Showing posts with label Bibbidi Bobbidi Boutique. Show all posts
Showing posts with label Bibbidi Bobbidi Boutique. Show all posts

Sunday, January 31, 2016

The Second Sense/Armchair Imagineering: Updating the Bibbidi Bobbidi Boutique Music Loop

Some Disneyland background music loops are custom-recorded just for the park, painstakingly planned and executed to be something entirely unique. Some are what we call “needle-drop”—assembled from existing pieces in a particular style or genre that supports the theme of the area, shop, or restaurant where they are played. Needle-drop loops often make use of edits and cross-fades in order to avoid sounding too much like an amateur mix tape and omit portions, usually vocals, that might be distracting or intrusive.
And sometimes, the sound engineers just cheat, and use songs and music straight from Disney's own library of soundtracks. It's certainly not bad music, but it's so obvious. Lazy, even—how much thought or effort can it possibly take to devise a playlist for a location in Disneyland that uses nothing but the soundtrack versions of well-known Disney songs?
My case in point here will be the background music loop that plays in the Bibbidi Bobbidi Boutique, and has since this location was known as Once Upon a Time...A Princess Shoppe.* As you might guess, this loop consists entirely of songs, and a few instrumental pieces, from some of Disney's animated “Princess movies”...specifically, the first six such movies, which constituted the entirety of the Disney Princess brand when it was first launched and when the shop first assumed that identity in 2002. (Previously, it had been the Tinker Bell Toy Shoppe.)
So far, so predictable. If you're going to sell Princess merch, you might as well do it with songs sung by and about your star characters playing in the background. A while back, as a service to my fellow Disney theme park music archivists at Mousebits, I spent some time in the shop just jotting down the playlist and noting any edits made to the tracks. At home, I looked over my notes and assigned a logical “beginning point” for the loop, and wound up with this: