Last
week's post included a link to FoxxFur's
amazing article about border areas at Disneyland and how
gracefully or ungracefully (usually the latter, though not
necessarily to the park's detriment) the Imagineers manage the
transitions. If you didn't read it then, I urge you to do so now, as
it is a scrupulously well-documented analysis of design details you
probably never noticed before, even though the whole point is how
much they stick out compared to their equivalents in Magic Kingdom.
But
it got me thinking: Could
the transitions be made less awkward?* Perhaps the main reason
Disneyland has so many abrupt boundaries between themed lands is the
lack of space for subtle “fade” effects, but here's the thing:
themes are not particulate. They can be tweaked and blended. I doubt
if there are any two themes or genres in all imagination that are so
dissimilar that they have no points in common and no potential to be
hybridized.
So
this post is my attempt to do that with all the border areas at
Disneyland—all the places where two or more themes collide. It
probably wouldn't be possible to retrofit the actual Disneyland with
these ideas, so this is more of a what-if exercise.
Before
I really get into it, I want to review my base material: what are
the themes that need to be blended? This is not an exhaustive
analysis of all the themes and sub-themes in Disneyland, just a quick
summary. The nuances will be addressed when I start looking for ways
to remix them.
Main
Street, USA:
A small American town around the turn of the 20th
Century. Except for the period setting, about as “generic” as can
be.
Adventureland:
Tropical wilderness, barely explored by Westerners.
New
Orleans Square:
New Orleans ca. 1925 or so, plus supernatural elements. Say, is
“historical urban fantasy” a thing? I feel like it should be.
Critter
Country:
Rural/wilderness area inhabited by anthropomorphic animals.
Frontierland:
The Old West—settlers, “cowboys and Indians,” all-American
wilderness, fairly realistic.
Fantasyland:
Fairy tales and magical children's stories, especially if they've
been made into animated Disney movies.
Mickey's
Toontown:
The Golden Age of cartoons.
Tomorrowland:
Futurism and science-fiction.
Now,
let's see what kinds of stews we can make from these ingredients!
The
Hub
FoxxFur
asserts that Disneyland's Hub is a hodgepodge of thematic elements
from all the lands it touches (contrasted with Magic Kingdom's Hub,
which is definitely of a piece with Main Street). I take what I think
is a slightly
different view: our Hub is primarily
Main Street—it's got the same trash cans, and the Main Street
Vehicles wrap around it—but bits and pieces of the other lands poke
out of their respective homes into it, like little previews. If you
consider the themed lands to properly begin on the other side of
their respective physical gateways, then Frontierland is the only one
that doesn't spill out beyond its rightful boundaries.
And
this is—sort of—a problem from the perspective of thematic
segues. You expect
an abrupt change as you pass through a gateway, be that gateway a
bamboo arch decorated with elephant tusks, a castle drawbridge, or
the track of a futuristic transportation system. You don't expect to
walk around the perimeter of a 1910s bakery and suddenly encounter
Tiki torches. Perhaps we can do better here.
It
may seem a daunting task to find points of commonality between Main
Street—the ultimate in cozy comfort—and the exciting themes of
the other lands that border the Hub, but you must remember that Main
Street was given its particular period setting as a reflection of
Walt's own childhood home, and he devised the themes of Disneyland
based on ideas that had always excited him throughout his life.
Clearly, these were things that people were thinking about and
talking about in the 1900s—distant exotic places, the then-recent
history of the Wild West (the frontier was officially declared closed
in 1890), children's stories from Europe, and the prospect of
progress into the future.
So
all we really need to do here is establish a few points of
contact—places that could realistically exist in the small town
represented by Main Street, but that might serve to jump-start the
imagination of a child who lives there. Because of the compressed
space, they need to be pretty small—ten to twenty linear feet
should be sufficient to work the transition.
Adventureland:
Instead of having an eatery as the last thing you encounter before
reaching the Adventureland gate, I propose a shop, specifically, an
exotic
curios shop.
