Here's
an experiment to try sometime: Locate a cross-section of Disney theme
park fans from various parts of the United States and put them
together in a room. Make sure you have at least a couple Southern
California and Central Florida locals in the group. Let them talk
about whatever. If no one has brought up the parks in the first five
minutes, introduce the topic yourself.
Measure
the resulting heat and consider whether it might be enough to drive a
turbine and constitute a source of clean energy.
There's
a weird sort of tribalism that afflicts Disney theme park fans.
Hardly anyone is an unbiased aficionado of the entire phenomenon;
you're either on Team Anaheim or Team Orlando, insisting
that your “home” resort (i.e. the one you're most familiar
with—hardly anyone can afford to become familiar with both) is the
better of the two. They have more parks, but ours are less of
a hassle to get to. Our Castle is cuter and friendlier, while theirs
is grander. Our food is better, but their hotels are better. We have
the Matterhorn, they have the Hall of Presidents. Our version of
“it's a small world” kicks theirs to the curb, but they got a
better Fantasyland expansion. We lost the Country Bears, they lost
Mr. Toad. And so it goes, ad infinitum.
But
sooner or later, a West Coaster will pull out the ultimate trump
card: Disneyland came first.
Not that the Floridians will concede the argument, but it is at least
an irrefutable point with no ready counterpart. Disneyland did
come first. So instead the Floridians will claim that it doesn't
matter.
Big whoop, they'll say, not necessarily in those exact words. There's
nothing inherently special about firstness; if anything, that just
makes Disneyland the rough draft and Walt Disney World the polished
product.
But
I think it does matter. For one thing, there is
something inherently special about firstness, which is why firsts are
commemorated—why the Magna Carta is such a big deal and why Neil
Armstrong is just a bit more celebrated than Buzz Aldrin. Beyond
that, there are aspects to Disneyland's firstness that I think impact
its quality, and our perception of its quality, for the better.
Disneyland
Was Walt's Park
Look.
I
am not an adherent of the Cult of Saint Walt. For one thing, he
weren't no saint, not by a long shot. There's plenty to criticize him
about, starting with his antipathy toward unions, taking a grand
circle tour through various mainstream mid-century American bigotries
and pulling back into the station at his antipathy toward unions,
because dang
was the man anti-union. Like, it's amazing Newsies
got made without his ghost rising from the grave and cursing the
shoot.
But
he was, unquestionably, a creative visionary, and his creative vision
is why Disneyland works
so well. It's why the place feels like a cohesive whole even as it's
placing a Mississippi River steamboat across from a rocket to the
stars and setting a fairytale castle between them. The thing all the
area themes have in common isn't “popular literary/film genres”
but “stuff Walt Disney thought was cool,” and he was intensely
involved with the park's development right up until he died. The
overarching effect is that Disneyland is a coherent work of art.
Fun
fact: the medium of film was not, at first, universally accepted as
an artistic one, because it was unclear who should be considered the
artist. A painting is the work of a painter, a sculpture that of a
sculptor, a novel that of an author, a beautiful building that of an
architect. But a movie has many creators—screenwriter, director,
actors, camera operators, set designers, etc.--who might be pulling
in different directions, fragmenting the “voice” of the film. In
the late 1940s, auteur
theory
emerged, assigning the authorial role to the director, and the rest
is art history.
The
construction and continuing development of a theme park is many more
times as complex, as an endeavor, than the making of a film. This
means that a strong authorial voice is even more necessary to
achieving artistic greatness. Disneyland had that authorial voice in
Walt, but he died before construction could even begin on its Florida
counterpart, and no one left at the company could quite fill his
shoes. The plan they were left with was to simply copy Disneyland,
plus or minus a few details. It wasn't, and still isn't, quite the
same. Something
is missing.
There is an idea in certain strains of speculative fiction, that no
matter how exact they appear to be, clones are always incomplete in
some way. Often it is implied, if not stated outright, that the
missing element is a soul. Make of that what you will.
