Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, January 14, 2019

It Came From the Fandom: MyVMK's Second Gate

I've mentioned MyVMK on this blog before, but it has been quite some time, so I'll sum it up here.
MyVMK is an MMORPG. Specifically, it is a fan-made revival of Virtual Magic Kingdom, an MMORPG that Disney ran for a few years starting in 2005, to promote Disneyland's 50th Anniversary. True to its name, the world map is of a Magic Kingdom-style park, mixing and matching details from the various real-world ones. There are a lot of spaces to explore with your childlike sprite, and mini-games to play either alone or against other players...but the real point of the game is to create your own spaces and mini-games using the mind-boggling variety of “rooms” and “furniture” you can buy with the in-game currency. In the several years that MyVMK has been up and running, its programmers and moderators have vastly expanded upon the items available in the original VMK, as well as introducing new options for customizing the placement of furniture within a room. But one thing they never did, despite the urging of the players, was create new explorable spaces.
All that is about to change. This is the current overworld view of MyVMK:


See Spaceship Earth in the lower right corner there, with the Epcot label? That was never part of Virtual Magic Kingdom. There was always an “Esplanade” area, with famous landmarks from non-Kingdom parks visible in the background, teasing us, but to the best of my knowledge there was never any plan to expand VMK beyond a single virtual park.
So far, there is no proper second gate in MyVMK either. If you click on Epcot, it will take you here:


There's nothing to do in this room, and nowhere to go from it. Yet. But it's coming. And I am weirdly excited about it. I haven't been very active in MyVMK for quite a while, but this could very well renew my interest. On the whole, of all the Disney parks I can't casually visit, Epcot probably intrigues me the most.* I've been there a grand total of once, nigh-30 years ago at this point, and I would love to see it again...even knowing that it's a mere shadow of its Eighties self by now. The high concept is that good.
A trip to the real Epcot is not in the foreseeable future for me. I'll be more than happy to pop in on the virtual one, when it opens.



* Tokyo DisneySea is a close second.

Monday, September 25, 2017

Unauthorized Fun – Kingdom Hearts Tour

A funny thing happened about five minutes after I submitted last week's post. I suddenly remembered that when Kingdom Hearts was new—well, newer than it is today*—I actually had a silly idea for a “Kingdom Hearts tour,” where you would visit attractions in the same order as you visit the corresponding “worlds” in the game.
And...why not? I'm distracted this week, it's been a while since I offered up any Unauthorized Fun, and we're just entering the time of year where you can actually experience this ride plan to its fullest extent. So here it is: The Disneyland Resort Kingdom Hearts Tour!

Monday, September 18, 2017

Beyond Blue Sky: Disney Parks and Kingdom Hearts

You know what I haven't talked about in a good while? Video games.
I like video games. I want to say I love them, but in all honesty? If I truly loved them I'd probably play more of them. Keeping on top of the medium takes a serious investment of time and money that I'm just not willing to put in. It would too greatly hamper my ability to pursue everything else I do...including this blog. I'm usually vaguely aware of the latest developments in the industry, but the most advanced console in my personal possession is...a PlayStation 2.
But that's okay. You know what I can play on a PS2? Kingdom Hearts.
I've mentioned before that there are many similarities between playing a video game, especially one with a “sandbox” structure, and visiting a theme park. The games in the Kingdom Hearts series are not very sandbox-y, but they are especially comparable to a Disneyland visit, and not just because of the whole Disney mega-crossover thing. Game progression in this series revolves around traveling to a succession of “worlds,” like miniature planets, each a unique setting with its own theme and quirks. In the first game alone (the one I own and the only one I am especially familiar with—see above), the playable worlds include a tropical island, a gorilla-inhabited jungle, an underwater realm, a spooooooky haunted realm, a pseudo-futuristic/steampunk/magepunk palace, Wonderland, Neverland, and the 100-Acre Wood. Kingdom Hearts II adds a fairy tale castle, a pirate cove, a world of classic cartoons, and a virtual reality computer world, among others. I can't keep track of all the prequels and interquels and whatnot cluttering up the franchise, but the third proper installment is due to be released next year, and...guys?
There's theme park in it.
One of the game's special features will have the hero summon ride vehicles—actual ride vehicles, ranging in type from a Big Thunder Mountain train to a pair of spinning Teacups—and ride in them to gain advantages during battle sequences. As a charming bonus, the vehicles show up outlined in little colored lights, à la Electrical Parade floats:


