Today,
I'll be talking about that most vital yet hard-to-define of Disney
park concepts: Theme. As Walt Disney explained while developing his
revolutionary idea—and as we fans are quick to remind
people—Disneyland and its successors are not mere amusement
parks but theme
parks...but what does this actually mean?
The
basic definition of a “theme” is a unifying idea, principle, or
motif. Walt Disney's disgust with the filth and disorganization of
the amusement parks and fun fairs that were standard in the first
half of the 20th
Century led him to imagine his own park as a place that would be kept
scrupulously clean and logical in design. He settled on a handful of
themes he wanted to express and gave each one its own area of the
park. Everything in each “land”—the architecture, landscaping,
Cast Member costumes, food and merchandise, and of course the rides
and attractions themselves—was designed to match the associated
theme. Even when he ran short of time and money to complete the park,
Walt managed to preserve his designated themes so that the areas were
recognizable and consistent.
It
is common knowledge which themed areas were present when Disneyland
opened, but it still bears repeating. Main Street, USA functioned as
the introduction to what was at the time a brand-new concept, and
provided familiarity and a friendly atmosphere with its theme of the
American small town circa the 1900s. Adventureland was a wild
tropical jungle composited from all the jungle areas of the
world—Africa, Asia, South America, the South Pacific. Frontierland
was a tribute to America's Westward Expansion period of the 19th
Century. Fantasyland was a place of fairy tales and children's
stories...especially as featured in the animated films of Walt Disney
Studios. Tomorrowland was a vision of the future and the excitement
of developing technology. All these themes were easily
distinguishable from each other, and all loomed large in the American
imagination of the time.
So far, so good. But how have the area themes fared as the park has
continued to grow and evolve? Main Street, USA has remained more or
less the same—with few specific attractions, its theming hangs
almost entirely on atmospheric elements such as building design and
Cast Member costumes, and these have changed very little.
Adventureland has also held onto its theming pretty well. Its palette
has been broadened but mostly remained in tropical jungles—the one
exception is Aladdin's Oasis. Frontierland has weathered the decline
of the Western gracefully enough without losing its focus. (It helps
that the parts that diverge the most have been spun off into lands of
their own—New Orleans Square and Bear/Critter Country.)
Fantasyland's theme has expanded without necessarily being diluted (a
trick perhaps to be examined in a separate article). And
Tomorrowland...
There's no getting around it—Tomorrowland is a mess. It's always
been something of a mess, though the exact reason has varied over
time. Funding shortages left it with only a few functioning
attractions as of Opening Day, and those were mainly promotions for
the corporations that sponsored them. The “futurism” was very
thin indeed, even if the clean-lined white buildings looked the part.
The years to come brought improvements, primarily in the wholesale
renovations of 1959 and 1967, but each upgrade only seemed to
highlight the central issue: How do you portray the future when it
keeps catching you up?
Well,
one way is to abandon all pretense that what you are portraying is a
realistic future. The
original Tomorrowland purported to be set in the year 1986—more
than 30 years ahead for Opening Day guests. That version of
Tomorrowland didn't exist long enough to see its own predictions fail
to come true, but it may be telling that the real 1986 was the year
Disneyland's Tomorrowland took a hard left turn into science-fiction
of the most fantastic sort, with the heavily Star
Wars-influenced Captain
EO debuting in the Magic Eye
Theater, and then Star Tours itself opening the following year.
Suddenly, aliens and robot buddies (to say nothing of brave Knights
in tunics sword-duelling black-robed Lords to decide the fate of
princesses) were the order of the day—a far cry from the more sober
ideas about space travel and technology that had held sway
previously. Throughout the rest of the Eighties and Nineties, the
holdovers of the previous era were gradually decommissioned:
CircleVision 360, the PeopleMover, Mission to Mars. The Disneyland
Monorail fortunately remained, its actual transportation function (to
and from the Disneyland Hotel) far too valuable to lose. So did Space
Mountain, whose roller coaster thrills continued to attract long
lines.
1998 saw the debut of yet another “New Tomorrowland,” a
last-ditch effort to revitalize the suffering area. But a failure to
hammer down a consistent theme—and, reminiscent of Opening Day, a
lack of allocated funds—hamstrung the project. The one new
E-ticket, Rocket Rods, broke down frequently and was permanently
shuttered a scant two years later. The flashy Innoventions leaned too
hard on corporate sponsorship and failed to please guests now used to
greeting expressions of corporate benevolence with skepticism. The
new bronze-dominant color scheme, meant to evoke the wild
imaginations of Leonardo da Vinci and Jules Verne, struck most people
as tacky and out-of-place. The Subs remained closed. And for all its
attempts to express genuine futurism with Innoventions and
“Agrifuture” (food crops grown as part of urban landscaping), the
New Tomorrowland still had the fantastical Star Tours right inside
the land's entrance. In short, the 1998 remodel flopped, hard.
Further
changes to Tomorrowland have only added to the confusion. Buzz
Lightyear Astro Blasters puts guests in the role of toy-sized “Space
Rangers” firing laser guns at targets in a sort of ride-through
video arcade. The Submarine Voyage did eventually re-open...as a
Finding Nemo ride
basically rehashing the highlights of the movie. Captain EO
was brought back for a few years before the Magic Eye Theater was
given over to sneak previews of science-fiction movies being released
under the Disney banner. Marvel superheroes were installed in
Innoventions, overshadowing the exhibits of genuine technological
advances. A much ballyhooed update to Star Tours added more direct
references to its source material and—in the queue area—references
to Disney characters. Tomorrowland is cartoonier and more disjointed
than ever before. The only real future Management seems concerned
about when approving projects is the future of their own bank
accounts.
