There
seems to be a broad consensus among theme park fans that Disney's
worst results come about when it tries to poach Universal's fanbase
by creating parks (and sometimes sections of parks) where the “theme”
is: movies. The main reason for this consistent failure is, I think,
that Disney is too wedded to the concept of “magic.” The thing
that makes Universal Studios Hollywood unique is not which IPs it can
lay claim to, but that it is entwined with a working film studio, and
its centerpiece attraction (as well as various others over the years)
is all about showing its guests, in some detail, how
filmmaking works, how the illusions are created. Other Universal
parks don't have this going for them, but some of the mojo rubs off
on the brand.
But
Disney won't do that, because for some reason the company hates
admitting that what it does is artifice. Maybe the decision-makers
actually don't think much of guests' imaginations,* so they assume
they have to trick us into believing it's all really truly
reeeeaaaaaaaaal or we can't be counted on to purchase Princess
costumes and toy lightsabers. Whatever the reason, the “Studios”
parks end up being dumping grounds for rides based on movies that
don't fit the themes of a Kingdom-style park or Epcot or DisneySea,
but they're still movies,
so they totally work in a park where the theme is movies, right?
Right?
Does it even need to be said at this point that I disagree?
If Disney really wants to duke it out with Universal, it has to be
willing to go all-in—to say not only “Aren't our movies awesome?”
but also “And here's how we make them so.”
And then it has to do its rival one better by focusing on not just
the most popular movies under its already vast and still-expanding
umbrella, but those movies that best demonstrate “movie magic”—the
ones that advance the artform in some significant way, the ones that
enjoy not just box-office success but critical acclaim. By the same
token, the company needs to be willing to highlight the differences
in how the various studios it has absorbed tell their stories,
instead of just blithely subsuming them under the homogenized banner
of Disney-ness and pretending that Elsa, Spider-Man, Chewbacca, and
Dory are all natural companions to each other.
This Armchair Imagineering post offers a rough idea of how they might
do that in a hypothetical “studios” park.
In addition to this bold premise, I continue to champion the idea
that there is a broad middle ground between the biggest bestest most
elaborate thrill rides on one hand, and the humble character
meet-and-greets on the other, and Disney needs to get back to
offering more of that middle ground.
Intrigued yet?
The idea here is relatively simple: a theme park that really lives up
to the name of Disney Studios. Each section of this park is
devoted to one of the individual studios owned by Disney, with
attractions and environments designed accordingly. It follows a
hub-and-spoke layout, though the entry path—Red Carpet Lane—is
not quite as long as Main Street. At the hub, guests find themselves
with a semi-circle of studio gates to choose from. Each studio has at
least one of each of the following attractions:
- A big-budget, elaborate ride (“E-ticket,” as these were called in the vernacular before I instituted my sweeping dictionary reforms).
- A smaller, less elaborate ride or escapist show.
- A presentation demonstrating certain aspects of filmmaking, with guest participation.
- A walkthrough exhibit of props or other memorabilia.
- A character meet-and-greet space.
Additionally, each section is arranged so that guests are gradually
drawn into the fantastic worlds of the movies as they travel farther
from the hub. Structures in the “front” of each studio resemble
working moviemaking facilities and house the more educational
attractions, while those toward the back are increasingly fantastic
and house the more immersive attractions. Since the immersive rides
are likely to be the most popular, this keeps people moving through
the area and ensures that they will at least see the smaller
attractions in passing.
Walt
Disney Animation
The
central studio is the original and most significant—Walt Disney
Animation, the one that started it all and still represents the first
thing most people think of when they hear “Disney.” In a mild
spoof of the “kingdom” parks, its gate takes the form of a
castle...but it is very obviously a backdrop, gorgeously sculpted and
painted in the front but with a plain, flat back that people notice
as soon as they walk through. The attractions here are focused on the
art of animation—particularly traditional 2D animation—and the
timeless, idealistic storytelling and appealing characters that give
Disney films their perennial charm. The structures toward the front
take their architectural cues from the actual Walt Disney Animation
buildings in Burbank, CA:
Farther
in, the building façades
take on a swoopier, more exaggerated “fantasy” look, like a
hybrid of Disneyland's Fantasyland and Toontown. The roofs are lined
with forced-perspective models of iconic locales from Disney's
animated works, such as the palace of Agrabah or Rapunzel's tower or
the Honey Tree, as if the full-sized structures were just beyond.
It's
actually much easier to think of the educational attractions for this
area than the escapist ones. Traditional animation is a fascinatingly
complex process, and nearly every step makes for good info-tainment.
Something like the Walt Disney Animation attraction in California
Adventure is pretty close to what I would do. The demonstration
attractions could involve drawing and voice recording, while the
exhibits could feature character maquettes, genuine background
paintings and animation cels, and specialized equipment such as the
multi-plane camera. Disney has produced so much animation work over
the decades that the exhibits could be rotated frequently, keeping
them from becoming stale.