Disneyland
Was the Grand Experiment
Maybe
Team Orlando is right, maybe Walt Disney World is
more polished. By the time it opened, Disneyland had been operating
for over fifteen years and Imagineering had a pretty good idea of
what worked and what didn't.
That's part of the problem.
Disneyland's
experimental status is a thing of wonder all on its own. Because
they didn't know what would work and what wouldn't, its designers
spent an awful lot of time, in the early years, throwing things at
the wall to see what would stick. If it stuck, great, if not, they
tried something else...but oftentimes what didn't stick still left
remnants in the infant park, and those
remnants contribute a lot to the park's messy charm. As much as
we wave banners extolling the virtues of area theming and carefully
planned sightlines, there are pockets of hodgepodgery throughout the
place. We tend to let most of them slide, simply because they've been
that way forever and we're used to it.
Disneyland
is just plain weird
in some ways, and the weirdness is what makes it special, what makes
it unique. There is so much that we wouldn't have if the Imagineers
had known more about what they were doing. Because they were making
it up as they went along, they were forced to take creative chances,
and the failures are almost as valuable as the successes. The
developmental history of Disneyland is a story of exploration and
discovery, the invention of a new storytelling medium. The
developmental history of Walt Disney World is just that much plainer.
They already knew what worked, so why try other things?
Disneyland
is a messy, quirky prototype: the inventor's labor of love. Walt
Disney World is what emerges after the prototype has been refined and
focus-tested in preparation for mass marketing.
Disneyland
Was Built on a Shoestring Budget
“Shoestring”
may be an exaggeration, but it is certain that the park was nowhere
near as well-funded, during construction or for a good while
thereafter, than anyone would have liked it to be. This is related to
the above point, because just as lack of experience forced the
creators to innovate, so lack of money forced them to problem-solve,
to do more with less, and sometimes to accept flaws because
perfection just wasn't in the budget.
Of
course, “flaws” are relative. Just because a given element or
feature isn't quite what its designers were going for, or isn't
exactly on-model with regard to its source material, doesn't mean
it's not perfect in other ways. Such as being perfectly Disneyland.
The
limited construction budget also kept Disneyland small—by the time
it was successful enough to warrant expansion, that same success had
made expansion impossible by attracting hoteliers and restaurateurs
to fill in the surrounding land. The smallness makes it cozy, and
also forces more of the abrupt border phenomena described by FoxxFur
in the link above.
None
of this applied to the construction of Walt Disney World, which had
all the space and money anyone could want.
Creative
freedom is amazing, but creative constraints can be a blessing in
disguise.
So
yeah. You can argue that being first does not inherently make
Disneyland better. You can argue that Magic Kingdom is the superior
park. Ultimately I think it comes down to personal preference and
also personal familiarity—whichever
park you came to know first set the standard to which you hold all
others. And that's all right.
But
you can't tell me that Disneyland's firstness doesn't matter.
Happy
New Year to my terrific readers (all, what, four of you?) and please
do let me know what sorts of topics you would like to see me write
about, if you haven't already!
This is a really good take in general, and the constraints on Disneyland were ultimately instrumental in pushing it's creativity to the limits.
ReplyDeleteBut what I really like is your commentary on art needing an author - in Disneyland's case - Walt. I think that Walt's finger prints have definitely added to the park's mystique over the years, allowing it to feel special in a way that MK can't always match. That being said, the collective authorship of the old school Imagineers is all over MK, or at least was more prominently before modern changes. Their authorial voice was powerful, especially early on, but due to there being no singular artistic voice, no auteur to ascribe MK to, the public doesn't feel changes to that park are necessarily as damaging.
Joe Rohde has definitely been outspoken about his authorship of Animal Kingdom, and I think that's ultimately benefitted the park so far, as it's changes have been mostly in the spirit of the original park. Even Avatarland tries to bring in environmental themes that are tonally consistent.
I guess what all this boils down to is a question: Do parks require auteurs in order to protect their original visions?
I think it's pretty evident that they do. Look what's happening in our current Age of Bean-Counters. The answer to every flaw, real or perceived, is "slap more IP on it." The Bobs (Iger and Chapek) do not understand what business they're in.
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