Showing posts with label Fantasyland. Show all posts
Showing posts with label Fantasyland. Show all posts

Monday, May 20, 2019

After-Action Report: The Fantasyland Dark Rides

Wow, how long has it been since I did an After-Action Report post? According to my records, it's been...oh. About three months. It seems longer. You know, when I first began this blog, right after the Bronze Age Collapse, I assumed the bulk of it would be me yammering on about existing attractions and other features, what I like and don't like about them and so forth. Funny, that.
This one has been a long time coming, I think. For some reason, theme park bloggers don't talk much about the Fantasyland dark rides as much as we probably should, considering they are in many ways the bread and butter of Disneyland's branding. The quintessential Disney theme park ride is one based on an animated movie, and these are the classic examples. Even I usually just bring them up in passing rather than applying any sort of analysis; on the rare occasions when I do devote an entire post to just one of them, it tends to be a shorter-than-usual example of its type. These rides just are not big enough to spark many deep and rambling thoughts.
And that's fine. They're bite-sized morsels of delight. So for this post, I'm not going to exhaustively list their individual features or even do much comparing and contrasting between them. I'm just going to highlight a few unique points of each—believe it or not, although they justifiably vary quite a bit in popularity, each of the five Fantasyland dark rides can claim to be the best at something.

Monday, January 7, 2019

Imagineering Theory: Blending Themes

Last week's post included a link to FoxxFur's amazing article about border areas at Disneyland and how gracefully or ungracefully (usually the latter, though not necessarily to the park's detriment) the Imagineers manage the transitions. If you didn't read it then, I urge you to do so now, as it is a scrupulously well-documented analysis of design details you probably never noticed before, even though the whole point is how much they stick out compared to their equivalents in Magic Kingdom.
But it got me thinking: Could the transitions be made less awkward?* Perhaps the main reason Disneyland has so many abrupt boundaries between themed lands is the lack of space for subtle “fade” effects, but here's the thing: themes are not particulate. They can be tweaked and blended. I doubt if there are any two themes or genres in all imagination that are so dissimilar that they have no points in common and no potential to be hybridized.
So this post is my attempt to do that with all the border areas at Disneyland—all the places where two or more themes collide. It probably wouldn't be possible to retrofit the actual Disneyland with these ideas, so this is more of a what-if exercise.
Before I really get into it, I want to review my base material: what are the themes that need to be blended? This is not an exhaustive analysis of all the themes and sub-themes in Disneyland, just a quick summary. The nuances will be addressed when I start looking for ways to remix them.

Main Street, USA: A small American town around the turn of the 20th Century. Except for the period setting, about as “generic” as can be.
Adventureland: Tropical wilderness, barely explored by Westerners.
New Orleans Square: New Orleans ca. 1925 or so, plus supernatural elements. Say, is “historical urban fantasy” a thing? I feel like it should be.
Critter Country: Rural/wilderness area inhabited by anthropomorphic animals.
Frontierland: The Old West—settlers, “cowboys and Indians,” all-American wilderness, fairly realistic.
Fantasyland: Fairy tales and magical children's stories, especially if they've been made into animated Disney movies.
Mickey's Toontown: The Golden Age of cartoons.
Tomorrowland: Futurism and science-fiction.

Now, let's see what kinds of stews we can make from these ingredients!

Monday, December 10, 2018

After-Action Report: New Christmas Decs!

Short post this time—I've been a bit sick and the holiday tasks are piling up as it is! But I did manage to fit in a visit to the main park recently, and I took a few pictures of some lovely decorations that have been added this year.
I'll begin in Frontierland, which has been putting up Christmas decorations for quite some time (as described in this post). But these ones are new, and have a lot of character. It's not just the ornaments that are unique to each—the evergreen bases to which they are attached vary from post to post, as if each was assembled from scratch by a different person who used whatever they had on hand or could easily find. The highlight has to be the single boot, which is a perfect Old West stand-in for a Christmas stocking:








From there, we move to Fantasyland, where...I don't want to alarm anyone, but they have finally started putting up decorations in the Fantasyland Courtyard. I speculated in the post linked above about what that might hypothetically look like, but the reality turned out to be far more restrained than what I was imagining. You could put these up in your house without anyone batting an eye:
Yes, those are apples on the decoration for Snow White.



