Well, folks, we are looking straight up the barrel of the biggest
event to hit the Disneyland Resort in over fifteen years by my
estimation—the opening of a whole new themed land! The last thing
to happen on this scale was the debut of Cars Land, and, well...the
Cars franchise is a profitmaker, but that's about all it is. It
doesn't have much in the way of cross-demographic appeal. It hasn't
spawned a giant mythos requiring five coffee table books and a
community-edited website to keep track of. It's not even within a
direct flight of being a cultural phenomenon.
It's no Star Wars, in other words.
But then, very little is.
If anyone expects the premiere of Galaxy's Edge to go smoothly, I
have two questions for them: 1) What are you huffing? and 2) Did you
bring enough for everyone? There's no way this is not going to be a
crowd control nightmare, at least intermittently and in the vicinity
of the new land's entrance. Disney is expecting a horde—for
at least a month after opening, merely setting foot inside will
require a reservation. You can bet your sweet bippy* that this
particular fact will escape the notice of some percentage of
hardcore Star Wars fans, and I fully expect the disappointment to
engender fistfights. I hope the park nurses are trained to recognize
and treat lightsaber-inflicted concussions.
It's enough to make a dedicated Disneylander ask yet another
question: How did we get here? What sequence of events brought us to
the point where the world's first, most famous, and (dare I say it)
best theme park a) can and b) has decided to, intimately tie
its legacy to that of an outside franchise?
To figure that out, it might be helpful to look at the whole history
and evolution of Disneyland through the decades, to see which trends
have defined its development from those misty days of 1955 to the
present. Or it might not. But either way, it'll be fun, in a geeky
sort of way. This is a fun blog.
So let's do this!
The
1950s: Finishing Touches
Yeah,
yeah, Disneyland, never complete, imagination, blah blah blah. It
makes for a good sound bite, and a lazy justification for any and all
changes made to the parks regardless of the motivation behind said
changes. However, there is a world of difference between a vague
philosophy of incompleteness—the conviction that there is always
room for improvement—and the state of manifest rawness
that Disneyland was in on Opening Day. Soft asphalt and inadequate
drinking fountains weren't the half of it. Some rides just plain
weren't ready yet, others were rushed to shaky completion in order to
be
ready...or rather, “ready.” Tomorrowland was half a blank canvas,
its emptiness disguised with balloons and banners. Photos like these
show just how rough everything looked in those early days, with
minimal landscaping and huge unused areas just open to view:
These
photos are the big red asterisks on the oft-repeated statistic that
Disneyland was built in a year, and it took most of the rest of the
decade to get the park into a condition of being actually
presentable. The unfinished rides were gotten up and running, more
drinking fountains were installed, and they stopped pretending “Canal
Boats of the World” was a thing.
And
then, in 1959, Tomorrowland finally became a real land with real
things to do, as a wholesale remodel rolled out the Matterhorn,
Monorail, and Submarine Voyage. Disneyland was finally where it
needed to be in order to move forward.
The
1960s: Mad Innovation
I
don't think I'm risking much controversy by saying that the Sixties
were Disneyland's most successful decade in terms of the sheer
imagination and inventiveness on display. Having figured out what
they could do, the Imagineers determined to do as much of it as they
could, and they did,
and a lot of it is still
with us
because it's just that good. The first audio-animatronics made the
scene in 1960, and they took center stage for the first time in 1963
with the Enchanted Tiki Room. And then...hoo boy...
And
then the Imagineers went to the New York World's Fair, armed with
corporate sponsorship budgets, and things got crazy...crazy
awesome.
All four of the World's Fair attractions were moved back to
Disneyland, at least in part, and one of them—the Carousel of
Progress—became the cornerstone for a second major Tomorrowland
makeover that also gave us Adventure Thru Inner Space (which I loved)
and the PeopleMover (which apparently everyone
loved). And somewhere in there we also got New Orleans Square and its
tentpole rides, Pirates of the Caribbean, AKA The Most Superb Theme
Park Attraction Ever Constructed, and the Haunted Mansion, AKA The
Theme Park Ride With Its Own Independent Fandom.
Yeah,
the Sixties were a great
decade for Disneyland. And the Seventies might have been even
better...if only Walt hadn't died in '66.
The
1970s: Flailing In Search of a New Direction
Don't
get me wrong; Imagineering accomplished some good stuff in the
Seventies. Audio-animatronic technology continued to become more
sophisticated, leading to things like the Country Bear Jamboree—on
which subject, it's worth noting that the team acquired an entire
'nother theme park to play around in at the start of the decade. On
the West Coast they were hardly idle—America Sings moved into the
Carousel Theater, and the Main Street Electrical Parade was
introduced in 1972 and re-introduced, bigger and better, five years
later. None of this was small potatoes, and it was all good, original
stuff.**
But
it constituted a big change from the way things had been done at
Disneyland before. The big Sixties attractions, you'll notice, really
enhanced and developed their area themes. (Well, maybe not the
Primeval World diorama...but it arguably isn't
located
in any of the themed lands, so, you know.) The attractions in the
first half of the Seventies...not so much. The Country Bears
represented a radical departure from the attempted historical realism
that had previously characterized Frontierland, and America Sings
completely ignored the themes of Tomorrowland.
