Please
bear with me; I've gotten into a weird mood and I'm short on ideas
again.
In
your online travels, dear reader, you may occasionally come across a
peculiar graphic: a three-by-three grid, each square containing a
picture of a person or character or something, and each
labeled with a two-adjective phrase, the phrases arranged such that
each square in a given row or column has one word in common. At least
nine times out of ten, the words so mixed and matched will be:
Lawful, Chaotic, Good, Evil, and Neutral. The other ten percent of
the time, a different pattern will be followed…but Neutral will
always be included. Run into enough of these, even if you
never see one using characters you recognize and have no idea what is
up with this funky Punnett square, and you will likely come to the
conclusion that, okay, this is a thing. A meme of some kind.
Okay, whatever, the internet is weird.
At
the risk of outing myself as an even bigger nerd than you probably
already thought I was, I would like to inform you that this is what’s
known as an alignment chart, and has its origins in…get
ready…
…Dungeons
& Dragons.
Oh,
come on. It’s not as bad as you’ve been led to believe.
Anyway,
the idea was that you could summarize a fantasy character’s
personality by measuring two facets of their outlook and behavior:
how much they respected the rules (whether those rules were imposed
internally or externally), and how well they treated others. Hence
lawful vs. chaotic and good vs. evil. It’s like that two-axis
political chart, but for people who swing swords and/or cast spells.
Simplistic?
You bet. Even people who play D&D* poke fun at the idea that
people, even fictional ones, can be so neatly pigeonholed. However,
it’s also a fun mental challenge to say “Here are nine things,
and nine categories. Assign accordingly!” and see if you can do it
in a way that satisfies you. It can also be fun to take the basic
premise and devise different labels, applicable to something quite
different from the D&D paradigm.
What
about the themed lands of Disneyland?
Heh.
I can apply anything to that place.
So
for this exercise, I’m going to using the axes of Realism vs.
Fantasy and Fluff vs. Grit. Obviously, everything in Disneyland is
fanciful and fluffy to some extent, so these are relative
judgments—i.e., where the lands stand compared to each other and
not to some hypothetical Platonic ideal.
Realistic
Fluffy
Main Street, USA gets this square on the grounds of being, well,
basically grounded in reality, but focusing on its more wholesome and
idyllic aspects. This is of course by design, since Walt Disney and
the Imagineers wanted to give guests something comforting before
throwing them into the thick of the wild adventures.
Neutral
Fluffy
Critter Country gets this spot. It's nearly as wholesome as Main
Street (especially with all the Pooh Bear stuff), but sits somewhere
between extremes on the fantasy vs. reality spectrum. Anthropomorphic
animals and living toys are the stuff of dreams, but there's no overt
magic per se.
Fanciful
Fluffy
The intersection of whimsy and harmlessness can be found in Mickey's
Toontown, where even a ten-ton anvil can't do any lasting damage. Not
much more to say about that.
Realistic
Neutral
Frontierland is pretty high on the realism scale, but it's got more
of an edge to it than Main Street. The Western genre itself is pretty
wide-ranging in that regard; over the years this place has featured
both feel-good dance hall shows and horrific Indian attacks, and
plenty of Western tropes inbetween.
True
Neutral
This spot goes to Tomorrowland—poor, confused Tomorrowland. Caught
between sober science fact and wild science-fantasy (among other
things), not sure whether it wants to charm guests with cute talking
fish and ride-through video games or freak them out with galactic
conflicts and cosmic
phantoms, this land gets hit with the alignment also sometimes
called “Undecided” no matter how the axes are labeled.
Fanciful
Neutral
This is Fantasyland's alignment. The first part is right there in the
name. As for the second part, while most people associate this area
with Princesses and twinkly fairies and kiddie rides, consider also
things like the Evil Queen's dungeon and the Matterhorn's ferocious
Yeti. There's quite a lot of darkness in Disney's classic animated
features, actually, and it balances out the cutesiness.
Realistic
Gritty
Remembering that these are relative judgments, not absolute ones, I
place New Orleans Square in this...square. After
all, what part of its content is fanciful? Ghost stories...and many
people believe in ghosts and don't consider them unrealistic at all.
Between the Haunted Mansion's fixation on death and Pirates of the
Caribbean's unabashed portrayal of looting and pillaging, it's
certainly gritty...by Disneyland standards.
Neutral
Gritty
The Square's neighbor Adventureland is if anything even more
gritty—possibly the grittiest land in the park if you think of it
in terms of the survivability of its real-life counterpart—but
introduces more genuine fantasy elements, such as the talking birds
and singing flowers of the Enchanted Tiki Room or the quasi-demonic
Mara in the Temple of the Forbidden Eye.
By now you might be thinking...well, that's it. There are only eight
themed areas in Disneyland and they've all been covered. But let's
not forget about the ninth land currently in development, which as it
happens slots neatly into our final alignment:
Fanciful
Gritty
The upcoming Star Wars area, if it's anything like the source
material, will be plenty fanciful what with all the outlandish alien
creatures and psychic powers. (What? That's what using the Force is.)
I think we can also expect quite a lot of grit as these things go—the
Star Wars franchise is hardly a happy ball of sunshine, and the grim
stuff is often what makes for the best adventures. The sort that
people would enjoy in a theme park setting.
And now...to put it all together into the traditional chart! You may
notice my use of the standard map color coding, plus my proposed color for the Star Wars area:
I welcome your feedback...and if you can think of a way to work the
themed lands of Disneyland into the traditional law/chaos/good/evil
scheme, I welcome that too!
*
Or rather played, considering
the newer editions use a different alignment system.
Hmmm...Trying to map Disneyland area on the actual Alignment grid. Assuming we reject the idea of trying to get one of each:
ReplyDeleteMain Street: Hmmm..I want to say True Neutral but..As you said, the focus on the...kinder elements of the 1890s/1900s make me think..Lawful Good.
Adventureland: Hmmm...True Neutral. It is, after all, the jungle primeval, untamed and unabated which would suggest Chaotic Neutral except nature also has a sort of order to it that keeps it from being entirely Chaotic. I'm on the edge but i'm going True Neutral.
New Orleans Square: Chaotic...Neutral. Obviously, pirates and ghosts would automatically suggest Chaos and possibly Evil but, in most depictions, the pirates and ghosts seem more mischievous then actually threatening with the exception of being urged to "find a way out!" Again, a fence one but going Neutral.
ToonTown: Chaotic Good. More Chaotic then most but very Good.
Critter Country: Hmm...Tough. Maybe Chaotic Good given Brer Rabbit's status as a trickster/the rustic element? I don't know.
Fantasyland: Neutral Good. The homes of fairytales and matching the values they promote...
Tomorrowland: Lawful Good. It's the land of the "gentleman scientists" types, the best possible future.
Frontierland: Chaotic Good/Neutral. Like the cowboys it emulates.
Aw...I was kind of hoping we would get one of each. Although honestly, my failure to do so is why I went with this alternate model in the first place.
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