It almost feels like a beta test, like maybe they plan on expanding these in years to come. They are a little sparse for the medieval castle environment, I think.

Around this time most years, I put the blog on a little year-end hiatus so I can focus on my holiday obligations and brainstorm ideas for the new year. But I'm finding myself in a bit of a quandary this time around...I think I'm running out of topics to write about! I am coming to the end of my fourth straight year of Disneyland blogging, having maintained a pretty faithful weekly schedule for most of that time. Even a lifelong just-short-of-obsessed fan like me has to run dry eventually, right?
There are a few things I don't want to do. I don't want to start spacing the posts out more, for fear my eternally busy schedule squeezes out my motivation to maintain the blog altogether. And I don't want to let it devolve into more of this—just collections of recent photos detailing minutiae like crowd levels, construction progress, and maintenance hiccups. I want to keep this a thoughtful blog.
I might not be averse to expanding my subject matter. Reviewing other theme parks is probably off the table for now for financial reasons, but I occasionally touch on the subject of Disney movies, and perhaps I could go into more detail on my thoughts in that area.
Ideally, though, I would keep my focus on the Disneyland Resort. So I put it to you...what would you like to see me write about that I haven't yet? Any attractions, past or present, you'd like to see my take on? Principles of theme park design I should address? General questions I should answer?
I'll give you the next...oh, three weeks or so, to think about it. Until then, Happy Holidays to my few but loyal readers, and keep dreaming!

Monday, August 27, 2018

Armchair Imagineering: Disneyland Tribute Parade

I haven't talked much on this blog about the massive celebration Disneyland held for its 50th anniversary, dubbed the Happiest Homecoming on Earth. Some, but not much.
It was really, really awesome. Sleeping Beauty Castle was decked out with jewels, banners, and five gorgeous crowns on the turrets, each representing a different decade of Disneyland history. Those who enjoyed “find them all” type games had no fewer than three to dive into, one involving photomosaics built from photos sent in by guests, one involving mouse-eared “50” logos, and one involving pressed pennies. There was a retrospective film with Steve Martin,* and the best fireworks show ever.** It was so memorable and, dare I say it, magical that...I... mayhavewrittenfanfictionaboutit.
There was also a parade.
I'm not saying Walt Disney's Parade of Dreams was bad, but when put up alongside the other Golden Anniversary offerings, it was...too normal, maybe? Except for the first and last units, which popped in appropriate ways, it was a pretty standard 21st Century Disney parade: about half a dozen floats referencing different animated movies, accompanied by appropriately costumed dancers. Every so often, they would remember why they were there and have a “show stop” involving golden flags and a new cover of the song “Welcome” from Brother Bear.***
It's almost like two parades were cut in half and mashed together: a conventional parade promoting popular movies, and a really unique one for the 50th anniversary. And I just think that for such a momentous occasion, the whole thing should have been unique. Should have been about Disneyland, like the fireworks were.
There was certainly precedent. The Silver Anniversary, in 1980, featured both a parade and a live stage show that celebrated the park in a land-by-land fashion. And you know me—I'm all about those themed lands. So consider this the parade we should have gotten for the Happiest Homecoming...with a bonus feature of also being applicable to any park anniversary...or just in general. Disneyland shouldn't need an excuse to celebrate itself.
Any similarities with the 1980 parade are, believe it or not, purely coincidental. But also pretty much to be expected.

