Monday, April 8, 2019

Movie Screens

Pretty short one this time. I've had this idea knocking around for a while and I want to try putting it into words to see if it holds up when stated plainly.
There are two Imagineering trends that we hardcore Disney theme park fans tend to criticize: 1) the abandonment of original ideas in favor of attractions that lean on film IP for their ideas, and 2) the over-reliance on screens and projections at the expense of three-dimensional sets and complex animatronic figures. The object of both is, naturally, maximizing revenue (luring in guests with already-popular films and characters) while cutting costs (screens take up less space and are easier to construct, maintain, and adjust than three-dimensional infrastructure).
But I'm starting to think the two trends are connected in another way. A way that speaks volumes about the company's artistic philosophy in this day and age.
First, let's backtrack a few decades. I think I'm just old enough to remember when Disney theme parks openly lauded their technology as technology...not just to the theme park buffs but to mainstream audiences. “Come see this cool thing we built,” advertisements would say.* They freely admitted that they were creating sophisticated illusions and invited people to be impressed by the ingenuity on display. Disneyland took on the role of a stage magician, wearing top hat and tails and wowing audiences with sleight-of-hand tricks that had us all wondering “How did they do that?” but never for a moment doubting that it was a trick.
I'm not sure when that started changing, but the transition is certainly complete by now. The goal these days appears to be total suspension of disbelief. Disney doesn't want guests to be awed by how lifelike the animatronics are...because they don't want people thinking about them being animatronics. They want them to be bowled over by the prospect of being in the presence of the characters, in a kind of imposed celebrity worship. I don't know why they went in this direction—surely they don't expect anyone over the age of about six to actually be fooled, and surely popular characters have the same draw whether we're mutually pretending they're real or not, but it is what it is. The magician has traded their tuxedo for a purple robe sprinkled with stars and a pointy hat, and insists we play along with the notion that the otherworldly spirit in the summoning circle is real, and evince awe that the wizard can call up that spirit, as opposed to the less fashionable spirits at the command of other wizards.
The upshot is that the more Disney de-emphasizes the craft on display in their parks, the less reason there is to put a lot of effort into that craft. Imagineers used to advance their tech for its own sake as well as for the entertainment value, but now, with the sole benchmark being “How well does this convince the kiddies that they are meeting their heroes?”, all that matters is that it looks right. Building an animatronic that really looks and moves like a beloved character is hard. Creating a movie that really looks and moves like the character is...well, it's automatic, since these characters came from movies to begin with.
TL;DR: The increased use of screens on rides isn't just for economic reasons; it's also because Disney has become so fixated on getting people to play along with the delusion that the characters are real that the company has forgotten how to be proud of invention for its own sake.
I dunno. Just a thought I had.


* Not in those exact words.

1 comment:

  1. That sounds fairly accurate to me, and nested within the trend of movies being based on IP. If the goal is to see the movie characters, then watching those exact actors on a screen is fairly intuitive.

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