One of the townsfolk did a lot of traveling in their youth, still
maintains contacts in far-flung parts of the globe, and makes a
living selling knickknacks and tchotchkes from all over, bringing a
glamorous touch of the beyond to this otherwise humdrum little town.
You don't need to spell all this out, obviously—just have the shop
there, at the end of Main Street, partaking in the same architecture
as the rest of the street but with handmade-looking signage hinting
at its unusual wares, and—this is key—give it a side exit facing
onto the Adventureland walkway. Hey presto—we've gone from ordinary
small-town living to imagining far-off jungles to actually being
there.
Frontierland:
This is the easy one. The themes of Main Street and Frontierland are
separated not by space but by time, and not much time at that—only
a generation or two. We're in a small town; the transition to
Frontierland can be marked by signs that we're reaching the edge
of town—sheds, farm equipment, maybe a derelict railroad signal
(implying that the railway station used to be around here but has
since been moved...to the park's entrance).
Fantasyland:
This one is a little tougher. It makes no logical sense to have a big
fairytale castle visible at the end of a 1900s Midwestern boulevard,
but as an icon, Sleeping Beauty Castle is second to none. It belongs
there. What is needed is some sort of mitigating feature to ease the
transition from the ordinary to the magical. As it happens,
Fantasyland is the land most
guilty of encroaching onto the Hub, and unfortunately the bits of it
that do so aren't very “transitional” at all—a Renaissance
courtyard and a pixie garden are peak Fantasyland, not remotely
harmonious with Main Street.
So
what would be a better alternative? Interestingly enough, the passage
of time itself has come to our rescue. Here in 2019, we're over a
century past the time period represented by Main Street. The 1900s
might as well be
“once upon a time.” Several of Disney's own IPs, such as Peter
Pan
and Mary
Poppins,
occupy this time period but are unambiguously fantasies. Since we've
stuck something else over at the juncture with Adventureland, we
could move the Jolly Holiday Bakery roughly where Fantasy Faire is
and maybe fill in more space with colorful flower beds and whimsical
topiaries.
Tomorrowland:
What do you get when you cross the Victorian/Edwardian period with
futurism? I dunno...steampunk? But that's too big an idea to waste on
a small transitional area or feature, so let's go with something
simpler. Remembering what we used for Adventureland...how about a
town inventor's workshop? Actually, it occurs to me that given
adequate space, this would be a great place for the Carousel of
Progress, and I'm suddenly puzzled as to why they didn't plan Magic
Kingdom to do exactly that.
The
Rest of the Park
Adventureland/New
Orleans Square/Frontierland:
This boundary is one of the more elegant ones in the park as it is.
It helps immensely that New Orleans Square is itself something of a
compromise between Frontierland and Adventureland—New Orleans is a
large city rather than a wilderness, but
it's distinctly American and it's in a sub-tropical climate, so there
are areas of overlap built-in. It's telling that one of the Square's
tentpole attractions tends, in other parks, to be assigned to
Adventureland instead. The riverboat connection ties it fairly
intimately to Frontierland.
Adventureland/Frontierland:
The other juncture between these two lands—located a short way
inside the gateways—is a bit trickier, since it doesn't have a
third land to help bridge the gap (nor would there remotely
be room for one). We have to find something that could comfortably
belong to either Adventureland or
Frontierland without a middleman, and I think I have it. Combine the
mysterious jungles of Adventureland with the touch of Mexico included
in Frontierland, and you get Aztec.
What if, instead of the cartoonish faux-Polynesian designs there
currently, the restrooms in this spot displayed Aztec-styled art that
segued into more Southwestern designs on the Frontierland side? Just
a thought.
New
Orleans Square/Critter Country:
Frontierland and Critter Country are similar enough not to really
need a clever transition motif, but that's not really the point, in
Disneyland. We have the Haunted Mansion and Splash Mountain directly
adjacent to one another, and it's kind of a mess. This could have
been helped a lot if the Imagineers had managed to work in a patch of
bayou past the Mansion grounds, which is suitable for the outskirts
of New Orleans while also merging with the wetland setting of Splash
Mountain.