Monday, June 25, 2018

Armchair Imagineering: Alternate Universe Castles

Sleeping Beauty Castle. Cinderella's Castle. Cinderella's Castle again. Sleeping Beauty's Castle en franรงais. Generic Castle! If there's one thing that defines a Disneyland-style theme park, it's that gorgeous central castle. Fans even lump together the various Disneylands and Magic Kingdoms around the world under the umbrella name of “castle parks,” understood to mean not just that they contain a castle, but that they consist of several themed lands arranged radially around said castle. One of the first details many Armchair Imagineers hammer down when doing something like this is the identity and basic design of the castle: Which Princess has her name attached to it? How big is it? What (if anything) is inside it? Obviously, you can't envision such a park without a castle...
...or can you?
Years before the announcement of a Star Wars themed area dropped, fans would sometimes spitball ideas for an entire Star Wars theme park. I actually think such a park could work really well,* but the interesting thing is that more than one person defaulted to the “castle park” template in their design, with lands themed to various planets and other concepts in the Star Wars continuity, arranged around a central palace-like structure. Obviously this wasn't a storybook castle—it was the palace on Naboo, or the Galactic Senate meeting hall, or a grand Jedi temple.
So now I'm thinking...what else could the castle be, besides a castle? Part of the reason it's always a castle, of course, is that it doubles as the entrance to Fantasyland, where all the fairy tales get charmingly mashed together. So what if a different themed land claimed that place of honor? Let's try a few:

Monday, May 7, 2018

Armchair Imagineering: The Ideal Kingdom

It's inevitable. Dabble in Armchair Imagineering long enough, and sooner or later you'll get the urge to try your hand at designing an entire park. There are two main ways people go with such a project—either they attempt to put together their personal Platonic ideal of a Disneyland-style “Kingdom” park,* or they craft their own answer to Universal Islands of Adventure with a bunch of Disney's purchased IPs.
This is an example of the former.
It's times like this when I really wish I could draw well. I would love to be able to create a tentative map of my vision here, or some concept art for the original attraction ideas. But alas, that gift is not mine, so you and I are stuck with text.**
My goals here are severalfold. I wish to distill my 40 years of Disneyland memories into something that hits all the sweet spots of both my nostalgia and my current tastes, while also having things to offer the younger generation of fans. I want to iron out some of the wrinkles that have resulted from decades of making-it-up-as-they-go-along, while still preserving the charm that this methodology has produced. I want a park that's chock-a-block with things to do, at all levels of intensity, while still having room to grow. I want immersive worlds that are just complete enough to prompt guests to fill in the blanks themselves. I want to get back to the principle that the guest experience is primary.
A great deal of what follows will be intimately familiar. Hopefully, enough of it won't be to constitute a transformative improvement. Or at least to be intriguing.

Monday, January 29, 2018

Armchair Imagineering: Let's Play Some Games!

Consider this a follow-up to last week's post about the singular Legends of Frontierland.
Legends was, for all intents and purposes, a LARP.* It was free to play and almost entirely freeform, with potentially infinite complexity once you got past the simple surface mechanic. It was group-oriented and loaded with continuity. The reward for playing was the game itself. And it garnered an adoring consistent player group.
The Adventureland Trading Company, operating at the same time, was almost entirely its opposite—pay-to-play, revolving around standalone prefabricated tasks comparable to scavenger hunts. There were no consistent characters to interact with; in fact you hardly had to interact with anyone in order to do it. The reward for completing each task was a nice little iconic souvenir. I didn't try this one, but according to those who did play, the souvenirs are great value for the cost, and you got the satisfaction of “winning” them, not merely buying them.
Each was well suited to its setting, of course—on the one hand, people coming together to community-build with few resources besides the various skills they brought with them, and on the other, individuals exploring in search of rare prizes. You might think of the two games as the ends of a spectrum...at least, it's hard to envision a game being more extreme in any particular and still being a viable theme park activity. So perhaps obviously, ever since the summer of 2014, I've occasionally wondered what games for Disneyland's remaining themed lands might potentially be like. Which lands are better suited to something in the Legends mold and which would be better served by something modeled more after Trading Company? What other permutations of basic game features would be possible? Is the Dilettante going to answer any of these questions, or is she stuck in rhetorical mode again?
Wait, what?

