at Disneyland was much different when I was a
young kid. For starters, it was a lot smaller.
Prior to 1987, there were the Fantasyland dark rides and spinning
rides, the Davy Crockett Explorer Canoes and Mike Fink Keelboats in
Frontierland, the Swiss Family Treehouse in Adventureland, and the TRON Superspeed Tunnel in Tomorrowland. Every
other attraction was an Imagineering original.
I
think this started to change with Star Tours (1987), which was both
the first “E-ticket” level attraction to be based on something
outside the parks, and the first attraction of any kind to be based
on an IP not owned by Disney. (At the time, that is. Irony ahoy!)
Maybe once those two barriers were broken, all bets were off, because
it wasn't until after Star Tours that we got other firsts like
animated character rides outside Fantasyland (Splash Mountain was the
first of those, in 1989) and dedicated character meet-and-greet
spots. I'm not saying it all went to hell after that, because there's
some really great stuff post-dating that decision, but that does seem
to have been the start of the trend to use Disneyland as a
promotional vehicle for films and characters.
It
might also have been the first ride to present an explicit plot in
real time. Prior to that, “narrative” in rides was limited to
hints and suggestions, or—in the case of the classic dark
rides—highlights and set pieces. Things were left sketchy enough
that you could exercise your imagination to fill in the gaps. The
narratives of newer rides, by contrast, tend to be unambiguous.
What
this all adds up to is that the Disneyland of today is a very
different beast from the one I remember from my early childhood. The
mystique that fascinated me then seems to have declined in numerous
small ways, and my judgments of new developments depend to a large
extent upon whether they further this decline or reverse it. I make
no claim to total objectivity.
But
I like to think I've accumulated enough experience over the years to
wield a competent perspective. May
my readers find it illuminating.
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