The above summarizes the problem. But what about a solution? Can
Tomorrowland be saved? Is there any place left in it for genuine
futurism, or is the public too cynical anymore to believe in an
optimistic future for the real world? Even if that won't work, is it
possible to devise a unified theme for Tomorrowland, or is it doomed
to be a dumping ground for lucrative Marvel, Lucasfilm, and Pixar
concepts that don't fit anywhere else, spatially or thematically?
I think it can be saved and I think it can once again have a unified
theme...but that theme will not be the “City of the Future” Walt
initially envisioned. Tomorrowland has to evolve. Its salvation is
not to be found in the patterns of its past...and isn't that just
appropriate?
It should be obvious to anyone that trying to present a purely
realistic future will not work anymore. Idealism can no longer be
taken for granted, and technology advances so quickly these days that
any development we can confidently predict will come to pass before
an associated attraction could be completed. Conversely, setting a
target year far enough out to avoid the above problem necessarily
requires a more speculative, and therefore a more fantastical,
approach.
Therefore, consider this as a possible direction for Tomorrowland, in
the present and going forward:
An
undisclosed number of years into the future, a city is built where
engineers and scientists—mad and otherwise!—can gather to test
their bleeding-edge inventions. No idea is too far-fetched to be
considered, and as a result of this unlimited freedom to dream, some
mind-bending discoveries have been made. To name just a few, the
residents of Tomorrowland have invented personal pleasure spacecraft
fueled by rapidly charging “Hench energy,” plumbed the depths of
oceans on Earth and other planets, explored the limits of the human
body and pushed through
those limits with powered armor and strength-enhancing serums to make
themselves into superheroes, and even harnessed the power of the
human mind to make contact with a mysterious Force that permeates the
universe!* And now they have invited the citizens of the world—of
all worlds—to visit them and witness these wonders of science and
imagination for themselves.
Sound intriguing? I consider this thematic idea to have two main
strengths. First, by not pinning the setting down to a particular
year, it avoids looking dated as that year approaches in reality.
“Someday” we'll have personal spacecraft, super-serums, and
psychic powers, and “someday” moves with us. Secondly, it allows
most of the major attractions currently present in Tomorrowland to
remain pretty much as they are. It takes hold of all the unraveling
threads and pulls them together. It would be necessary to introduce
the concept of the new theme to guests as well as indicate how each
attraction fits into the overall framework, but this could be
accomplished relatively simply with signage and placemaking details
in the shops and eateries.
However, I do not believe all current attractions are well suited to
this idea. I would like to see the Submarine Voyage re-themed to be a
realistic exploration of the ocean's abyss...or better yet, an
exploration of an extraterrestrial ocean (such as that which may lie
beneath the ice covering Europa). The Autopia is an unreliable,
pollution-spewing dinosaur that desperately needs to be upgraded or
converted into something else altogether. Buzz Lightyear Astro
Blasters is probably popular enough to stay, but it would be harder
to work into the proposed theme. Perhaps the arcade aspect could be
emphasized, with reference to ultra-immersive virtual reality.
A
third advantage to this idea is that it still accommodates genuine
futurism as part of the theme—the geniuses of Tomorrowland could
dream up realistic advances and discoveries as well as fanciful ones.
As technology is increasingly a part of our lives, its finer points
should be celebrated. By the same token, though, the most exciting
developments are often those that are not
part of our everyday lives, or at least not part of everyone's. Ever
more powerful and easy-to-use personal computers are easy to take for
granted, but other brand-new and developing technologies still have
the power to surprise and impress. Consider the medical field's
advancements in cybernetics, or the urgency of green technology.
Could
such an ambitious yet economical re-skinning of the Tomorrowland
theme actually come to pass? It's hard to say. Disney seems hellbent
on packing Disneyland with yet more Star
Wars
material in order to capitalize on Episode
VII: The Force Awakens,
currently in production. However, well before that hits the cinemas,
we can expect a very different type of science-fiction fare from
Disney. May 22, 2015 is the scheduled release date for a live-action
film entitled, simply, Tomorrowland.
It is the first movie to be based on an entire area at a Disney theme
park rather than a single attraction, and the brief glimpses of the
eponymous place seen in the teaser trailer look pretty much like
classic Tomorrowland—small flying craft weaving at fantastic speed
among elevated transportation tracks and Space Mountain-esque spires.
It seems to me that Disney would not release a film with this title
and this aesthetic if they were planning to abandon the concept in
their parks. The real kicker, though? The tagline on posters
advertising the film: “Imagine a place where nothing is
impossible.” Not only is my above-outlined theme proposal feasible,
it may be similar to what Disney is already intending to do with this
suffering area.
There is something simultaneously ironic and poetically appropriate
about the fact that Walt Disney's idealistic vision of the future is
the one area of his park whose own future has always been so
uncertain. The other themed lands are all to some extent nostalgic,
and the past is what it is. Tomorrowland, despite everything, looks
to the future, and the future is nebulous. But if there's one thing
we can learn from Tomorrowland and all its failed predictions, it's
just that: The future is never certain. Tomorrowland's current state
of sloppiness does not mean it is inevitably doomed. Its theme may
yet rise from the ashes to live anew.
* I wrote this before the official announcement concerning “Star
Wars Land” had been made. I am adamantly against that idea, but if it's destined to happen anyway, I would
rather Star Tours were moved there than that it remain in
Tomorrowland. It doesn't need an entire land and an extra
attraction in a different land.
No comments:
Post a Comment