Monday, January 8, 2018

Kidnap the Magic: A Themed Party Masterpost

With a new year comes new calendars...and for many people, the activity of marking off portions of them for holidays and vacations. It is the former that concerns us today.
Under my Kidnap the Magic tag, I have offered several ideas for party themes based on Disneyland attractions, most of them keyed to specific holidays or seasonal events. It's been quite a while, because I ran out of suitably thematic holidays well before I ran out of possible themes. But I still want to fill in those gaps, hence this post: a one-stop shop for all your basic guidelines for planning themed parties based on the Happiest Place on Earth.
For each area in the resort, I'll outline a few different aspects. Themes refers to party themes, not park themes, and basically boils down to which section(s) of the big-box party store you should scour for decorations and the like. These are often seasonally specific, but no worries—it's not unusual to be loved by anyone for a large store to stock some of everything year-round, and a whole lot of whatever is coming up soon on the calendar. Food and Music should be pretty self-explanatory. And finally Disney Movies you can tap for imagery, party entertainment, or other inspiration, covering not just those movies which actually tie in to the local attractions, but also those with a similar setting or vibe. Unusually for me, I'll address both animated and live-action films, because not to do so...would be pretty silly, as we'll see.

Monday, October 2, 2017

Armchair Imagineering: Halloween Music Loops

As the Halloween season gets into gear, I naturally start thinking about how Disneyland could improve their Halloween offerings. If you've been following me for a while, you might remember this post. Or perhaps not. Either way, this week I've decided to focus on an element of seasonal theme parkery* that I only touched on back then: music loops.
The great majority of themed areas in the Disneyland Resort include some sort of background music loop that can be heard throughout all or part of the area. During the winter holiday seasom, AKA “Christmas,” several areas play a special seasonal loop in lieu of the normal one. So with Halloween becoming as big a deal as Christmas in terms of decorations, live entertainment, etc....why not shore it up with music?
Part of the problem, of course—maybe the biggest part—is that there isn't a lot of immediately recognizable “Halloween music” out there. Sure, there are a few hits that all the radio stations play in October—“Monster Mash” by Bobby Pickett, “Thriller” by Michael Jackson, and “Dead Man's Party” by Oingo Boingo being some of the most noteworthy—but nothing like the dozens of standard Christmas hymns and carols, which get covered and re-arranged into every conceivable musical genre so that no theme park music designer could fail to find what they're looking for.
So is this a fruitless project, then? Of course not. I would hardly have taken it far enough to post if it were. While the “canon” of Halloween music is very slim indeed and might seem too contemporary for the various historical and fantastical realms present in Disneyland, a little research turns up dozens of songs about ghosts and goblins, witches and vampires, and assorted things that go bump in the night, going right back to the Jazz Age and even earlier.
So here, in (relative) brief, are some ideas for music that could be used to enhance Disneyland's Halloween seasonal flair!

Monday, August 7, 2017

Imagineering Theory: The Art of Placemaking, Part 1

So a couple weeks ago, I was not entirely critical of the announced plan to remake Paradise Pier into “Pixar Pier.” Even though I assume this will ultimately end up meaning “basically the same thing but with pictures of characters everywhere,” it at least has the potential to wind up marginally more interesting than what we currently have, which is perhaps best described as “I dunno, carnival rides and stuff—hey look! Mickey Mouse!” I know there's supposed to be some sort of “Victorian seaside amusement park” motif going on, but honestly? It doesn't come across that well. It's going to be hard to convince me that it's the 1890s while simultaneously going “Hey look! Mickey Mouse!”
But let's be real for a moment here...unless I have radically misunderstood John Lasseter's intentions, “Pixar Pier” is not, by any stretch of the imagination, a proper area theme. It occurs to me that one of the problems with current design directions in the Disney parks is that a fundamental misunderstanding of what area theming is, has taken root among both designers and fans. People have somehow gotten the idea that area theming is nothing more than some rides that are placed close together and have something in common (and that “something” can be nothing more than a brand).
But it's not, is it? Proper area theming is sometimes referred to with another word: placemaking. I have never seen this word used in any other context and have no idea when or by whom it was coined, but it's such a perfect encapsulation of what good area theming does: it makes a place. And I believe that the success or failure of a themed area as a whole hinges on whether or not guests a) recognize that place, and b) consider it a good place to be, outside of the attractions.
Can we get any additional insight by examining the existing themed areas of the Disneyland Resort and seeing how they hold up? Well, there's only one way to find out, isn't there?