This
same abundance is exactly what makes it hard to decide upon subjects
for the escapist attraction. Mickey's PhilharMagic might be a good
choice for the secondary attraction, since it features a wide variety
of animated characters, but for the big one, I'd want something more
focused and original. Perhaps a roller coaster based on the action
sequences in The
Lion King?
That's a movie that has never been tapped for a ride concept for some
reason.
The
meet-and-greet spot would have to be suitable for characters from a
wide variety of settings—you can't expect Tarzan to feel at home in
a castle, or Snow White to fit in at a row of London townhomes.
Perhaps a simple stage could have a variety of backdrops and mobile
set pieces, easily switched out in under a minute as different
characters begin and end their sets.
Pixar
Studios
Where
there is Walt Disney Animation, can Pixar be far behind? Disney
itself and the mainstream public seem to think that there is no
meaningful distinction between the two, but we obviously know better.
These two studios might be right next to each other in the park, but
I enforce absolute separation between the IPs they showcase.
Just
as Walt Disney Animation focuses primarily on the art of hand-drawn
animation, Pixar Studios is all about computer animation. The entry
gate, wrought-iron with a giant statue of Luxo Jr. on one side and
Woody on the other, looks normal enough, but the buildings display
computer and virtual-reality motifs, almost like some iterations of
Tomorrowland. These become more pronounced deeper into the area,
ultimately setting the scene for the area's big ride.
This
ride, based on the movie WALL*E,
is something like a cross between the PeopleMover and Space Mountain.
Guests board “touring pods” that take them on a relaxing tour of
the starship Axiom,
complete with glimpses of the movie's robot characters as they get up
to their shenanigans. At the climax, a magnetic launch shoots the pod
into a enclosed, darkened roller coaster section, as if it had been
ejected into space. The end of the ride is framed as a return to
Earth, echoing the end of the film. It's more an impressionistic
rendition of the second act of WALL*E
than any sort of coherent narrative.
I'm
not sure what to do for the secondary attraction, however. I've
painted myself into a bit of a corner by focusing so hard on computer
technology in the aesthetics of Pixar Studios. Either The
Incredibles
or Inside
Out
might work on the basis of visuals, and neither one has really
been adequately explored in the parks yet, aye em aitch oh.
The
character meet-and-greet is a fairly simple little nook for
one-on-one interactions, but the real delight is being present during
a shift change when a new character comes out. The back wall of the
space is decorated as a large computer monitor labeled “Rendering
Engine,” and LED screens display silhouettes and wire-frame models
of the emerging character before they come out through a mist-filled
doorway.
The
hands-on/demonstration attraction is simply a permanent installation
of “The Science Behind Pixar,” a traveling exhibit that I had the
privilege to experience when it came to the L.A. Sciencenter last
year. It's misnamed, since it's all about computer animation
technology, not science, but it was an amazing look at all the
specific programming processes that go into producing a CGI film.
There were stations to practice defining the parameters of a
character's model, adding textures to surfaces, lighting a scene,
simulating fluid dynamics, and overall proving that CGI is not
a simple automated process.
That
just leaves the walkthrough exhibit, and here I'm a bit stymied
again. CGI may be as complicated to produce as any other cinematic
medium, but it doesn't involve anywhere near as many physical
objects.
Lucasfilm
This
studio, of course, boasts one of Disney's very favorite
acquisitions—Star Wars!—but it also includes the Indiana Jones
franchise, which I actually prefer.** Lucasfilm productions tend to
be big-budget action extravaganzas, and while in the present day, the
studio leans hard on CGI for its effects (just like everyone else),
historically it was known for impressive special and
practical effects. So I think this section of the park will echo
that.
The
buildings in this area look...not rundown, exactly, but maybe a
little well-used. Lucasfilm came to prominence in the late Seventies
and early Eighties, a period when the American economy was just
lifting itself out of the pits and brown shag carpeting and feathered
hair were both
in fashion. So there's a certain low-grade scruffiness associated
with the era, which carried over into the aesthetics of both Star
Wars and Indiana Jones and would bring across the right vibe. Plus it
suggests practical effects, i.e. people dealing with physical objects
and getting their hands dirty (as opposed to the shiny computerized
environment of Pixar).
There
is no shortage of existing attraction concepts that could be scooped
up and transplanted to such an area as-is, but I think people will
expect the big ride to be Star Wars-based, and our commitment to
showcasing practical effects here means none of the largely
screen-based rides currently open or soon to debut will do the trick.
Maybe something like Radiator Springs Racers, but with guests
straddling their seats (“speeder bikes”) would work for a system,
and the content could then involve traveling on the surface of an
exotic planet, with plenty of animatronic figures (not necessarily
audio-) of aliens, creatures, and droids to make it undeniably Star
Wars.
