You
may have noticed that I tend to come down pretty hard on IP-based
attractions around here, especially the newer ones. And maybe you've
found that a little...distressing. The great majority of Armchair
Imagineering efforts probably take inspiration from Disney films and
TV series. It's hard not to
go that way when there's so much material to draw on and we have so
many examples already in the parks. I know I can come across pretty
strong in my opinions, and maybe I've given you cause to wonder if I
might be preemptively dismissing your own ideas as unworthy.
Sorry
if I did give that impression. I didn't mean to. It would be pretty
hypocritical of me, given that most of the items under my own
Armchair
Imagineering tag use Disney properties as inspiration. Moreover,
it would be pointless
to discourage the Armchair Imagineers of the world from sowing their
seeds of creativity in such fertile soil.* Everyone expects Disney
IPs to be adapted as rides in Disney theme parks. It's a legit
tradition. It's not gonna stop.
The
point of this post is not to tell you not to design tie-in rides.
It's to tell you how
you can design tie-in rides that are interesting, unique, and even
artistic on their own merits. To that end, I've got some Do's and
Don't's to offer you. Actually, make that Don't's and Do's—each
Don't followed by one or more Do's as alternatives.
Now,
if only I could get WDI to take my advice...
DON'T:
Choose IP to adapt based on in-the-moment popularity.
Part
of the problem with current and recent IP tie-ins, I think, is that
they seem to be selected on the basis of opening weekend box-office
numbers and/or toy sales. The problem with this is that crowds are
fickle. Just about every
MCU movie succeeds like gangbusters on opening weekend. It's become a
cultural phenomenon and people need their continuity fix. That
doesn't mean they're interested in each and every character and
subplot beyond that. Theme park attractions take so long to develop
and build that there's a good chance the public will have moved on to
something else in the meantime, and then a development that cost you
nine figures isn't pulling its weight.
DO:
Choose IP to adapt based on compatibility with existing themes and
potential for great guest experiences.
I'll
go into more detail on this with the other Do's.
DON'T:
Simply recap the source material.
One
of the biggest grounds on which theme park fans criticize recent
tie-in rides is the extent to which they simply summarize their
originating movies. Monster's, Inc.--Mike and Sulley to the Rescue!
and The Little Mermaid ~ Ariel's Undersea Adventure are big offenders
here.** Neither ride ever seems to have more than half of its queue
space occupied, and it's usually much less. Most people probably
don't want to spend their limited vacation time riding something
that's so
similar to something they already own on video. By contrast,
evergreen rides like Peter Pan's Flight or Alice in Wonderland aren't
shackled to the verbatim plots of their own movies. Even something
like the Indiana Jones Adventure, while hitting most of the most
famous beats and iconic images of the Indy trilogy, remixes them into
something fresh.
Here
are the alternatives, as I see them:
DO:
Present a loose/rearranged summary.
Alice
in Wonderland plays fast and loose with the sequence of events in
Alice
in Wonderland.
The framing device is entirely absent—nowhere in the ride is there
any indication that this is actually a dream. Several signature
scenes—the Walrus and Carpenter story-within-a-story, all the
growing and shrinking incidents—are completely excised, since the
focus is on simply exploring Wonderland. Perhaps most significantly,
the Mad Tea Party is chopped out of its rightful place and stuck back
on the tail end, in order to finish the ride with a literal bang.
It's definitely Alice in Wonderland, but it's edited for effect.
Snow
White's Scary Adventures also scrambles film scenes, in order to
provide a progression of tones from least to most threatening.
An
early plan for a Little Mermaid dark ride would have done something
similar, moving “Kiss the Girl” from its position in the film's
plot to a point near the end, as a romantic finale after the intense
action climax. It really is too bad they didn't make that version of
the ride.
DO:
Build the ride around a single iconic scene or sequence.
The
“You Can Fly!” sequence occupies less than 6% of the runtime of
Peter
Pan,
but a whopping two-thirds or so of the ride time of Peter Pan's
Flight. The Casey Junior Circus Train evokes its namesake song and no
other part of Dumbo
(which has another ride to call its own). Mr. Toad's Wild Ride goes
even further, portraying events that never appeared in the film, but
were heavily implied by the surrounding plot. If you can zero in on
the one scene that everyone was talking about as they left the
theater, that's all the basis you need for an equally memorable ride.
The rest of the plot is technically extraneous.
DO:
Create a new story.