Monday, July 3, 2017

The Second Sense: A Disneyland Playlist, Part 3

The playlist project continues! (Just checking in? First check out Part 1 and Part 2!) Fantasyland is so rich in attractions, and the song choices are so obvious, that it gets an installment all to itself.
Now, “obvious” doesn't mean “automatic.” The dark rides tend to sample pretty liberally from their source materials' soundtracks, and in limiting myself to one song per attraction, I have to do some heavy pruning to pick the best one.

Monday, January 30, 2017

Beyond Blue Sky: Collectible Disneyland Minifigs, Part 2

Last week, I had a purely self-indulgent post where I imagined a wave of Collectible LEGO Minifigures consisting of Disney film and TV characters representing the themed lands of Disneyland. This week, I continue to pamper myself by imagining a wave of Collectible LEGO Minifigures consisting of characters more specific to Disneyland: characters originating in the Disney theme parks, prominent Cast Member concepts, and even a few guests.
I suppose a reiteration of the rules is in order here:
  • I have to come up with 18 concepts for minifigs.
  • There will be two minifigs per land (including the upcoming Star Wars area—although I had to break this sub-rule last time), one male and one female.
  • Each minifig must have an identifiable connection to the land where I assign them, not just fit in a general thematic sense. This should be easier to manage here than in last week's project, since I'm using characters specific to the parks.
  • Each minifig must be original. Last time, that meant no repeats of characters who have already been made into minifigs. This time, it's going to be even harder; LEGO has produced minifigs for a vast variety of themes over the years, many of which cover similar ground to the themed areas at Disneyland.
  • Not a rule as such, but more of a consideration—when crafting the character set last week, I made sure to think about the desires of LEGO collectors and Disney fans who aren't so interested in the parks per se. In other words, even though my goal was a minifig set specifically tied to Disneyland, I wanted it to be something that people outside that narrow fandom could enjoy on its own merits. I'm aiming for the same thing with this one—these should be minifig concepts that anyone can find a use for.

Think I can do it again? Let's find out!

Monday, January 23, 2017

Beyond Blue Sky: Collectible Disneyland Minifigs, Part 1

I'm going to talk about LEGO again. If that's not your thing, please examine the sidebar for other websites you might enjoy for the next two weeks.
Remember last year when I was getting all excited about LEGO minifigures of Disney characters and the Cinderella Castle set and the prospect of more theme park sets to come?
Well…we haven’t had any more theme park sets, but the character minifigs were enough of a hit that we expect to get another wave of them. The speculation about which characters will be included in Round Two has been madder than a Tea Party…but you can probably guess where my mind is going in all this. As long as we're going to have collectible Disney minifigs...why not collectible Disneyland minifigs?
Think they wouldn't sell? I beg to differ. I can't really think of any minifigure concept that is so specific to Disneyland as to hold no interest for the adult LEGO fan community at large. “Disneyland minifigs” potentially fall into two main categories: 1) Disney characters, which have already proven their appeal, and 2) general characters, whose potential appeal can be demonstrated by...basically all the other non-licensed waves of collectible minifigures.
To further illustrate what I mean, I offer this hypothetical set of minifigs designed to satisfy fans of both Disneyland and LEGO, so that the true breadth of their appeal will be evident.
In fact...I'm going to offer two sets: one for each of the two main categories mentioned above. I'll cover the pre-existing Disney character this week and the others next week.