Frontierland/Fantasyland:
There are two places where these two lands meet up—a corridor lined
with planks between Fantasy Faire and Rancho del Zocalo, and the Big
Thunder Trail. The former is fine—woodwork is a neutral enough
medium—but the latter is pretty jarring, especially considering how
long it is. You meander around the back of Big Thunder Mountain and
it goes Frontierland Frontierland Frontierland Frontierland SUDDENLY
FANTASYLAND.
“Unforgivable”
is a pretty strong word, but considering how much room they had to
tinker with the transition, it's pretty bad that they just let the
two lands smack into each other like that. Especially considering the
extensive remodeling of that part of Frontierland only recently—if
there was a time to smooth over the border zone, that was it, yet
they didn't take it.
Anyway,
the best way I can think of to spackle in this crack is to paint
Native-style lithographs on the rocks lining the trail...and then the
closer they get to Fantasyland, the more the figures begin to look
like fairytale characters and creatures. I don't love it, but I can't
think of any other intersection of the Western and fantasy genres
that suits this particular area.
Fantasyland/Mickey's
Toontown:
This is another one that's pretty good to go already. It's a lot like
the entrance to the park itself—you go through a tunnel under the
railroad tracks, which provides a kind of “lifting curtain”
effect so you're prepped for the sudden appearance of a new
environment. Not only that, but that part of Fantasyland anticipates
Toontown, with the train station deliberately themed to the latter,
and the “it's a small world” faรงade
displaying bold shapes rather than the intricate Bavarian
architecture that characterizes “pure” Fantasyland.
Fantasyland/Tomorrowland:
Hoo boy. See, here's the thing. There is a perfectly good genre
that's a hybrid of science-fiction and fantasy. It's called,
appropriately enough, science-fantasy, and one of Disney's favorite
acquisitions is basically the perfect example of it. If only
things had worked out so that they could build the Star Wars land
between Tomorrowland and Fantasyland. As it is, the boundary zone is
occupied by the Matterhorn and the Finding Nemo Submarine Voyage,
neither of which is wholly appropriate for either land (although the
Matterhorn is more fantastic than the Subs are futuristic). It's this
sort of awkwardness that led me to create my writeup of International
Land a while back.
Now,
there's one border area that I haven't addressed in this post, for
the simple reason that it doesn't quite exist yet. Time will tell
whether the transition from Frontierland to Star Wars: Galaxy's Edge
works well or not, although the desert planet setting, and what we've
seen so far of the rockwork, suggests that it will at least look
nice.
Happy
New Year to all! Please note that I am still taking suggestions for
subject matter to examine!
*
Please note that this is a separate question from whether they should
be made less awkward.
I like both Disneyland's abrupt gateways and WDW's more gradual transitions. The gradual transitions make interesting connections between lands, and gateways are, as you said, more immediate and definitive. With a gateway there is no missing that you're in a different time and place and mindset.
ReplyDeleteThat said, my two favourite Disneyland transitions are actually off Adventureland: the transition from Adventureland to Frontierland via Caribbean Plaza in WDW and Adventureland to Fantasyland in Disneyland Paris. Spanish architecture makes the former, and the connective tissue of pirates links the latter, thanks to having Peter Pan's Flight adjoin Pirates of the Caribbean, and then placing the Jolly Roger and Skull Rock in Adventureland facing towards Fantasyland. It's brilliant.
I've never seen a good back entry transition for Tomorrowland though. There's no real sense of threshold... Just a long expanse where Tomorrowland stuff faces towards Fantasyland stuff. The view from Cosmic Ray's cafe in WDW is towards Merida's meet n' greet.
In my imaginary "Disney Universe" park, I'd reorder things so that to the left off Main St. was Adventureland and to the right was Frontierland. The transition would be Mystic Manor for the former and the Haunted Mansion (with Phantom Manor's exterior) for the latter.