This
is, like, the god-tier achievement for IP-based attractions, and
isn't feasible for all source materials. This option is exemplified
by Roger Rabbit's Car Toon Spin, which not only doesn't replicate the
plot of Who
Framed Roger Rabbit
but limits the vast majority of direct references to the movie to its
queue. The ride itself is an entirely new scenario, featuring
locations—Spin Street, the Bullina China Shoppe, and the Power
House—created just for Toontown.
I
would also make the case for Radiator Springs Racers falling into
this category. Yes, it relies heavily on story beats from Cars,
but it puts them in an entirely new context that makes the guests (or
maybe their ride vehicle?) the main characters.
Which
brings me to my next point...
DON'T:
Stick the guests in a passive role where all they do is watch the
characters.
One
of the biggest pitfalls of “turning movies into rides” is the
tendency to make riding the ride not much different from watching the
movie; i.e. you just sit there while stuff happens in front of you.
It's an especial danger when IPs are chosen for adaptation because
the character exploits are fun to watch—that works fine for a movie
or TV series, but theme parks lend themselves so well to active
participation, or at least the illusion thereof, that it's a waste
not to take advantage of it.
DO:
Give the guests a first-person perspective on the action.
The
classic dark rides did this by sticking guests in the place of the
film's protagonist and letting them undergo the adventure. Rides
featuring new stories often place guests alongside
the IP protagonist, adventuring with
them, sharing in the peril and so forth. Either one works great,
although the latter is probably preferred when the film characters
themselves are extremely popular—you can have an adventure and
meet your hero, all at once!
DO:
Focus on the setting of the movie more than the characters.
Another
way to make guests feel like a part of the film is to go for broke
recreating its environment. This was another cardinal rule of the
early dark rides, based on movies where the characters went to
exciting places—Wonderland, Neverland, a haunted forest, etc.
Three-dimensional sets create a sense of presence
in the story, regardless of the perception of a recognizable plot or
lack thereof. (And it is very, very
hard to convey a solid plot via the medium of a theme park ride.) IPs
that offer a fascinating setting to explore are to be preferred over
those that only offer likable characters.
DON'T:
Plan a tie-in ride specifically as a replacement for an original
attraction.
One
of the things that peeves theme park fans the most about IP rides is
that we so often lose awesome original attractions to make room for
them. Adventure Thru Inner Space gave way to Star Tours, the
Submarine Voyage was resurrected as the Finding Nemo Submarine
Voyage, Tower of Terror (in California) and Universe of Energy (in
Florida) were co-opted as sites for Guardian of the Galaxy rides,
Maelstrom became The
Frozen Moving Meet-And-Greet Experience
Frozen Ever After.
Were
these rides declining in popularity? Some of them, sure. But while
that may be an argument for replacing them, it doesn't mean that the
absence of film characters was the culprit and the replacement should
make sure to rectify that oversight. Adding IP is not, in itself, an
improvement.
DO:
Plan a tie-in ride that enhances/develops the theme of the area.
One
of the other things that really peeves us about IP rides is that they
are often awkward-at-best fits for area themes. The decision of which
IPs to include is driven by profitability and marketability, and then
they have to find a place to put it. The results are often “two
steps removed”—Tomorrowland features (among other things) ideas
about space travel, and Buzz Lightyear represents an outer space
science-fiction character, therefore...? Monsters, Inc. is even less
of a match for Hollywood Land. Both rides are arguably superior to
what they replaced, but...couldn't Imagineering have chosen to adapt
more appropriate movies for the areas in question?
On
the other hand, there are many movies which do
slot neatly into area themes, but get passed over for tie-in
attractions because they aren't the most popular. Bolt,
The
Princess and the Frog,
Big
Hero 6,
and many others would have an absolutely natural home in Disneyland
Resort, if only Disney would properly own them. Finding space would
be a challenge all on its own, especially with how hemmed-in the
Anaheim parks are, but it must be better than shoehorning in concepts
that don't blend.
To
Summarize:
If
there's anything all these different pieces of advice have in common,
it's that IP tie-in rides should stand out from their source material
in some way. They should offer a new story, or a unique take on the
existing one. They should make the IP feel like part of a larger
world or phenomenon. The closer the ride is to a literal retelling of
the movie, the less reason it has to exist.
Go
forth and work wonders.
*
I am trained in the use of extended metaphors. Do not try this at
home.
**
Also because of their grotesquely unwieldy names.
20,000 Leagues Under the Sea in Tokyo is exemplary for following your do's and don'ts. It takes some familiar images from the film, previous incarnations of the ride, and the book, and rejigs them. You see undersea farming, and a ship graveyard, and a giant squid, and Atlantis, but you're not recapitulating the film's story. In fact, it is a wholly new story in which you are a new member of Captain Nemo's crew taking out one of his exploratory submarine pods.
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