Monday, January 9, 2017

Armchair Imagineering: Saving the Heraldry Shoppe

So they’ve gone and decided to close the Castle Heraldry Shoppe, reportedly to extend the queue area for Peter Pan’s Flight. While I am sympathetic to this purpose—the spillover for Fantasyland’s most popular dark ride really was getting out of hand—it’s still disappointing to lose yet another unique and classy feature of the park. It’s nowhere near the travesty committed by walling off the Court of Angels to the general public, but dangit, I like the Heraldry Shoppe, and not just because I have an interest in heraldry itself. It's one of the few places in Fantasyland to have something going for it with more substance than just animated characters presented without comment.
And the thing is...we didn't have to lose it, per se. Shops come and go all the time—the Heraldry Shoppe itself only goes back to 2004—and sometimes they simply move. There’s no particular reason some other location couldn’t take up the mantle of Disneyland’s purveyor of fine coats of arms and bladed weapons. This is definitely true of Fantasyland, whose retail spaces tend to be underused or redundant to begin with.
So here are my picks, in descending order of preference, for where the Heraldry Shoppe should be moved. Even though it won't be.

Monday, January 2, 2017

Kidnap the Magic: The Art of the Disneyland Font (Part 2)

So I called a general meeting of the blog staff, which was pretty easy since this is a one-woman show. We—that is, I—came to the conclusion that we should move the weekly post from Sundays to Mondays. The benefit to us—me—is that if I'm running a little low on inspiration, I have the whole weekend to cram instead of just Saturday. The benefit to you is that this post is up now, instead of six days from now.
I am assuming, of course, that anyone is still here. So...is anyone still here? Sorry to leave you all hanging like that, but you know how the holidays can be. What was I talking about again? Oh, right—fonts you can use for Disneyland-related printed projects!

Sunday, November 6, 2016

After-Action Report: Storybook Land Canal Boats

Walt Disney loved miniatures. This interest seems to be part of a broader fascination with extremes of size that gave us Mickey Mouse’s battles against giants in “The Brave Little Tailor” and “Mickey and the Beanstalk,” the immense dinosaurs and minute pixies of Fantasia, Alice’s size-shifting escapades in Wonderland, the tiny animal sidekicks in films such as Pinocchio and Cinderella, and perhaps even Adventure Thru Inner Space. A dramatic change of scale is a dramatic change of perspective, and Walt was all about seeing the world in unconventional ways. Combine that with the delicate and nimble touch required to craft miniature models, and it's not hard to see why he loved them so much that he decided to put an entire country of them in his park.

Sunday, September 25, 2016

Unauthorized Fun: Hidden Mickeys

You don't hear as much about Hidden Mickeys as you used to. Hunting down these subtle images of or references to Mickey Mouse placed around Disney theme parks used to be a major pastime of Annual Passholders and other major fans, but the furor seems to have died down. In all probability, the phenomenon was a victim of its own success—it caught on to the extent that several guidebooks were published, taking away much of the joy of discovery. It's hard to get excited about a “secret” that a million people are privy to by virtue of having spent twelve dollars on a book. Not to mention, having access to such resources sped up the process immensely. Many people probably feel there's no point in continuing to look once you've gone through the entire list.
I still find some entertainment value in seeking them out, possibly because I eschew those same guidebooks. For one thing, it's impossible for them to stay up-to-date—a waggish Cast Member can create a new, semi-permanent Hidden Mickey in a matter of minutes, while a minor renovation can obliterate a long-standing one in a day. No book can come out with new editions that fast. For another thing...even to the extent that they are current, I find such books a little untrustworthy—there is too much of a tendency to take fan consensus for granted instead of “vetting” individual Hidden Mickeys for plausibility.

