Showing posts with label Adventure Thru Inner Space. Show all posts
Showing posts with label Adventure Thru Inner Space. Show all posts

Monday, August 20, 2018

It Came From the Fandom: That's From Disneyland!

The Disneyland-related benefits of living in Los Angeles do not stop with proximity to the resort itself. Because the park has remained primarily of interest to locals (as opposed to tourists like its Orlando counterpart), the hardcore fan community is pretty centralized to Southern California. As well, this city being a major hub—maybe the major hub—for the entertainment industry as a whole means that, to put it delicately, there are quite a few stinking rich people in this area. And that all means that, on those rare occasions when Disneyland just up and gets rid of something, it tends to end up in the possession of someone who lives nearby...and in the fullness of time, many of these things come back to the fan community in some way.
One of those ways is by being loaned for display to the Van Eaton Galleries, an art distributor and auction house headquartered in Sherman Oaks, CA, perhaps a 45-minute drive from Disneyland...and about five miles away from the residence of Yours Truly. I manage to drop in whenever they have a Disneyland memorabilia collection on the premises. The subsequent auctions are invariably too rich for my blood, but they let you take as many photos in the meantime as you like.
For the most recent exhibit, still (barely) ongoing, they've ramped things up. This time, the feature is the collection of Disneyland megafan Richard Kraft, including everything from concept art to decommissioned ride vehicles, and there weren't no way that was going to fit into their regular exhibition rooms or even the overflow space next door. So they've leased a two-story retail location* for a full-on, museum-style pop-up exhibit and gift shop, freely open to the public. The name of the exhibit? That's From Disneyland!
That name says it all, doesn't it? They certainly know who their audience is—people who know Disneyland's iconography by sight and need no other reason to love it.
What? Of course I've been there. What kind of question is that? Here are just a few of the nice photos I got...

Monday, September 18, 2017

Beyond Blue Sky: Disney Parks and Kingdom Hearts

You know what I haven't talked about in a good while? Video games.
I like video games. I want to say I love them, but in all honesty? If I truly loved them I'd probably play more of them. Keeping on top of the medium takes a serious investment of time and money that I'm just not willing to put in. It would too greatly hamper my ability to pursue everything else I do...including this blog. I'm usually vaguely aware of the latest developments in the industry, but the most advanced console in my personal possession is...a PlayStation 2.
But that's okay. You know what I can play on a PS2? Kingdom Hearts.
I've mentioned before that there are many similarities between playing a video game, especially one with a “sandbox” structure, and visiting a theme park. The games in the Kingdom Hearts series are not very sandbox-y, but they are especially comparable to a Disneyland visit, and not just because of the whole Disney mega-crossover thing. Game progression in this series revolves around traveling to a succession of “worlds,” like miniature planets, each a unique setting with its own theme and quirks. In the first game alone (the one I own and the only one I am especially familiar with—see above), the playable worlds include a tropical island, a gorilla-inhabited jungle, an underwater realm, a spooooooky haunted realm, a pseudo-futuristic/steampunk/magepunk palace, Wonderland, Neverland, and the 100-Acre Wood. Kingdom Hearts II adds a fairy tale castle, a pirate cove, a world of classic cartoons, and a virtual reality computer world, among others. I can't keep track of all the prequels and interquels and whatnot cluttering up the franchise, but the third proper installment is due to be released next year, and...guys?
There's theme park in it.
One of the game's special features will have the hero summon ride vehicles—actual ride vehicles, ranging in type from a Big Thunder Mountain train to a pair of spinning Teacups—and ride in them to gain advantages during battle sequences. As a charming bonus, the vehicles show up outlined in little colored lights, à la Electrical Parade floats:


Disney's most ambitious and unique concept has finally been included in what is probably its most successful video game franchise. I'm surprised the park fans aren't talking about it more.* But it's not really fully integrated, is it? The “summons” in these games are fun, but they're basically cameos. They're not part of the story. The stuff that matters in these games is bound up in the various worlds you travel to and the native characters you meet there.
You can probably tell where I'm going with this. Just for fun, here's some completely speculative fanwank on my part about how certain Disneyland attractions might fit into the Kingdom Hearts series as actual worlds. Naturally, there's more to consider than just “Is this cool?” Ideally, a world for this game franchise should combine:
  • A striking setting
  • Potential unique gameplay elements
  • Potential thematic enemy types/bosses
  • Characters who can be your allies

Even of the existing worlds, not all of them hit all four points, but most of them hit at least three, and the exceptions are typically uniquely positioned within the plot—for instance, in the first game, “End of the World” contains no allies, but that's because it's the last dang stage in the game, described as a conglomeration of destroyed worlds—what friendly character could reasonably be expected to show up there?
So here's what I've come up with.

Sunday, July 24, 2016

Armchair Imagineering: Three Prompts

Ian Kay over at Pure Imagineering has started presenting his followers with Imagineering Prompts—just quickie creative exercises for the Disney theme park fan community. I don’t have a Tumblr so I haven’t responded directly, but in the interest of maintaining momentum over here while I develop my Next Big Post, here are my responses to the three he has offered so far.

Sunday, July 26, 2015

Sentimental Paleontology: These Were Snowflakes

Once upon a time, Monsanto was the good guy. Hard as it may be to believe in an age where they are perhaps best known for inventing scary Frankenfood crops and then suing small family farms out of existence for the crime of happening to be located downwind of them, there was a time when they were mostly associated with neat stuff. Astroturf, for instance. “Space Age” fabrics. And, most dramatically of all, Disneyland attractions. Monsanto sponsored no fewer than four Tomorrowland attractions at various points during the park's first fifteen years.
Most fans have heard of the House of the Future, that marvelous 100% synthetic dwelling (located where Pixie Hollow is today) that had to be dismantled with blowtorches because the wrecking ball bounced right off it. Fewer have heard of Fashions and Fabrics Through the Ages, a much less ambitious exhibit that didn't last long. It was located right next to the Hall of Chemistry, which was actually the first Monsanto attraction, going right back to Opening Day. The two neighbors closed in September 1966—the chemical engineering giant had bigger and better plans for the building they occupied. On August 5, 1967, there debuted something special. Something amazing. An actual ride, this time, instead of the mere walk-throughs the company had sponsored before.
It was once my favorite ride. It was also the first ride I lost.