And
then in the latter half of the decade, Imagineering noticed that
other theme parks were courting the teen crowd with roller coasters,
and jumped on the bandwagon. No one really objects to Space Mountain,
the Matterhorn 2.0, and Big Thunder Mountain Railroad, but they
collectively represent the first time the Imagineers looked outside
their own ranks, and indeed outside the company, for their direction
in developing big-ticket rides. They still had as much talent as
ever. What they didn't have was strong leadership.
The
1980's: Getting Hip
Through
much of the Eighties, Disneyland—like the Disney company in
general, by and large—was in a pretty bad place. EPCOT Center was a
bold move and I will fight anyone who tries to downplay it, but it
was arguably the last time Imagineering really tried to break new
ground in terms of theme park design and execution. The sad truth is
that Disney as a whole was considered passé
and even babyish in the Eighties. We're into the time of my own
childhood here, and I vividly remember being mocked by my classmates
for preferring Disneyland, and Disney movies, over more “adult”
theme parks and films.
So
when the company finally got a new visionary CEO at the helm toward
the middle of the decade, Priority One was apparently figuring out
what the young people wanted and giving it to them—even if the
results weren't especially in line with Disneyland's traditions.
Michael Eisner knew how to ID pop cultural trends and capitalize on
them, but he was far less artistically ambitious than Walt Disney. So
the park got a string of attractions and events geared toward
contemporary tastes rather than timeless ideals—Videopolis, Totally
Minnie, Captain EO, and of course Star Tours. Even the Blast to the
Past event of 1988, a celebration of the 1950s, would not have
happened if not for a wholly current trend toward nostalgia for that
particular era.
The
decade closed with two major developments that really expressed the
zeitgeist of the Eighties. Splash Mountain opened in Anaheim, and
while—like the roller coasters—it is a excellent ride on its own
merits, one of the reasons behind its creation was that other major
theme parks had a log flume ride and Disneyland didn't—again,
copying what was being done elsewhere. Secondly, Orlando saw the
debut of a third park: Disney-MGM Studios, a blatant and preemptive
attempt to woo the Universal Studios demographic. (USO opened the
following year.)
The
1990's: Let's Get This Bread***
If
the Eighties were mainly about figuring out what the kids are into
these days, then the Nineties were about cutting out the middle man
and just sticking a vacuum hose into everyone's pockets and hitting
the SUCK button as hard as they could.
Pun
very
much intended.
It's
not that nothing good came out of this decade. Two absolutely great
things came out of this decade—Fantasmic! in 1992 and the Indiana
Jones Adventure in 1995. But this is definitely the point when the
synergitis really took hold. Even as Disney Animation was surging
into new life with the Renaissance, Imagineering couldn't figure out
anything to do with the new material—or maybe was forbidden to do
anything else—besides promote it with temporary parades and shows.
In fact, the movies increasingly included
big processional scenes, and I would not be a bit surprised to learn
that this was done specifically in order to make them easier to adapt
in this way.
Worse
than that, though, was EFFING Paul Pressler and his complete
inability to think outside the retail box. The Nineties saw the
“Disney Store-ification” of the parks: the closure of unique
shops and accompanying homogenization of merchandise. Believe it or
not, you used to be able to get non-Disney-branded
merchandise in Disneyland. You still can, a little, but it's much
rarer. Nearly everything has some sort of Disney character or logo on
it. Because who wants a plain old cowboy hat to remind you of
Frontierland when you can have a Woody
the Cowboy
hat?
Right?
Toward
the end of the Nineties, Tomorrowland was revamped for a third and
thus far final time. No one was impressed, and the only “new”
attraction from the renovation that still operates is the Astro
Orbitor. Even the Observatron—the kinetic sculpture perched up
where the Astro Orbitor used
to be back when it was still the cool Rocket Jets—no longer spins.
How
depressing.
The
2000s: More of the Same
The
turn of the millennium brought little improvement. Pressler was still
in charge, and even though Anaheim finally got a second gate, it
opened to deafening public yawns due to his insistence upon building
“on the cheap” and focusing more attention on retail and dining
locations than actual attractions. California Adventure started being
upgraded almost immediately, but as they say, you only get one chance
to make a first impression, and attendance remained pretty flat. This
led to overcrowding at Disneyland itself as tourists who showed up
expecting to park-hop found that only one park had much to offer
them.
The
situation was exacerbated by the immense popularity of Disneyland's
50th
Anniversary celebration—otherwise a major bright spot in the
lackluster Ohs. And it's just possible that in launching a exhaustive
retrospective of the park's history, the Powers That Be remembered
what it was all supposed to be about and started taking steps to get
back some of that former glory. The Happiest Homecoming actually
wrapped up in 2006, and Pressler stepped down the following year,
much to savvy fans' collective relief.