Figuring
out a lower-tier ride here is really
troublesome, simply because Lucasfilm movies are so big and bombastic
by nature. You just can't use the dark ride or carnival spinner model
and have it seem remotely authentic. So I think this is a good place
to drop in a live show...such as a stunt show! Maybe not quite as
spectacular as the Indy stunt show in Orlando, but along similar
lines, showing off more practical effects and in-person feats of
physical prowess. Or if that would be too much, there's always room
for another revival of the very
first
Lucasfilm production to have a presence in Disney parks...Captain
EO!
The
hands-on demonstration would have to involve puppeteering. Give kids
a little Star Wars critter to operate while their parents take a
zillion pictures. The walkthrough exhibit is just as easy to nail
down—Lucasfilm generates a lot
of absolutely iconic costumes and props. The meet-and-greet would be
Star Wars again—the Indy franchise just doesn't have characters
with the right kind of appeal besides Indy himself. I could see him
as a walkaround character, however, or maybe he could do autographs
after the stunt show.
Marvel
Studios
Ah...the
other
of Disney's favorite acquisitions, with a focus even narrower than
Lucasfilm. Outside of wild fan speculation, Star Wars and Indiana
Jones are not part of the same continuity, whereas the entire point
of the MCU is to produce a sprawling single plotline. It's a
thoroughly 21st
Century franchise that has been jam-packed with digital effects from
the word go, so that can be the category of “movie magic” tricks
that gets the most play in this area.
The
look of the buildings here is ultramodern, clean-lined yet with
complicated details. There's a lot of smoked glass, chrome, and
neon...but also a lot of primary colors, for this is where four-color
superhero comics come to life. Because the MCU films mostly take
place in a tweaked version of the real, modern world, there is no
great distinction between the look of structures in the front and
back halves of the area.
I
am no great fan of screen-based attractions, but this would
absolutely be the place for them. For the big ride, perhaps something
akin to Universal Studios's “The Amazing Adventures of Spider-Man”
ride (but with more than just Spidey, natch)—3-D motion-simulation
with an immense screen providing the environment. Likewise, the
smaller attraction could easily be a 3-D theater show à
la
Honey I Shrunk the Audience...maybe even using a similar framing
device wherein the guests are attending a demonstration of
cutting-edge inventions (only here, the threat comes from villains
crashing the show to steal the tech).
Like
Lucasfilm, the MCU involves a lot of slick-looking and instantly
recognizable costumes, props, and set pieces, easily enough to fill a
modest museum exhibit. The real fun here would be in the
demonstration attraction, which would include demos of green screens
and motion-capture—great opportunities for guests to get up in
front of each other and act like idiots.
The
meet-and-greet would, again, be pretty straightforward. Meet your
favorite heroes! The MCU has a big enough cast that almost anyone can
find someone to look up to, and it has absolutely no qualms about
doing crossovers (unlike some
Disney franchises I could name, Princess).
The
last themed area I have in mind for this park isn't exactly a film
company under the Disney banner—rather, it's a particular filmmaker
the company works with often, whose style is absolutely unique and
instantly recognizable...and who, incidentally, is immensely
popular with certain age groups and subcultures.
Tim
Burton Productions
It's
not that if you've seen one of Burton's movies, you've seen them
all...but if you've seen about three of them, the rest are unlikely
to surprise you. Several movies he directed, produced, or both comes
under Disney's aegis—The
Nightmare Before Christmas,
James
and the Giant Peach,
Alice
in Wonderland,
Frankenweenie,
and now Dumbo.
I don't imagine it would be too difficult to license others for theme
park use.
That
said, the works of Tim Burton are almost completely untried in a
theme park setting. Haunted Mansion Holiday is the only such
attraction I know of, and it's a seasonal thing. Quite a lot of his
movies have a definite seasonal vibe—late autumn or winter,
usually. Could we handle year-round Burton?
At
least the area would have a strong visual design—probably the
strongest of the five. Nigh-monochromatic palettes, off-kilter
angles, spindly wrought-iron, gnarly trees, stripes and spirals,
incongruous blocks of pastel suburban housing...no one can possibly
deny that Burton's work, be it live-action or animated, has one of
the most distinctive looks in Hollywood. The filmmaking techniques
highlighted here would be a grab bag, including lighting, character
design, and of course, stop-motion animation.
Anyway,
although The
Nightmare Before Christmas
is definitely his most popular Disney-affined work, I really can't
see that one having a strong year-round presence. I think Alice
in Wonderland
might be the best bet for the main attraction. Its animated, pure
Disney counterpart is already a proven success in Disneyland, and I'm
tempted to make the two rides Burton-flavored spoofs of the Alice
dark ride and the Mad Tea Party and leave it at that, just because I
can.