Disney's most ambitious and unique concept has finally been included in what is probably its most successful video game franchise. I'm surprised the park fans aren't talking about it more.* But it's not really fully integrated, is it? The “summons” in these games are fun, but they're basically cameos. They're not part of the story. The stuff that matters in these games is bound up in the various worlds you travel to and the native characters you meet there.
You can probably tell where I'm going with this. Just for fun, here's some completely speculative fanwank on my part about how certain Disneyland attractions might fit into the Kingdom Hearts series as actual worlds. Naturally, there's more to consider than just “Is this cool?” Ideally, a world for this game franchise should combine:
  • A striking setting
  • Potential unique gameplay elements
  • Potential thematic enemy types/bosses
  • Characters who can be your allies

Even of the existing worlds, not all of them hit all four points, but most of them hit at least three, and the exceptions are typically uniquely positioned within the plot—for instance, in the first game, “End of the World” contains no allies, but that's because it's the last dang stage in the game, described as a conglomeration of destroyed worlds—what friendly character could reasonably be expected to show up there?
So here's what I've come up with.

Monday, February 6, 2017

It Came From the Fandom: Little Big Planet 2 Custom Levels

Well, folks, I’ve been sick this week. I haven’t had the energy and focus necessary to think of a good topic to write about, much less put in the actual work. So instead I’ve decided to roll out a new post category: It Came From the Fandom. As fandoms go, the one for the Disney parks is not the most productive in terms of creating content like fan art, fanfiction, etc….but it’s out there if you know where to look. Since I do know at least some of the places to look, from time to time I’ll share my findings with you.

Sunday, April 12, 2015

Beyond Blue Sky: In Search of the Perfect Disneyland Video Game

Disneyland was designed and constructed as something like a movie brought to life in three dimensions, so that you could walk through it and experience it as your own story. The ground at the entrance resembled a red carpet (at first), emerging from the entry tunnel is like a curtain lifting and revealing the scene, the Main Street windows feature “credits,” etc. But while a theme park can include a lot of movie-like content, visiting one can never really be comparable to watching a film. The audience of a film is entirely passive; the story on the screen unfolds as it will no matter how the viewers feel about it, or even whether they are paying attention. Outside of a few avant-garde experiments, there is nothing interactive about a movie.
But theme parks are inherently interactive. Even if you just wander around and don't actively engage with the attractions, you still choose where and how you wander, plotting the “story” in the process.
My point, I suppose, is that the reason Walt Disney and the Imagineers thought of the Disneyland concept as a living movie is that video games hadn't been invented yet. Exploring even the most cinematic theme park is a lot more like playing a sandbox-style video game than it is like watching a movie.
Think about it. You start the game/enter the park and get your overworld map. If you need “quests,” you can talk to an NPC (park employee) and find out what is available to do (attractions) and the difficulty of succeeding (wait times). At Disneyland itself, most of the area themes have ready counterparts in many games, especially classic platformers—you can visit the jungle level (Adventureland), the desert level (Frontierland), the outer space level (Tomorrowland), and the zany level (Mickey's Toontown). Most “levels” have atmospheric music playing non-stop. There's even a “final battle” at the end, although in this case, instead of an evil overlord, you're fighting human foot traffic.
Given all that, wouldn't it be cool if there were a Disneyland video game? Well...there have been some. A half-dozen or so—not bad for something that is usually seen as an adaptation of works of media, rather than a work of media in its own right that can be adapted. (Although I should note that only one of these games actually takes place in Disneyland itself. Likewise, only one of them takes place in Orlando's Magic Kingdom. The rest of the time, the game's designers meld the two parks together into a genericized “Magic Kingdom”1 containing salient features of both.) Perhaps the most interesting thing about them is how different they all are. To the best of my knowledge, none of them was ever an overwhelming success...perhaps Disney Interactive is still searching for the perfect template for the perfect theme park-based game.
That's okay. So am I.