The
2010s: Stomping the Gas
The
decade we are close to wrapping up has been a mixed bag in a lot of
ways. Attention has been lavished on both
Anaheim parks, and most of it has been pretty
well received by the mainstream public, even if theme park
aficionados are more lukewarm. I for one love Mickey's Soundsational
Parade, the Paint the Night Parade, and give a general thumbs-up to
Fantasy Faire and Cars Land...but I am less enthusiastic about World
of Color, completely exasperated by Pixar Pier, and I loathe
the decision to shutter the Tower of Terror in favor of a Guardians
of the Galaxy ride.
And
then there's Galaxy's Edge (and the under-construction Marvel area in
DCA), about which I will have to reserve judgment until I get to see
it. And that might take a good long while, because...well, I did
mention the crowd forecast near the beginning of the post, didn't I?
I'm not in any hurry, not if it means either staking out a
reservation or standing in line for hours just to walk in.
But
did you notice something? All
of these recent and ongoing huge construction projects revolve around
IP that Disney has purchased, rather than internally produced
concepts. Because the real theme of the New Tens has been the Disney
corporation transforming into the Blob and engulfing every hot media
property that winds up on the market, then pretending to absorb them
seamlessly into the overall brand. So we're now expected to recognize
Iron Man and Princess Leia as Disney icons right alongside Mickey and
Tinker Bell.
It's
honestly rather unsettling, for both artistic and political reasons.
But I guess that's where we're at now.
I
don't have a witty send-off for this post, but I'm interested to hear
how others in the know would characterize the various decades of
Disneyland history. The park turns a whopping 64 this year, and
apparently we still need it, because we still feed it. Do we ever.
* One
of the five recognized bippies, the others being the sour bippy,
salty bippy, bitter bippy, and umami bippy. This is probably the worst footnote I have ever written.
**
Yes, the Electrical Parade almost exclusively showcases imagery from
existing Disney movies, but the idea—a nighttime parade with
floats entirely outlined in colored lights—had never been done
before.
***
There is like a 90% chance that I am using this expression
incorrectly.
Hmm... 1955-1965 was definitely the act of just getting the damn thing up and running properly. First there was just getting it opened across 1955 and 1956, then the Tomorrowland expansion of 1959, and 1962/63 when Adventureland was filled out by the Swiss Family Treehouse, addition of Marc Davis' vignettes to the Jungle Cruise, and the Enchanted Tiki Room. It was definitely the stage of figuring and feeling out this new concept of a "theme park".
ReplyDelete1965-1975 was the Golden Age of Imagineering. Yes Walt died right at the beginning of it, but that didn't actually stop WED Enterprises. 1965: the New York World's Fair, It's a Small World, Carousel of Progress, and Great Moments with Mr. Lincoln. 1967: Pirates of the Caribbean. 1969: Haunted Mansion. 1971: Walt Disney World, 20,000 Leagues Under the Sea, and Country Bear Jamboree. 1972: Main St. Electrical Parade. 1975: Space Mountain. Just about everything they did was gold-kiss'd.
1975-1985 was a transitional period, much like it was for the company as a whole. They still had huge ambition but were affected by a lack of real leadership and falling back in cultural relevance. It was the roller coaster age, as you say, but also the age of EPCOT Center, New Fantasyland, and Tokyo Disneyland. I don't have the same fondness for classic EPCOT as its true fans do (a lot of the rides and characters look kinda'... meh...), but they must have been doing something right because the theme parks were the majority of the entire company's revenue at the time.
1985-1995 I think you had pegged fairly accurately. I think the big sea change was Star Tours... For the first time Disney, instead of improving a flagging attraction, simply upped and replaced it with a hot IP. This would eventually become the new normal.
1995-2005 was the Dark Age. Pressler was in and Disneyland was turned over to bean counters. But the initial failure of California Adventure (and EuroDisney) was too big to ignore.
2005-2015 was the Second Golden Age in a lot of ways. It started with the 50th anniversary and Disney taking an active role in restoring the park after the damage Pressler did. Lots of things were improved, restored, and plussed out, not the least being California Adventure. Disneyland was getting its prestige back and learning to appreciate its own historical cachet as an institution unto itself apart from the theme park industry. Yet the popularity of the Pirates films brought a new attitude to the parks and corporate synergy that would come even more into play with the purchases of Pixar, Lucasfilm, and Marvel.
2015-Now... The Anything-But-Disney Decade. We'll see how it all shakes out by 2025, but we're looking down the barrel of Disney being irrevocably altered into a copy of Universal Studios as a random assortment of IP. After spending so much to fix California Adventure they just decided to break it again with more Pixar and Marvel. There's Star Wars in Disneyland as a major fixture, and Avatar in Animal Kingdom of all places. The game is to guess what IP will be crammed in where. Fox franchises in Tomorrowland? National Geographic in Animal Kingdom? What will they mutilate Grizzly Peak with? It's an unprecedented level of investment in the parks, but it's all going to IP.