Sunday, August 21, 2016

Beyond Blue Sky: Disneyland Alignment Chart

Please bear with me; I've gotten into a weird mood and I'm short on ideas again.
In your online travels, dear reader, you may occasionally come across a peculiar graphic: a three-by-three grid, each square containing a picture of a person or character or something, and each labeled with a two-adjective phrase, the phrases arranged such that each square in a given row or column has one word in common. At least nine times out of ten, the words so mixed and matched will be: Lawful, Chaotic, Good, Evil, and Neutral. The other ten percent of the time, a different pattern will be followed…but Neutral will always be included. Run into enough of these, even if you never see one using characters you recognize and have no idea what is up with this funky Punnett square, and you will likely come to the conclusion that, okay, this is a thing. A meme of some kind. Okay, whatever, the internet is weird.
At the risk of outing myself as an even bigger nerd than you probably already thought I was, I would like to inform you that this is what’s known as an alignment chart, and has its origins in…get ready…

Sunday, August 14, 2016

Beyond Blue Sky: Wicked Kingdoms

One oft-repeated wish in the Disney theme park fandom is for some permanent attraction based on the Disney Villains brand. A Villains ride, or a Villains land (often envisioned as an offshoot of Fantasyland)...sometimes even an entire Villains park, with themed areas based around individual members of the brand.
On the whole, the conceit seems to be the result of Disney's own relentless trend toward character branding running smack into the young adult taste for the dark and edgy. Most Disney animation showcases pretty black-and-white morality, and if the good guys come across as unappealingly twee (as they often do, thanks to child-oriented marketing efforts), there's only one place left to go.
To be honest, I don't think a Villains-themed area, ride, or park would really work. Disney Villains is very much like Disney Princess—a marketing brand that involves characters from several different movies but keeps them rigorously separated instead of allowing true crossover interaction. With Disney's theme parks in thrall to its branded IPs, I can't see the Imagineers being allowed to do anything really satisfying with the concept. Something like Princess Fantasy Faire squeaks by because its target audience is fairly undiscriminating about these things. I doubt the fans wishing for a Villains attraction would be content with a collection of meet-and-greet spots.
On the other hand, there's all kinds of fun to be had with layering the Villains on top of what's already there. “The Villains take over” is the plot bunny for a hundred and two Disney fanfics (including part of my own Crowns of the Kingdom as well as my flight of fancy about the ultimate Disneyland-based video game), but few people (myself included) really explore the potential. Disney itself rarely goes farther than the odd Halloween event, wherein the takeover seems limited to a particular live entertainment location and is quickly defeated. I'm thinking it could be fun to examine the possibilities if the Villains really did take over Disneyland and parcel it out amongst themselves.
Actually, let's make that both parks, maybe even the entire Disneyland Resort. There are a lot of Villains, after all—even considering only those from the Disney Animated Canon—and one of their qualifying traits is that they don't play well with others. They need a lot of territory to avoid getting up in each other's business and fracturing the whole coalition.
For this bit of spitballing, I'll be deviating from my usual practice of examining the themed lands in map order: Main Street, Adventureland, etc. An awful lot here hinges on what goes on at the epicenter of Villain activity: Fantasyland.
As a final note before we dive in, Disney's last few movies have surprised audiences (or not, depending upon how shrewd they are as viewers...no comment on my end) with the identity of the real Villain. So SPOILER WARNINGS apply to the rest of this post!

Sunday, May 22, 2016

Sentimental Paleontology: Buckets Aloft



For over twenty years, this chalet structure has loomed, off-limits to guests and virtually unused, over the western end of Fantasyland:


However, it seems it won't for much longer. The news recently broke that the park had obtained a permit to demolish it. (Confusingly, the outer wall has been repainted even more recently...but there are several possible reasons for that.) Its removal will finally close the curtain on the long career of the Skyway.
It's a good time to reminisce.
But here we hit a snag. The Skyway was an odd sort of attraction by Disneyland standards—no characters or story, only incidental theming. There wasn't even any recorded narration the way there usually was and is with sightseeing/transportation rides such as the Disneyland Railroad, Viewliner, or Monorail. The whole concept of the Skyway was so straightforward—take a one-way trip from Fantasyland to Tomorrowland or vice-versa, and get a bird's-eye view of both in the process—that there may not be much anyone can add.
I'll do my best anyway.