Actually,
you know what? Let's put a pin in that Mad Tea Party concept. But I
have an even better idea for the big ride, assuming the license can
be obtained: Sleepy
Hollow.
And by big ride, I mean something in the vein of Pirates of the
Caribbean or EPCOT Center 1.0—highly themed spectacles lasting a
good fifteen minutes or more. Low-key thrills, but unbeatable
atmosphere.
The kind of ride we've sorely been needing more of for a long time.
And
yeah, the more I think about it, the more I convince myself that a
Burtonian Mad Tea Party would be a hilarious homage to one of the
most famous Disney rides of all time. Give the cups and saucers lurid
colors and severe outlines, play Danny Elfman music in the immediate
area, and have plenty of “pixie dust” on hand, because teenagers
don't know their limits.
For
the demo/hands-on attraction, I'm thinking a workshop where guests
can create their own short stop-motion clips using a variety of
poseable figures, and maybe another where they get tips on creating
kooky characters from a professional artist, not unlike the “how to
draw” demonstration in California Adventure. The walkthrough
exhibit would be rather different from the others—instead of a
museum-style showing of props and costumes, it would be more like a
labyrinth of recreated locations
from Burton's films. Imagine making your way through the bizarre
afterlives of Beetle
Juice
and Corpse
Bride,
or Willy Wonka's candy factory.
Now,
if there is one major disadvantage of Tim Burton's recurring design
motifs, it's that it has resulted in only a handful of individually
recognizable characters. Is the pale, skinny young man in the suit
with the wild dark hair Ichabod Crane, or Sweeney Todd, or perhaps
Victor Van Dort? This is not to say there would be no point to a
meet-and-greet spot, only that it would feature a slimmer roster of
characters than you might assume.
So
anyway, that's my idea for a Disney Studios Park that actually, you
know, has a reason to exist. I feel like it could do with a lot more
refinement, and there's certainly room to add more attractions past
the minimum I designated. I didn't even address the issue of shopping
and dining. But I hope it was an amusing read nonetheless.
* The
Floridians just started nodding along.
**
And the 1988 fantasy film Willow, which hardly anyone
remembers anymore, more's the pity.
What about a 20th Century Fox Land? The entrance could be a big ol' 3D, real life version of the logo with the spotlights and everything!
ReplyDeleteOf course, 20th Century Fox doesn't really have its own distinctive artistic voice the way Disney (the brand, not the IP firm) or Pixar or Marvel does, but this would be a perfect place (besides your Red Carpet Avenue) to celebrate Hollywood as an idea. Tinsel Town. The Golden Age.
With Fox's IP there would be a lot of content for a tram ride/Great Movie Ride-style attraction recreating scenes from some of the more prominent Fox movies... Miracle on 34th Street, Day the Earth Stood Still, An Affair to Remember, The Fly, Cleopatra, One Million Years BC, Planet of the Apes, Butch Cassidy and the Sundance Kid, M*A*S*H, Tora Tora Tora, The Poseidon Adventure, Rocky Horror Picture Show(?), Alien/s, Predator, Die Hard, Home Alone, Titanic... Yes I did just scroll the list of Fox films on Wikipedia...
For a show, there's actually a good opportunity for a Broadway-style production of famous songs from Fox musicals like The King and I, South Pacific, Carousel, State Fair, Can-Can, Hello Dolly, Doctor Dolittle, and even Glen Miller's two films Sun Valley Serenade and Orchestra Wives (both of which have some amazing musical numbers in them).
Now back here in the real world, get ready for Aliens, Predator, Planet of the Apes, Avatar, and Independence Day to reshape Tomorrowland :P
Why did you have to say that last part? Now I'm all depressed... Oh well, at least we have a smoke-free park to look forward to starting in May!
DeleteReally interesting article! I really enjoyed reading it. Still, I would do a few things differently.
ReplyDeleteI'd change the "gate" for the Disney Animation area: instead of a fake castle, I'd rather have a "gate" inspired by the Team Disney/Michael D. Eisner building, the one decorated with statues of the 7 dwarfs. It would be realistic while also being kind of good looking and paying homage to Snow White.
Other stuff is about the Tim Burton area.
The Alice in Wonderland could be a major trackless ride with giant teacups as vehicles (something like Winnie the Pooh at Tokyo Disneyland).
The Nightmare Before Christmas might have a presence in the park, too. It might be a whip ride like Woody's Round-Up at Shanghai Disneyland, just indoors. The vehicles would be sleighs, guests could choose between Santa's sleigh or Jack's one plus some other original sleighs. The scenery would consist of three sections: Halloween Town,the forest, Christmas Town. A few characters would make an appearance in either animatronic or "flat" form.